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Entry Level Graphics Programmer Jobs in Austin, TX

GPU Compiler Engineer

Austin, TX · On-site

$150 - $200/hr

... for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is ... Strong background in software engineering principles with a focus on crafting robust and ...

... for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is ... S. or degree in Computer Science/Engineering or equivalent experience 2+ years of compiler code ...

... for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is ... Strong background in software engineering principles with a focus on crafting robust and ...

... for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is ... Strong background in software engineering principles with a focus on crafting robust and ...

Business, Marketing & Product Manager

Austin, TX · On-site

$152K/yr

... entry level track for first year teams, and we're looking for someone to help run the business side ... Longhorn Boring is UT Austin's chapter team competing in an annual international engineering ...

Entry Level Graphics Programmer information

See Austin, TX salary details

$14

$26

$78

How much do entry level graphics programmer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for entry level graphics programmer in Austin, TX is $26.49, according to ZipRecruiter salary data. Most workers in this role earn between $16.92 and $22.88 per hour, depending on experience, location, and employer.

What does an entry level graphics programmer do?

An Entry Level Graphics Programmer assists in developing and optimizing the visual components of software applications, such as video games or simulations. They work with graphics APIs like DirectX or OpenGL to create rendering engines, shaders, and visual effects under the guidance of senior developers. Their tasks often include writing code for visual elements, debugging graphical issues, and collaborating with artists and designers to implement visual assets. This role is ideal for individuals with a strong foundation in computer science and an interest in computer graphics.

What are the key skills and qualifications needed to thrive as an entry level graphics programmer?

To thrive as an Entry Level Graphics Programmer, you need a solid understanding of computer graphics principles, programming languages like C++ or C#, and a relevant degree such as computer science or software engineering. Familiarity with graphics APIs like DirectX or OpenGL, shader languages, and version control systems is commonly expected. Strong problem-solving skills, attention to detail, and effective teamwork set candidates apart in this role. These skills ensure efficient development of visually compelling, high-performance graphics applications and seamless collaboration with other developers.

What kinds of projects and responsibilities can an entry level graphics programmer expect during their first year on the job?

As an Entry Level Graphics Programmer, you will typically be assigned to support more experienced developers by working on specific features or modules within larger graphics engines or applications. Common tasks include implementing shaders, optimizing rendering code, fixing bugs, and assisting with integration of visual effects. You may also participate in code reviews, collaborate closely with artists and other programmers, and receive mentorship to help you become familiar with the company’s tools and workflows. This role provides a strong foundation for learning advanced techniques and gaining exposure to the full graphics pipeline, setting the stage for future growth.

What are the most commonly searched types of Graphics Programmer jobs in Austin, TX?

The most popular types of Graphics Programmer jobs in Austin, TX are:

What are popular job titles related to Entry Level Graphics Programmer jobs in Austin, TX?

For Entry Level Graphics Programmer jobs in Austin, TX, the most frequently searched job titles are:

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The top searched job categories for Entry Level Graphics Programmer jobs in Austin, TX are:

What cities near Austin, TX are hiring for Entry Level Graphics Programmer jobs?

Cities near Austin, TX with the most Entry Level Graphics Programmer job openings:

Infographic showing various Entry Level Graphics Programmer job openings in Austin, TX as of August 2026, with employment types broken down into 77% Full Time, and 23% Part Time. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $55,106 per year, or $26.5 per hour.

GPU Compiler Engineer

NVIDIA Gruppe

Austin, TX • On-site

$150 - $200/hr

Other

Posted 5 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing:
  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
  • B.S. or degree in Computer Science/Engineering or equivalent experience
  • 2+ years of compiler code generation experience
  • Excellent hands-on C++ programming skills
  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
  • Good communication and documentation skills and self-motivated
Ways to stand out from the crowd:
  • M.S./PhD. with significant compiler related project or thesis work preferred
  • Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company".

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Deep Learning, Artificial Intelligence, Autonomous Vehicles, Virtual Reality, etc. Our diverse team of talented, capable, and professional people are our greatest asset! If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US