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Graphics Programmer Jobs in Austin, TX (NOW HIRING)

Graphics Emulation Engineer

Austin, TX · On-site

$120 - $170/hr

Description As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive ...

The Graphics Verification Engineer will be responsible for the pre-silicon RTL verification of blocks in low power embedded graphics cores. This includes deep understanding of the micro-architectural ...

Graphics Design Verification Engineer

Austin, TX · On-site

$134K - $164K/yr

The Graphics Verification Engineer will be responsible for the pre-silicon RTL verification of blocks in low power embedded graphics cores. This includes deep understanding of the micro-architectural ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

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Graphics Programmer information

See Austin, TX salary details

$109.5K

$133.8K

$155.1K

How much do graphics programmer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for graphics programmer in Austin, TX is $133,813.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,900.00 and $143,700.00 per year, depending on experience, location, and employer.

What is a graphics programmer?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What does a graphics programmer do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What are the key skills and qualifications needed to thrive as a graphics programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

How do graphics programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

What are the most commonly searched types of Graphics Programmer jobs in Austin, TX?

The most popular types of Graphics Programmer jobs in Austin, TX are:

What are popular job titles related to Graphics Programmer jobs in Austin, TX?

For Graphics Programmer jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Graphics Programmer jobs in Austin, TX look for?

The top searched job categories for Graphics Programmer jobs in Austin, TX are:

What cities near Austin, TX are hiring for Graphics Programmer jobs?

Cities near Austin, TX with the most Graphics Programmer job openings:

Infographic showing various Graphics Programmer job openings in Austin, TX as of August 2026, with employment types broken down into 2% Internship, 80% Full Time, 14% Part Time, 1% Temporary, and 3% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $133,813 per year, or $64.3 per hour.

Graphics (GPU) Architectural Modeling Engineer

Apple

Austin, TX

$150K - $277K/yr

Full-time

Medical, Dental, Retirement

Re-posted 5 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Do you love crafting elegant solutions to highly sophisticated challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices.
We are looking for engineers who are passionate about Architectural Models. You will be responsible for the pre-silicon functional and performance modeling of our industry leading low power GPUs. This includes developing detailed models of the architectural and micro-architectural aspects of various blocks and IPs in the GPU and how they operate within the broader GPU design.
Description
As a Graphics (GPU) Architectural Modeling Engineer, you will:
- Develop architectural models for the development, validation, and verification of graphics processing unit (GPU) design.
- Write bit-accurate architectural models for hardware/software (HW/SW) co-validation.
- Write timing-accurate architectural and micro-architectural models for performance validation and correlation.
- Support GPU hardware and software teams during model and design bring-up.
- Triage regression failures and debug failures to root cause.
- Improve modeling infrastructure.
Preferred Qualifications
Experience with Advanced Computer Architecture.
Experience with GP-GPU or Parallel Architectures.
Experience with Computer Memory Hierarchy.
Experience with bring-up and debug of complex systems.
Experience with GPU Graphics Pipeline.
Experience with performance analysis and debug.
Experience with HDLs, Verilog, System Verilog or VHDL.
Experience with turning architectural specifications into executable models.
Minimum Qualifications
Minimum of BS + 3 years of relevant experience.
Experience in C++ programming.
Experience with C++ modeling of Computer Architectures.
Experience with scripting languages Python, Ruby, or Perl.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976