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Graphic Rendering Engineer Jobs (NOW HIRING)

Senior Software Engineer - UI Rendering

Cupertino, CA · On-site

$160K - $199K/yr

Apple's Compositing, Color, and Display Software organization provides the graphics software ... Description We are looking for an exceptional Lead Engineer with deep graphics rendering expertise ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and ... You will build the rendering engine and UI framework that brings Figure's humanoid to life ...

... Rendering Engineer, Principal Graphics Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved / Survival Ascended). Required Application Materials: * Resume * Cover ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and ... You will build the rendering engine and UI framework that brings Figure's humanoid to life ...

... Rendering Engineer, Principal Graphics Engineer or similar technical role * Familiarity with the ARK franchise (Survival Evolved / Survival Ascended). Required Application Materials: * Resume * Cover ...

IOS Swift Developer

New York, NY · On-site

$56.50 - $78/hr

High-Throughput UI Rendering: Engineer high-frequency, responsive interfaces handling real-time ... Custom graphics rendering experience using Metal, Core Graphics, or Swift Charts for custom market ...

Showing results 21-40

Graphic Rendering Engineer information

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$62.5K

$142.5K

$175K

How much do graphic rendering engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for graphic rendering engineer in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Graphic Rendering Engineer jobs?

For Graphic Rendering Engineer jobs, the most frequently searched job titles are:

Infographic showing various Graphic Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $142,468 per year, or $68.5 per hour.

Software Engineer - UI Rendering, Performance & Power

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$128K - $171K/yr

Full-time

Posted 14 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting content with the highest color fidelity.
Are you excited to bring new UI experiences to millions of people around the world across our products? Are you passionate about solving complex graphics challenges in innovative ways, to deliver beautiful, responsive experiences at scale? Do you enjoy working collaboratively on a common goal to bring the best experience to our customers? If all this resonates with you, this is the job for you.
Description
We are looking for an exceptional Software Engineer with real-time graphics rendering expertise. In this role, you will contribute to core graphics and rendering initiatives, implementing and optimizing features within the CoreAnimation rendering pipeline, Metal command generation, and low-level compositing architectures powering visual experiences across Apple's product ecosystem-from Apple Watch, Home, and Apple TV devices to iPhone, iPad, Mac, and Vision platforms.
At the intersection of design, frameworks, and low-level platform systems, you will collaborate closely with UI Frameworks, System Experience, Human Interface (HI) Design, and GPU/Hardware teams to bring new UI materials (such as blur and glass effects), system animations, and platform experiences to life. You will contribute to performance improvements that reduce rendering latency across CPU and GPU pipelines, optimize battery efficiency, and eliminate visual corruptions across diverse hardware configurations.
Minimum Qualifications
3+ years of experience in software development
2+ years of experience with real-time rendering and computer graphics
Experience delivering graphics or rendering features in production software.
Strong expertise in C/C++ programming, and GPU-accelerated rendering pipelines.
Hands-on experience with modern graphics APIs (Metal, Vulkan, or DirectX) and low-level rendering optimization.
Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems
Strong debugging and triaging skills for complex, multi-layered systems issues
Excellent collaboration skills with cross-functional teams on complex software projects
Demonstrated expertise in graphics performance analysis, profiling, and optimization across CPU/GPU boundaries.
Practical experience incorporating modern AI-assisted workflows and agentic coding tools into software engineering practices.
Bachelor's or Master's degree in Computer Science, Computer Engineering, or related field, or equivalent experience.
Preferred Qualifications
Familiarity with tile-based deferred rendering (TBDR) GPU architectures and advanced graphics programming
Experience with low-level Metal/Vulkan/D3D12 command generation, multi-threaded rendering architectures, or CPU/GPU synchronization models.
Experience with client/server or multi-process graphics architectures
Experience working on consumer graphics products
Experience with automated testing frameworks for graphics rendering
Knowledge of or interest in CoreAnimation, layer-based compositing systems, scene graph architectures, or multi-process graphics engines.
Experience delivering graphics and UI rendering capabilities across diverse hardware constraints (mobile, wearable, spatial computing, home/embedded, desktop).
Knowledge of color management, HDR presentation, wide color gamut workflows, or shader programming (MSL/GLSL/HLSL).
Familiarity with iOS, macOS, watchOS, or visionOS software development in Swift or Objective-C.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976