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Graphics Programmer Remote Jobs in Rancho Palos Verdes, CA

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. What are the ...

... remote graphics engine. This is a "back of the front-end" role, where your efforts will be ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

This is a full-time position that can either be worked onsite at the El Segundo office or remote ... standard graphics. What It Takes: * Bachelor's degree in Writing, Engineering, Business ...

This is a full-time position that can either be worked onsite at the El Segundo office or remote ... standard graphics. What It Takes: * Bachelor's degree in Writing, Engineering, Business ...

This is a full-time position that can either be worked onsite at the El Segundo office or remote ... standard graphics. What It Takes: * Bachelor's degree in Writing, Engineering, Business ...

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Graphics Programmer Remote information

See Rancho Palos Verdes, CA salary details

$118.5K

$144.8K

$167.9K

How much do graphics programmer remote jobs pay per year?

As of Jul 16, 2026, the average yearly pay for graphics programmer remote in Rancho Palos Verdes, CA is $144,819.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,100.00 and $155,500.00 per year, depending on experience, location, and employer.

What is a Graphics Programmer Remote job?

A Graphics Programmer Remote job involves developing and optimizing visual and rendering systems for video games, simulations, or other graphics-intensive applications while working remotely. Responsibilities typically include writing shaders, optimizing performance, and integrating graphics technologies into rendering engines. Remote Graphics Programmers collaborate with artists, designers, and other engineers through online communication tools. Strong skills in C++, OpenGL, DirectX, or Vulkan are often required.

What are the key skills and qualifications needed to thrive in the Graphics Programmer Remote position, and why are they important?

To thrive as a Graphics Programmer Remote, you need strong proficiency in graphics APIs (such as DirectX, OpenGL, or Vulkan), C++ programming, and a solid understanding of rendering algorithms and computer graphics theory, usually backed by a degree in computer science or a related field. Experience with GPU programming (e.g., HLSL/GLSL), game engines (like Unreal or Unity), and performance optimization tools is highly valued. Excellent problem-solving, self-motivation, and clear remote communication skills help you collaborate effectively within distributed teams. These skills are essential for creating high-quality visual effects and ensuring smooth integration of graphics solutions in remote development environments.

What does a typical workday look like for a remote graphics programmer?

A typical workday for a remote graphics programmer often involves writing and optimizing graphics code, implementing new rendering features, and collaborating with artists and other developers to achieve visual goals. You may attend virtual team meetings to discuss project progress, review code via version control systems, and troubleshoot performance or visual issues. Much of the day will be spent problem-solving independently, but success in this role also requires proactive communication and sharing progress updates with the team. The workflow is dynamic and project-driven, making time management and self-discipline important skills for remote success.

What cities near Rancho Palos Verdes, CA are hiring for Graphics Programmer Remote jobs? Cities near Rancho Palos Verdes, CA with the most Graphics Programmer Remote job openings:
Infographic showing various Graphics Programmer Remote job openings in Rancho Palos Verdes, CA as of July 2026, with employment types broken down into 2% Internship, 76% Full Time, 15% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $144,819 per year, or $69.6 per hour.

Senior Graphics Software Engineer

KēSTA I.T.

Beverly Hills, CA • Remote

$120K - $180K/yr

Full-time

Re-posted 7 days ago


Job description

Come build, innovate, disrupt, and thrive!


KēSTA I.T. is actively seeking a Sr. Engineer for an immediate full-time opportunity with our industry creating client.


Are you on the lookout for a unique career opportunity that offers leadership, responsibility, and the chance to make a significant impact? If you're eager to contribute to a thriving and stable organization while maintaining your confidentiality, continue reading.



The Opportunity

An innovative technology company is seeking skilled Software Engineers to join a fully remote Graphics team. In this role, you will help drive advancements in an immersive streaming platform by implementing and productionizing cutting-edge graphics and spatial computing research.


The core focus of this position is developing custom radiance fields and rendering them in real time across a wide range of platforms. This is a highly hands-on role that involves translating research into practical applications, advancing new techniques, and scaling them for real-world use. You’ll collaborate closely with research and rendering engineers to bring high-impact ideas into production.


What You’ll Do

  • Implement and productionize advanced techniques from graphics and computer vision research (e.g., radiance fields, Gaussian splatting, compression, streaming)
  • Develop highly efficient, optimized code across the rendering pipeline, maximizing performance on desktop, mobile, and VR hardware
  • Collaborate with cross-functional teams—including research, engineering, and cloud/content teams—to design end-to-end streaming and rendering solutions
  • Stay current with academic and industry advancements, rapidly translating new ideas into production-ready features
  • Contribute to scalable systems and developer tooling (e.g., SDKs) to enable customer integration of the platform


What You’ll Bring

  • Strong technical foundation with experience delivering production-quality code in languages such as C++ and/or Python, particularly in 3D graphics and rendering contexts
  • Proven ability to implement complex algorithms or research-driven techniques in real-world systems
  • Comfort operating in a fast-paced, early-stage environment with the ability to influence product direction and technical outcomes
  • Collaborative mindset and ability to thrive in a fully remote, research-driven engineering team



About KēSTA I.T.:


Our name says it all; KēSTA I.T. (Keys-to-I.T.) AND our people are our keys to our success!


KēSTA I.T. is a premier Utah-based technical staffing and consulting services firm. We specialize in temporary and permanent placement of Software, Hardware, Network, Cloud, CRM/ERP, Data, End-User support, Web and Executive / leadership-based positions on a full time and consulting basis. If you're interested in a role where top performance is rewarded, personal time is valued, and excellence is demanded at every level we want to talk to you today!


Where do you want to go? We've got the keys! ~ KēSTA I.T.


WWW.KeSTAIT.COM