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Animation Software Engineer Remote Jobs in Minnesota

Software Engineer Team Lead

Minneapolis, MN ยท On-site +1

$120K - $140K/yr

This role is fully remote working a 9/80 schedule with alternating Fridays off. Candidates must be ... Our client is seeking a Software Engineer Team Lead to help drive the next phase of growth for its ...

Job Title Software Engineer III - AI/ML Platform Operations - Remote Requisition Number R7739 Software Engineer III - AI/ML Platform Operations - Remote (Open) Location Arizona - Home Teleworkers ...

Lead Software Engineer

Minneapolis, MN ยท On-site +1

$140K - $160K/yr

This is a remote position. Eligible candidates must currently reside in the US and authorized to ... Our client is seeking a highly skilled and hands-on Lead Software Engineer to play a pivotal role ...

Staff Software Engineer

Bloomington, MN ยท Remote

$202K - $274K/yr

... and engineering teams to deliver high-quality software solutions. Responsibilities Backend ... California Remote (Bay Area) $202,500- $274,000 California Remote (Not Bay Area) $188,500- $255,000 ...

Senior Software Engineer

Minneapolis, MN ยท On-site +1

$127K - $168K/yr

Senior Software Engineer Responsibilites: * Develop, maintain, and improve a suite of mission ... Hands-on experience leading projects and leading local and remote teams to build, enhance, support ...

Senior Software Engineer

Golden Valley, MN ยท On-site +1

$97K - $150K/yr

Mentor and support other software developers through design collaboration, code reviews, technical ... Hands-on experience leading projects and leading local and remote teams to build, enhance, support ...

Senior Software Engineer

Golden Valley, MN ยท On-site +1

$97K - $150K/yr

Mentor and support other software developers through design collaboration, code reviews, technical ... Hands-on experience leading projects and leading local and remote teams to build, enhance, support ...

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Animation Software Engineer Remote information

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What job categories do people searching Animation Software Engineer Remote jobs in Minnesota look for? The top searched job categories for Animation Software Engineer Remote jobs in Minnesota are:
What cities in Minnesota are hiring for Animation Software Engineer Remote jobs? Cities in Minnesota with the most Animation Software Engineer Remote job openings:
Embedded Software Engineer (Remote)

Embedded Software Engineer (Remote)

SmartThings

Minneapolis, MN โ€ข Remote

$137K - $180K/yr

Full-time

Re-posted 5 days ago


Job description

Description
๏ปฟ๏ปฟDid your things make you go "wow" today? We're dedicated to improving lives by making the everyday objects around us more useful, and with our open platform the opportunities are endless. We believe that the Internet of Things should be accessible to everyone, and we strive to create easy-to-use, secure, and, above all, intelligent devices that take your home to the next level. Our fun, creative, supportive team needs your help to make things that are a little more connected -- and a lot smarter.

Weโ€™re looking for an Embedded Software Engineer whoโ€™ll be responsible for the development of software for the adoption and integration of smart home networking technologies for the SmartThings Hub platform.

Youโ€™ll be part of the SmartThings Edge Device team responsible for the integration of smart home and networking protocols such as Matter, Thread, Zigbee, and Z-Wave with the SmartThings ecosystem as well as designing and building innovative features for smart homes.

You will be part of the team focused on adopting, developing, and supporting Thread, Zigbee, and Z-Wave within the SmartThings Hub Platform. You will be involved in the full software development lifecycle from proof-of-concept to shipping products on a project of enormous scale and potential. The majority of the development work will be application and test code in C/C++/Rust, but there will be opportunities to work on frameworks that span cloud and mobile. You will debug and fix issues discovered internally, reported by external beta testers and regular users.

This is a great opportunity to be part of the exciting smart home industry while working with a group of highly talented and quality-focused engineers.ย 

Key Responsibilities
  • Design, develop and debug application code in C/C++/Rust
  • Participate in technical discussions across engineering and product
  • Participate in cross-functional design discussions and code reviews

Skills Knowledge and Expertise
  • Bachelorโ€™s degree in Electrical / Computer Engineering or Computer Science or similar experience
  • Experience using C/C++ and/or other Object Oriented programming languages
  • Willingness to learn Rust
  • Exposure or knowledge of source control such as Git.
  • Strong interpersonal communication skills and ability to work well in a diverse, team-focused environment

Preferred Qualifications
  • Passionate about gadgets, IoT, and smart devices
  • Experience with modern IP networking
  • Basic understanding of Mesh networking technologies like WiFi, BLE, ZigBee, Thread, Z-Wave.
  • Experience at writing embedded C/C++/Rust and familiarity with an embedded Linux Environment
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