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Graphics Software Engineer Jobs in Austin, TX (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics FE Integration Engineer

Austin, TX · On-site

$138K - $171K/yr

As a GPU Design Integration Engineer, you will be responsible for:- RTL integration, partitioning, design analysis and qualification.- Run logic equivalence checking between designs.- Ensure ...

Graphics FE Integration Engineer

Austin, TX · On-site

$138K - $171K/yr

As a GPU Design Integration Engineer, you will be responsible for:- RTL integration, partitioning, design analysis, qualification, packaging and delivery.- Run logic equivalence checking between ...

Graphics FE Integration Engineer

Austin, TX

$138K - $171K/yr

Description As a GPU Design Integration Engineer, you will be responsible for: - RTL integration, partitioning, design analysis and qualification. - Run logic equivalence checking between designs ...

Description As a GPU Design Integration Engineer, you will be responsible for: - RTL integration, partitioning, design analysis, qualification, packaging and delivery. - Run logic equivalence ...

Description As a GPU Design Integration Engineer, you will be responsible for: - RTL integration, partitioning, design analysis, qualification, packaging and delivery. - Run logic equivalence ...

Graphics FE Integration Engineer

Austin, TX · On-site

$138K - $171K/yr

As a GPU Design Integration Engineer, you will be responsible for:- RTL integration, assembly, partitioning, transformation and analysis.- Package, qualify and deliver FE design collateral.- Debug ...

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$160.6K

$173K

How much do graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for graphics software engineer in Austin, TX is $160,638.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $171,500.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Austin, TX? For Graphics Software Engineer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Graphics Software Engineer jobs in Austin, TX look for? The top searched job categories for Graphics Software Engineer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Graphics Software Engineer jobs? Cities near Austin, TX with the most Graphics Software Engineer job openings:
Infographic showing various Graphics Software Engineer job openings in Austin, TX as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $160,638 per year, or $77.2 per hour.
Graphics (GPU) Design Verification Engineer

Graphics (GPU) Design Verification Engineer

Apple

Austin, TX

$138K - $171K/yr

Full-time

Posted 16 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.
In this role you will:
- Lead verification teams for one or more units or sub-systems within the Unified Shader Core
- Own the overall development, execution and tracking of the team’s infrastructure and test plans
- Architect test bench infrastructure using System Verilog / Universal Verification Methodology
- Define overall verifications strategies, including stimulus, checking, coverage and regressions
- Assist in the development, maintenance, debug and closure of test bench infrastructure
- Drive discussions with GPU µArch, Design and other multi-functional teams to coordinate verification efforts and meet overall program goals
- Generate and present weekly status to GPU leadership
Preferred Qualifications
Expertise in GPU or SIMD architectures
Experience in leading a verification team from project concept through final closure
Experience in driving the completion of specifications, sign-off checklists, and reviews
Experience with scripting languages such as Python, Ruby, or Perl
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines
Minimum Qualifications
BS + 10 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience in architecting test benches with System Verilog and UVM or OVM
Experience with constrained randoms verification and functional coverage analysis
Experience in debugging highly complex logic designs and Object Oriented software
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976