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Graduate 2D Animation Rigging Jobs in Charlotte, NC

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Graduate 2D Animation Rigging information

See Charlotte, NC salary details

$27

$50

$74

How much do graduate 2d animation rigging jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for graduate 2d animation rigging in Charlotte, NC is $50.26, according to ZipRecruiter salary data. Most workers in this role earn between $38.27 and $58.70 per hour, depending on experience, location, and employer.

How to become a graduate 2D animation rigging?

To become a graduate 2D animation rigger, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with skills in 2D animation software such as Adobe Animate or Toon Boom Harmony. Developing a strong understanding of character design, rigging techniques, and anatomy is essential, and building a portfolio of rigging projects can help demonstrate your skills to employers.

What jobs can I get with a graduate 2D animation rigging degree?

A graduate with a 2D animation rigging degree can pursue roles such as 2D rigger, character animator, or animation technical director. These positions involve creating and implementing character rigs using tools like Spine or Toon Boom, often requiring knowledge of anatomy, rigging techniques, and animation software. Job opportunities are available in animation studios, gaming companies, and multimedia production environments.

What is the difference between Graduate 2D Animation Rigging vs Graduate 3D Animation Rigging?

AspectGraduate 2D Animation RiggingGraduate 3D Animation Rigging
Required Skills2D software (Toon Boom, Adobe Animate), rigging techniques3D software (Maya, Blender), skeletal rigging
Work Environment2D animation studios, post-production houses3D animation studios, gaming, film
Industry UsageTV cartoons, web animationsVideo games, movies, VR

Graduate 2D Animation Rigging focuses on creating rigs for 2D characters using specialized software, often in traditional animation settings. In contrast, Graduate 3D Animation Rigging involves building skeletal structures for 3D models, typically in gaming and film industries. Both roles require knowledge of rigging principles, but they differ in software and output type, making them distinct career paths within animation.

What are popular job titles related to Graduate 2D Animation Rigging jobs in Charlotte, NC? For Graduate 2D Animation Rigging jobs in Charlotte, NC, the most frequently searched job titles are:
What job categories do people searching Graduate 2D Animation Rigging jobs in Charlotte, NC look for? The top searched job categories for Graduate 2D Animation Rigging jobs in Charlotte, NC are:

3D Animation Lead

Flying Bark Productions

Denver, NC • On-site, Remote

Full-time

Re-posted 10 days ago


Job description

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series as well as upcoming feature film, Zac Power.


The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as the main contact between production and supervisors, and ensuring smooth communication and workflow. This role requires strong leadership skills, technical knowledge of animation tools (especially Maya), and the ability to solve creative and technical challenges while meeting deadlines. The lead also coaches junior artists, collaborates with other departments, and supports production needs to maintain high-quality animation output.


About the role:

  • Lead a team of animators on a show
  • Be the key contact for production and supervisor/s. Maintain clear communication, deal with creative challenges, provide solutions and adapt to changes in production & scheduling
  • Set and manage team assignments in collaboration with the animation supervisor
  • Have a good understanding of the animation tasks the team will be working on and the potential technical and creative challenges involved
  • Be prepared to deputise for the animation supervisor if necessary
  • Be aware of workflow templates, methodology and documentation; provide to the team where necessary
  • Work with technology teams to ensure that department tools are available for the team and properly set up for the show
  • Inform supervisors and Head of Department (HOD) of any advances made on a project for integration into other shows
  • May be required to work with HOD and supervisors on bids when requested
  • Effectively manage team to avoid potential conflict or disagreement
  • Maintain positive relationships with all other departments and address any issues promptly
  • Attend dailies and present the work of your team; guide artists on how to present their work
  • Coach, share knowledge and assume some responsibility for the progression of more junior members of the team
  • Provide regular feedback to the team to ensure that work is always delivered on time to the highest possible standard
  • Work with the technical animators to ensure that show wikis are kept up to date


About you:

  • Previous experience mentoring or leading a team
  • Thorough knowledge of Maya
  • An understanding of physical motion, weight, balance, texture and form
  • An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
  • The proven ability to work under pressure
  • Being open to direction and able to embrace change
  • Attention to detail
  • Reliable, with good time keeping and the ability to meet deadlines
  • Excellent organisation, communication and interpersonal skills
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • Adaptability and the willingness to learn new processes and technical skills
  • Working knowledge of modelling, rigging and Mel/Python scripting
  • Knowledge of human and animal anatomy as well as life drawing skills


What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV series.


Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We love dogs and you will often see some of our regular fluffy companions in the studio.
  • We have a hybrid approach to work. For this particular position, full remote could be an option.
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!


Flying Bark Productions is proud to be an Equal Opportunity Employer.