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Graphic Rendering Engineer Jobs (NOW HIRING)

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Knowledge of key graphics rendering algorithms. Expertise and knowledge of graphics rendering ...

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Knowledge of key graphics rendering algorithms. Expertise and knowledge of graphics rendering ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Knowledge of key graphics rendering algorithms. Relevant coursework/projects in Computer Graphics ...

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... Develop and maintain rendering code within the graphics core of the CAD engine * Implement and ...

... rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work ... graphics pipelines Excellent C++ programming skills Experience with Unreal Engine 5 and its ...

Showing results 41-60

Graphic Rendering Engineer information

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$62.5K

$142.5K

$175K

How much do graphic rendering engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for graphic rendering engineer in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Graphic Rendering Engineer jobs?

For Graphic Rendering Engineer jobs, the most frequently searched job titles are:

Infographic showing various Graphic Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $142,468 per year, or $68.5 per hour.

Graphics Software Content Engineer

Orlando, FL • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$130K - $161K/yr

Full-time

Re-posted 17 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.
Minimum Qualifications
Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
Excellent C/C++ programming skills.
Knowledge of key graphics rendering algorithms.
Expertise and knowledge of graphics rendering algorithms
B.S. degree and 3 years of experience.
Preferred Qualifications
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
Architectural validation and design verification knowledge
Knowledge of hardware architecture and/or graphics hardware
Ability to work well in a team and be productive under aggressive schedules
Excellent communications skills, self-motivated and well organized

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976