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Graphics Software Engineer Jobs in Austin, TX (NOW HIRING)

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop ... software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop ... Oriented software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc ...

Software Engineer Location: Austin, Texas Job Title/High Level Position Summary: We are seeking an ... graphics, and mechatronic behavior. * Develop unit and integration tests and participate in formal ...

Software Engineer Location: Austin, Texas Job Title/High Level Position Summary: We are seeking an ... graphics, and mechatronic behavior. * Develop unit and integration tests and participate in formal ...

Showing results 41-60

Graphics Software Engineer information

See Austin, TX salary details

$137.3K

$160.6K

$173K

How much do graphics software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics software engineer in Austin, TX is $160,638.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $171,500.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What cities near Austin, TX are hiring for Graphics Software Engineer jobs?

Cities near Austin, TX with the most Graphics Software Engineer job openings:

Infographic showing various Graphics Software Engineer job openings in Austin, TX as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, and 3% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $160,638 per year, or $77.2 per hour.

Graphics (GPU) Design Verification Engineer

Austin, TX • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$138K - $171K/yr

Full-time

Re-posted 22 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 685 frontline employees who took The Breakroom Quiz


Job description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.
In this role you will:
- Develop, execute and report progress on test plans for one or more GPU features
- Coordinate the development of shared verification infrastructure with other DV teams
- Create and maintain UVM-based verification test bench components and environments
- Create and maintain Object-oriented functional models of the underlying design
- Develop comprehensive constrained random test suites
- Run simulations and debug design and test environment issues
- Create & analyze functional coverage, enhance the test environment to target coverage holes
- Work with GPU µArch & Design teams on defining features and improving design modularity
Minimum Qualifications
BS + 3 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience developing Object Oriented infrastructure in System Verilog or C++
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Preferred Qualifications
MS + 3 years of relevant Design Verification experience
Experience with GPU or SIMD architectures
Experience with verification methodologies like UVM/OVM
Familiarity with scripting languages such as Python, Ruby, or Perl
Expertise in debugging highly complex logic designs and Object Oriented software
Experience in driving the completion of specifications, sign-off checklists, and reviews
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines

What Apple employees say

Pay

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976