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Graphics Software Engineer Jobs in Austin, TX (NOW HIRING)

Principal Graphics Engineer

Austin, TX · On-site

$138K - $171K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

... software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to ...

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$137.3K

$160.6K

$173K

How much do graphics software engineer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for graphics software engineer in Austin, TX is $160,638.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,800.00 and $171,500.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Austin, TX? For Graphics Software Engineer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Graphics Software Engineer jobs in Austin, TX look for? The top searched job categories for Graphics Software Engineer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Graphics Software Engineer jobs? Cities near Austin, TX with the most Graphics Software Engineer job openings:
Infographic showing various Graphics Software Engineer job openings in Austin, TX as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $160,638 per year, or $77.2 per hour.
Graphics (GPU) Performance Tools/Content Engineer

Graphics (GPU) Performance Tools/Content Engineer

Apple

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 27 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices! ..Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple's GPU products.
As a GPU Performance Tools/Content Engineer, your responsibilities will include the following: - Developing graphics and compute workloads to measure GPU performance- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance- Debugging performance issues to identify software problems- Working with driver, compiler and app engineers to improve GPU performance- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.
Experience with programming in Python and CBS or MS in EE/CS/ECE
Strong software debug skillsComputer architecture knowledgeFamiliar with Linux and bash/shell programmingAbility to work well in a team and be productive under aggressive schedulesExcellent communications skills, self-motivated and well organizedOpenGL/CL, CUDA, and/or Metal API programming experience3D graphics architecture knowledgeExperience with Assembly optimizationExperience with Tableau, Splunk, MongoDB, or SQL databasesExperience with React and Javascript programming

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976