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Graduate 2D Animation Rigging Jobs in New York (NOW HIRING)

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Animation, 3D & coding experience is ideal. * You take direction well and exhibit good time ...

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...

Intern: Design

New York, NY · On-site +1

$20/hr

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...

Graduate 2D Animation Rigging information

How to become a graduate 2D animation rigging?

To become a graduate 2D animation rigger, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with skills in 2D animation software such as Adobe Animate or Toon Boom Harmony. Developing a strong understanding of character design, rigging techniques, and anatomy is essential, and building a portfolio of rigging projects can help demonstrate your skills to employers.

What jobs can I get with a graduate 2D animation rigging degree?

A graduate with a 2D animation rigging degree can pursue roles such as 2D rigger, character animator, or animation technical director. These positions involve creating and implementing character rigs using tools like Spine or Toon Boom, often requiring knowledge of anatomy, rigging techniques, and animation software. Job opportunities are available in animation studios, gaming companies, and multimedia production environments.

What is the difference between Graduate 2D Animation Rigging vs Graduate 3D Animation Rigging?

AspectGraduate 2D Animation RiggingGraduate 3D Animation Rigging
Required Skills2D software (Toon Boom, Adobe Animate), rigging techniques3D software (Maya, Blender), skeletal rigging
Work Environment2D animation studios, post-production houses3D animation studios, gaming, film
Industry UsageTV cartoons, web animationsVideo games, movies, VR

Graduate 2D Animation Rigging focuses on creating rigs for 2D characters using specialized software, often in traditional animation settings. In contrast, Graduate 3D Animation Rigging involves building skeletal structures for 3D models, typically in gaming and film industries. Both roles require knowledge of rigging principles, but they differ in software and output type, making them distinct career paths within animation.

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Infographic showing various Graduate 2D Animation Rigging job openings in New York as of July 2026, with employment types broken down into 52% As Needed, 33% Full Time, 10% Part Time, 1% Temporary, 1% Contract, and 3% Nights. Highlights an 73% Physical, 4% Hybrid, and 23% Remote job distribution.

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Other

Re-posted 27 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers