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Graphics Software Engineer Jobs in Austin, TX (NOW HIRING)

Senior Graphics Shader Compiler Engineer

Austin, TX ยท On-site

$138K - $171K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better ...

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better ...

Senior Graphics Shader Compiler Engineer

Austin, TX ยท On-site

$138K - $171K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better ...

Graphics (GPU) Design Verification Engineer

Austin, TX ยท On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop ... Oriented software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc ...

Showing results 21-40

Graphics Software Engineer information

See Austin, TX salary details

$137.3K

$160.6K

$173K

How much do graphics software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for graphics software engineer in Austin, TX is $160,638.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $171,500.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What cities near Austin, TX are hiring for Graphics Software Engineer jobs?

Cities near Austin, TX with the most Graphics Software Engineer job openings:

Infographic showing various Graphics Software Engineer job openings in Austin, TX as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, and 3% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $160,638 per year, or $77.2 per hour.

Software Engineer, Graphics (Mid to Senior)

Austin, TX โ€ข On-site

Panic Button
PC Gamesย โ€ขย 11 - 50 employees

$138K - $171K/yr

Full-time

Re-posted 29 days ago


Job description

Job Summary:
Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Qualifications:
Required:
โ€ข Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
โ€ข Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
โ€ข Experience debugging rendering issues
โ€ข Experience profiling and optimizing both CPU and GPU utilization
โ€ข 2+ years C++ development and graphics programming experience
Company:
Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.