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Graduate 2D Animation Rigging Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

Minimum 6 years experience in 2D animation, drawing and illustration * Experience in slot machine games (mobile platform) is a plus. * Strong understanding of rigging, animation workflows, and ...

Adjunct Faculty DAA

San Jose, CA ยท On-site

$3.0K - $4.5K/mo

Skilled in storyboarding, digital painting, rigging, modeling and 2D animation * Strong computer skills including the ability to collect and analyze information. * Competent in a wide variety of ...

Create polished 2D motion graphics and animations for digital campaigns, social media, websites ... Experience with basic character animation or rigging. * Familiarity with Cinema 4D, Blender, or ...

3D Animation Lead

Denver, NC ยท On-site +1

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

... Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

Lead, Creative Services

Melbourne, FL ยท On-site +1

$100K - $186K/yr

Graduate Degree and a minimum of 7 years of prior related experience. In lieu of a degree, minimum ... Experience with motion graphics and 2D animation to complement 3D work. * Experience with virtual ...

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Graduate 2D Animation Rigging information

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How much do graduate 2d animation rigging jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for graduate 2d animation rigging in the United States is $51.46, according to ZipRecruiter salary data. Most workers in this role earn between $39.18 and $60.10 per hour, depending on experience, location, and employer.

What is the difference between Graduate 2D Animation Rigging vs Graduate 3D Animation Rigging?

AspectGraduate 2D Animation RiggingGraduate 3D Animation Rigging
Required Skills2D software (Toon Boom, Adobe Animate), rigging techniques3D software (Maya, Blender), skeletal rigging
Work Environment2D animation studios, post-production houses3D animation studios, gaming, film
Industry UsageTV cartoons, web animationsVideo games, movies, VR

Graduate 2D Animation Rigging focuses on creating rigs for 2D characters using specialized software, often in traditional animation settings. In contrast, Graduate 3D Animation Rigging involves building skeletal structures for 3D models, typically in gaming and film industries. Both roles require knowledge of rigging principles, but they differ in software and output type, making them distinct career paths within animation.

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Infographic showing various Graduate 2D Animation Rigging job openings in the United States as of August 2026, with employment types broken down into 4% As Needed, 71% Full Time, 22% Part Time, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $107,028 per year, or $51.5 per hour.

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 19 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.