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Graphic Programmer Jobs in Arizona (NOW HIRING)

Bachelor's degree in Engineering, Systems, Computer Science, or other related technical areas * 5+ ... Arinc 661 graphics development * Experience creating test cases for software based upon use cases ...

... Graphics and Core Text โ€ข Experience in handling programming asynchronous notifications PubSub model โ€ข Maintain quality and ensure responsiveness of applications โ€ข Experience working with ...

Corjl Software

Phoenix, AZ ยท On-site

$54 - $71.50/hr

Corjl is a profitable startup experiencing strong growth, and they are seeking a Backend Software Engineer to enhance their graphic design editing platform. The role involves working with the ...

CUDA Developer - Remote

Phoenix, AZ ยท Remote

$60 - $100/hr

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Background in graphics, compute shaders, or AI/ML acceleration.

... engineering plans. * Enter data into a computer terminal, PC, keyboard, or mobile device requiring continuous or repetitive arm-hand-eye movement. * Present facts clearly and accurately in graphic ...

Engineering Manager, BMS Does the thought of joining one of the fastest-growing, privately held ... Lead the development of BMS standards, including Points Lists, Graphics, and Sequences, ensuring ...

Showing results 41-60

Graphic Programmer information

See Arizona salary details

$103K

$125.8K

$145.8K

How much do graphic programmer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for graphic programmer in Arizona is $125,804.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $135,100.00 per year, depending on experience, location, and employer.

What is a graphic programmer?

Graphic programmers are specialized software developers who focus on creating and optimizing visual elements in computer programs, particularly in video games, simulations, and multimedia applications. They work on rendering engines, shaders, lighting, and other graphical effects to achieve high-quality visuals and efficient performance. Their expertise lies in graphics APIs, mathematics, and hardware acceleration to ensure smooth and realistic graphics. Graphic programmers often collaborate closely with artists and designers to bring visual concepts to life. This role requires strong programming skills, usually in languages like C++ and knowledge of graphics libraries such as DirectX or OpenGL.

What are the key skills and qualifications needed to thrive as a graphic programmer?

To thrive as a Graphic Programmer, you need a strong background in computer science, mathematics, and graphics programming, often supported by a relevant degree or equivalent experience. Proficiency with programming languages like C++, graphics APIs such as DirectX or OpenGL, and familiarity with shader languages and game engines is typically required. Creativity, problem-solving, and effective collaboration with artists and developers are essential soft skills that set top performers apart. These skills and qualities are crucial for creating visually compelling, high-performance graphics that enhance user experiences in interactive applications.

How does a graphic programmer typically collaborate with artists and designers during a game's development cycle?

Graphic Programmers work closely with artists and designers to ensure that visual concepts are both achievable and optimized for performance. They often translate creative ideas into technical solutions, developing shaders, rendering techniques, and visual effects that align with the team's artistic vision. Regular meetings and iterative feedback sessions help bridge the gap between technical feasibility and creative intent, making strong communication skills essential for success in this role.

What is the difference between Graphic Programmer vs Shader Developer?

AspectGraphic ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Graphics, or related field; knowledge of graphics APIsSimilar educational background; specialized knowledge of shader languages
Work EnvironmentGame studios, visual effects companies, simulation firmsGame studios, graphics software companies, real-time rendering projects
Employer & Industry UsageUsed broadly across industries involving graphics programmingPrimarily in graphics and game development sectors
Common Search & Comparison IntentUnderstanding roles in graphics developmentFocusing on shader-specific tasks within graphics programming

Both Graphic Programmers and Shader Developers work in graphics-intensive environments, often requiring similar educational backgrounds and skills. While Graphic Programmers handle overall graphics systems and engine integration, Shader Developers focus specifically on creating and optimizing shaders for rendering effects. The roles are closely related, with Shader Developers often being a specialized subset within the broader scope of Graphic Programming.

Infographic showing various Graphic Programmer job openings in Arizona as of August 2026, with employment types broken down into 4% Internship, 72% Full Time, 19% Part Time, 1% Temporary, and 4% Contract. Highlights an 75% Physical, 5% Hybrid, and 20% Remote job distribution, with an average salary of $125,804 per year, or $60.5 per hour.

Systems Engineer

3B Staffing LLC

Phoenix, AZ โ€ข On-site

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

ABOUT THE JOB:
This team is responsible for development, systems integration, and verification of core Displays Apps to be hosted on the Next Generation Avionics Platform. Be part of a team that designs, develops, and integrates highly complex functions within Next Generation Avionics Displays. You will use your experience and judgment to plan and accomplish goals. You will also generate innovative solutions in work situations; trying different and novel ways to deal with problems and opportunities.

REQUIRED SKILLS:

  • Bachelor's degree in Engineering, Systems, Computer Science, or other related technical areas
  • 5+ years of experience in Systems development for avionics
  • Knowledge of systems/software requirements development
  • Knowledge of systems/software validation and verification
  • Knowledge of systems/software integration
  • Experience developing avionics display systems
  • Model based system design
  • Arinc 661 graphics development
  • Experience creating test cases for software based upon use cases derived from the system and software requirements
  • Knowledge of software configuration management and change management practices
  • Knowledge of system certification requirements and documentation
  • Strong written and verbal communication skills
  • Good interpersonal skills
  • Ability to quickly analyze, incorporate, and apply new information and concepts
  • Self-motivated and takes initiative to get things done
  • Ability to make autonomous decisions
  • Experience coordinating with cross-functional design teams

PREFERRED SKILLS:

  • Knowledge of ARP4754A
  • Knowledge of DO-178B/C processes
  • Using Simulink for model-based system design
  • Using SCADE for Arinc 661 graphics development
  • Experience with DOORS