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Graduate 2D Animation Rigging Jobs in New York (NOW HIRING)

Intern: Design

New York, NY · On-site +1

$20/hr

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...

... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Graduate degree in Computer Science, Software Engineering, Geomatics, or a related field.

Graduate 2D Animation Rigging information

What is the difference between Graduate 2D Animation Rigging vs Graduate 3D Animation Rigging?

AspectGraduate 2D Animation RiggingGraduate 3D Animation Rigging
Required Skills2D software (Toon Boom, Adobe Animate), rigging techniques3D software (Maya, Blender), skeletal rigging
Work Environment2D animation studios, post-production houses3D animation studios, gaming, film
Industry UsageTV cartoons, web animationsVideo games, movies, VR

Graduate 2D Animation Rigging focuses on creating rigs for 2D characters using specialized software, often in traditional animation settings. In contrast, Graduate 3D Animation Rigging involves building skeletal structures for 3D models, typically in gaming and film industries. Both roles require knowledge of rigging principles, but they differ in software and output type, making them distinct career paths within animation.

What are popular job titles related to Graduate 2D Animation Rigging jobs in New York? For Graduate 2D Animation Rigging jobs in New York, the most frequently searched job titles are:
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Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

Other

Posted 5 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

Responsibilities

The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities: 

  • UX Researcher (NYC Campus Only)Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
  • Animation & Virtual Production (NYC & LI Campuses)Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
  • Design Historian (Online Asynchronous)Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
  • Motion Graphics (LI Campus Only)Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
  • Maya: Hard Surface Modeling (NYC Campus Only)Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
  • Product Growth Design (NYC Campus Only)Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks
  • Visual Identity & Brand Systems (NYC & LI Campuses)Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
  • Digital Cinematography (NYC Campus Only)

    Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications

General Duties    Collaborate with department chairs and coordinators on course progress.    Support a positive, inclusive, and engaging learning environment.    Adhere to university policies and academic integrity guidelines. 

Qualifications

Qualifications (By Role) 

UX Researcher

Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production

Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian

Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics

Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya - Hard Surface Modeling

Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design

Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity

Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

Digital Cinematography

Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications.

To Apply Submit a cover letter and CV for consideration.

Other Information

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank.

Minimum SalaryUSD $99.00/Hr.Maximum SalaryUSD $108.00/Hr.Employment Type: OTHER