... to remote location. Major Area of Accountability: * Development,verification, and release of PDK ... Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
... to remote location. Major Area of Accountability: * Development,verification, and release of PDK ... Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
... to remote location. Major Area of Accountability: * Development,verification, and release of PDK ... Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
... to remote location. Major Area of Accountability: * Development,verification, and release of PDK ... Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
Join Our Talent Pool - Various Roles (Marketing, Design, UX, Web/Technical)
Minneapolis, MN · On-site +1
Graphic design, web design, branding, visual communication, etc. * User Experience (UX) : UX design ... Web development, software engineering, front-end and back-end development, DevOps, etc. By joining ...
Join Our Talent Pool - Various Roles (Marketing, Design, UX, Web/Technical)
Minneapolis, MN · On-site +1
Graphic design, web design, branding, visual communication, etc. * User Experience (UX) : UX design ... Web development, software engineering, front-end and back-end development, DevOps, etc. By joining ...
Join Our Talent Pool - Various Roles (Marketing, Design, UX, Web/Technical)
Minneapolis, MN · On-site +1
Graphic design, web design, branding, visual communication, etc. * User Experience (UX) : UX design ... Web development, software engineering, front-end and back-end development, DevOps, etc. By joining ...
Join Our Talent Pool - Various Roles (Marketing, Design, UX, Web/Technical)
Minneapolis, MN · On-site +1
Graphic design, web design, branding, visual communication, etc. * User Experience (UX) : UX design ... Web development, software engineering, front-end and back-end development, DevOps, etc. By joining ...
Lighting Designer
Centerville, MN · On-site +1
$25 - $28/hr
Electrical or engineering background * Experience with visual design/motion graphics * Experience ... Remote Eligible: may be eligible to work from home one day per week * Ministry/Department: Creative ...
Lighting Designer
Centerville, MN · On-site +1
$25 - $28/hr
Electrical or engineering background * Experience with visual design/motion graphics * Experience ... Remote Eligible: may be eligible to work from home one day per week * Ministry/Department: Creative ...
Designer II
Rochester, MN · On-site +1
$62K - $78K/yr
Strong communication, teamwork, presentation, graphics, organizational skills and the ability to ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...
Designer II
Rochester, MN · On-site +1
$62K - $78K/yr
Strong communication, teamwork, presentation, graphics, organizational skills and the ability to ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...
Graphics Programmer Remote information
What is a Graphics Programmer Remote job?
A Graphics Programmer Remote job involves developing and optimizing visual and rendering systems for video games, simulations, or other graphics-intensive applications while working remotely. Responsibilities typically include writing shaders, optimizing performance, and integrating graphics technologies into rendering engines. Remote Graphics Programmers collaborate with artists, designers, and other engineers through online communication tools. Strong skills in C++, OpenGL, DirectX, or Vulkan are often required.
What are the key skills and qualifications needed to thrive in the Graphics Programmer Remote position, and why are they important?
To thrive as a Graphics Programmer Remote, you need strong proficiency in graphics APIs (such as DirectX, OpenGL, or Vulkan), C++ programming, and a solid understanding of rendering algorithms and computer graphics theory, usually backed by a degree in computer science or a related field. Experience with GPU programming (e.g., HLSL/GLSL), game engines (like Unreal or Unity), and performance optimization tools is highly valued. Excellent problem-solving, self-motivation, and clear remote communication skills help you collaborate effectively within distributed teams. These skills are essential for creating high-quality visual effects and ensuring smooth integration of graphics solutions in remote development environments.
What does a typical workday look like for a remote graphics programmer?
A typical workday for a remote graphics programmer often involves writing and optimizing graphics code, implementing new rendering features, and collaborating with artists and other developers to achieve visual goals. You may attend virtual team meetings to discuss project progress, review code via version control systems, and troubleshoot performance or visual issues. Much of the day will be spent problem-solving independently, but success in this role also requires proactive communication and sharing progress updates with the team. The workflow is dynamic and project-driven, making time management and self-discipline important skills for remote success.
Other
Re-posted yesterday
Job description
Major Area of Accountability:
- Development,verification, and release of PDK and IP collateral using industry-standard EDA tools.
- Technical liaison activities between internal teams, design houses, customers, and foundries to ensure successful development, tape-out, and manufacture of customer ICs.
- Technical support for customers using SkyWater PDKs and IP collateral.
- Development and enhancement of LVS and PEX extraction decks and design flows.
- Creation of test cases for verification and validation of LVS and PEX flows.
- Enablement and improvement of front to back-end IC design flows and manufacturing through PDK development, analysis, validation, and release.
- Working closely with design, layout, and process engineers to understand and incorporate semiconductor technology requirements into circuit element models and PDKs.
The job also requires performing other duties as assigned. Percentages of time spent on job duties are estimates and may vary for each position.
Required Qualifications:
Education: BS or MS in Electrical Engineering or related field.
Required Experience and Skills:
- 10 years of experience in PDK / EDA development and support.
- Strong understanding of IC technology stack.
- Experience setting up, testing and supporting LVS and parasitic extraction tools such as Mentor Calibre, Cadence PVS / Quantus, or Synopsys StarRC.
- Strong understanding of the IP design flow and its requirements, both analog and digital.
- Fluent in written and spoken English, with excellent technical writing and verbal communication skills.
U.S. Person Required: This position requires compliance with the International Traffic in Arms Regulations (ITAR). All accepted applicants must be U.S. Persons. ITAR defines a U.S. Person as U.S. citizen, U.S. Permanent Resident, Political Asylee, or Refugee.
Preferred Qualifications:
- Experience directly working with internal and external customers.
- Experience with 3D IC, interposers , more than Moore technologies.
- Knowledge and experience with other tools in the IC design flow, spice simulation.
- Familiarity with parasitic extraction tools such as Mentor Calibre xRC, Cadence Quantus, or Synopsys StarRC.
- Experience in IP project and/or library management.
- Familiarity with Tcl and other scripting languages.
- Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
- Proficiency in Linux environment including scripting (Python, etc).
- Proficient with MS Office and Unix/Linux platforms.