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Graphics Programmer Remote Jobs in Rancho Palos Verdes, CA

Support the graphics team with visual design needs beyond digital, including print and ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Achieving this goal requires collaboration with other Designers, Software Engineers, and Product ... Leadership experience Additional Information REMOTE OK

Achieving this goal requires collaboration with other Designers, Software Engineers, and Product ... Leadership experience Additional Information REMOTE OK

Senior Stormwater/Environmental Scientist-QSD

Torrance, CA · On-site +1

$86K - $116K/yr

NV5 is a provider of engineering and consulting services to public and private sector clients ... This position is available for our Torrance, CA office and offers a remote/hybrid work setting. You ...

Senior Designer

Los Angeles, CA · On-site +1

$145K - $195K/yr

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... UI, graphics, presentations, and launch assets as needed * Partner closely with engineering to ...

Transportation Planner - Monterey Park, CA

Orange, CA · On-site +1

$73K - $87K/yr

Lochner joined Egis, a global infrastructure consulting, engineering, and operations firm ... This role combines report writing, data analysis, graphics, transportation modeling, and community ...

Technical Designer III

Los Angeles, CA · On-site +1

$81K - $101K/yr

... engineers and consultants. * Maintain communications with the Owner and Consultants on project ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Showing results 21-40

Graphics Programmer Remote information

See Rancho Palos Verdes, CA salary details

$118.5K

$144.8K

$167.9K

How much do graphics programmer remote jobs pay per year?

As of Aug 10, 2026, the average yearly pay for graphics programmer remote in Rancho Palos Verdes, CA is $144,819.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,100.00 and $155,500.00 per year, depending on experience, location, and employer.

What is a graphics programmer remote?

A Graphics Programmer Remote job involves developing and optimizing visual and rendering systems for video games, simulations, or other graphics-intensive applications while working remotely. Responsibilities typically include writing shaders, optimizing performance, and integrating graphics technologies into rendering engines. Remote Graphics Programmers collaborate with artists, designers, and other engineers through online communication tools. Strong skills in C++, OpenGL, DirectX, or Vulkan are often required.

What are the key skills and qualifications needed to thrive in the graphics programmer remote position, and why are they important?

To thrive as a Graphics Programmer Remote, you need strong proficiency in graphics APIs (such as DirectX, OpenGL, or Vulkan), C++ programming, and a solid understanding of rendering algorithms and computer graphics theory, usually backed by a degree in computer science or a related field. Experience with GPU programming (e.g., HLSL/GLSL), game engines (like Unreal or Unity), and performance optimization tools is highly valued. Excellent problem-solving, self-motivation, and clear remote communication skills help you collaborate effectively within distributed teams. These skills are essential for creating high-quality visual effects and ensuring smooth integration of graphics solutions in remote development environments.

What does a typical workday look like for a remote graphics programmer?

A typical workday for a remote graphics programmer often involves writing and optimizing graphics code, implementing new rendering features, and collaborating with artists and other developers to achieve visual goals. You may attend virtual team meetings to discuss project progress, review code via version control systems, and troubleshoot performance or visual issues. Much of the day will be spent problem-solving independently, but success in this role also requires proactive communication and sharing progress updates with the team. The workflow is dynamic and project-driven, making time management and self-discipline important skills for remote success.

What job categories do people searching Graphics Programmer Remote jobs in Rancho Palos Verdes, CA look for? The top searched job categories for Graphics Programmer Remote jobs in Rancho Palos Verdes, CA are:
What cities near Rancho Palos Verdes, CA are hiring for Graphics Programmer Remote jobs? Cities near Rancho Palos Verdes, CA with the most Graphics Programmer Remote job openings:
Infographic showing various Graphics Programmer Remote job openings in Rancho Palos Verdes, CA as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 100% Remote job distribution, with an average salary of $144,819 per year, or $69.6 per hour.

Sr Workflow Integration Engineer - Skywalker Sound

The Walt Disney Company

Los Angeles, CA • Remote

$117K - $157K/yr

Full-time

Posted 10 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Sr Workflow Integration Engineer - Skywalker Sound

Req ID:

10157198

Job Description:

The Skywalker Sound Development Group is seeking a dedicated and client-focused Senior Workflow Integration Engineer to join our growing organization. In this critical role, you will ensure clients can seamlessly integrate and operationalize our software platform within their unique workflows and organizational structures.

As a Sr Workflow Integration Engineer, you will serve as the primary technical liaison for assigned clients, delivering hands-on support and guidance to optimize their use of our platform. Your ability to balance tier 1 support, technical problem-solving, and workflow design will ensure clients achieve maximum value from our solutions, enabling their success in demanding media production environments.

This role is considered remote from Los Angeles, which means the employee will work remotely on an ongoing basis from Los Angeles and will not have an assigned workspace at a Company designated location.

Responsibilities:
  • Establish and maintain worldwide standards, procedures, and training materials for software implementation at audio facility operations.

  • Provide high-level technical guidance to internal teams, clients, and third-party vendors for complex integration projects.

  • Act as the primary technical contact for assigned clients, providing tier 1 support and hands-on assistance with software implementation and workflow integration.

  • Collaborate with clients to understand their specific operational requirements and design tailored solutions using our software platform.

  • Guide clients through system configuration, deployment, and optimization to ensure seamless adoption.

  • Deliver training sessions and documentation to enable clients' teams to efficiently utilize the platform within their workflows.

  • Troubleshoot and resolve technical issues promptly, escalating complex problems to internal engineering teams when necessary.

  • Provide feedback to product development teams based on client experiences, identifying opportunities for platform improvements.

  • Monitor client satisfaction and proactively address potential challenges to maintain strong, long-term relationships.

  • Assist with software upgrades, migrations, and other client-specific technical projects.

  • Participate in an on-call rotation to provide timely support during critical client operations.

  • Stay informed about industry trends and best practices to advise clients on leveraging our solutions effectively.

Required Qualifications:
  • Strong understanding of media production workflows, particularly those involving audio, video, and digital content pipelines.

  • Deep expertise in audio post-production, professional studio operations, and tools such as Pro Tools.

  • Bachelor's degree in Computer Science, Engineering, or a related field, or equivalent professional experience.

  • 8+ years of experience in a technical operations, systems engineering, or workflow design role, preferably within media and entertainment.

  • Proficiency in troubleshooting and supporting complex software platforms in real-world operational environments.

  • Familiarity with Linux, cloud-based systems, basic scripting (Python, Bash) and graphical canvases (Lucidchart)

  • Exceptional interpersonal and communication skills, with the ability to translate technical concepts for non-technical audiences.

  • Proven ability to manage multiple client relationships and projects simultaneously.

  • A customer-first attitude, with a commitment to delivering outstanding service.

Preferred Qualifications:
  • Experience with localization training and the development of global audio standards.

  • Familiarity with high-security and high-priority content workflows.

  • Proven success in workflow optimization consultancy and upgrading global hardware/workstation standards.

  • Experience supporting media software solutions, such as media asset management systems, audio workstations, or rendering pipelines.

  • Familiarity with CI/CD workflows and DevOps practices.

  • Knowledge of audio and video processing technologies, including immersive audio formats.

  • Experience with tools like Jira or Zendesk for support ticketing and tracking.

  • Technical certifications (e.g., AWS Certified Solutions Architect) or experience with ITIL best practices for support.

The hiring range for this position in San Francisco is $117,500 to $157,500 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

TWDSTECH

Job Posting Primary Business:

Information Technology

Primary Job Posting Category:

Media Engineering

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Los Angeles, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-29

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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