Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation * Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation ...
Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation * Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation ...
Principal Visual Artist
New York, NY · On-site
Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation * Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation ...
Principal Visual Artist
New York, NY · On-site
Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation * Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation ...
Animation & Virtual Production (NYC & LI Campuses)Teach BFA courses in compositing, VFX, 2D/3D ... Product Growth Design (NYC Campus Only)Teach Graduate-level instruction in experimentation, in-app ...
Animation & Virtual Production (NYC & LI Campuses)Teach BFA courses in compositing, VFX, 2D/3D ... Product Growth Design (NYC Campus Only)Teach Graduate-level instruction in experimentation, in-app ...
... VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. • Design Historian ... Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data ...
... VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. • Design Historian ... Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data ...
Animation & Virtual Production (NYC & LI Campuses) Teach BFA courses in compositing, VFX, 2D/3D ... Product Growth Design (NYC Campus Only) Teach Graduate-level instruction in experimentation, in-app ...
Animation & Virtual Production (NYC & LI Campuses) Teach BFA courses in compositing, VFX, 2D/3D ... Product Growth Design (NYC Campus Only) Teach Graduate-level instruction in experimentation, in-app ...
Adjunct Faculty - Digital Art & Design (Multiple Specialties)
Manhattan, NY · On-site
$99 - $108/hr
... VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. • Design Historian ... Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data ...
Adjunct Faculty - Digital Art & Design (Multiple Specialties)
Manhattan, NY · On-site
$99 - $108/hr
... VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. • Design Historian ... Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data ...
The successful candidate will teach a diverse student body across undergraduate and graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
The successful candidate will teach a diverse student body across undergraduate and graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
The successful candidate will teach a diverse student body across undergraduate and graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
The successful candidate will teach a diverse student body across undergraduate and graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate ... rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and ...
Advanced degree or significant equivalent industry experience required to teach at the graduate ... 2D and 3D animation, XR, motion graphics, screen based communication and UI/UX, knowledge of ...
Advanced degree or significant equivalent industry experience required to teach at the graduate ... 2D and 3D animation, XR, motion graphics, screen based communication and UI/UX, knowledge of ...
Intern: Design
New York, NY · On-site +1
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Animation, 3D & coding experience is ideal. * You take direction well and exhibit good time ...
Quick apply
Intern: Design
New York, NY · On-site +1
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Animation, 3D & coding experience is ideal. * You take direction well and exhibit good time ...
Intern: Design
Brooklyn, NY · On-site
$20/hr
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...
Intern: Design
Brooklyn, NY · On-site
$20/hr
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...
Intern: Design
New York, NY · On-site +1
$20/hr
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...
Intern: Design
New York, NY · On-site +1
$20/hr
You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... Post-graduate interns only (we don't accept interns who are still in school or between semesters ...
Graduate 2D Animation Rigging information
See Staten Island, NY salary details
$30.49 - $35.20
6% of jobs
$35.20 - $39.92
13% of jobs
$42.63 is the 25th percentile. Wages below this are outliers.
$39.92 - $44.63
11% of jobs
$44.63 - $49.34
12% of jobs
$49.34 - $54.06
5% of jobs
The median wage is $55.56 / hr.
$54.06 - $58.77
12% of jobs
$58.77 - $63.49
15% of jobs
$64.37 is the 75th percentile. Wages above this are outliers.
$63.49 - $68.20
13% of jobs
$68.20 - $72.91
8% of jobs
$72.91 - $77.63
2% of jobs
$77.63 - $82.34
4% of jobs
$30
$55
$82
How much do graduate 2d animation rigging jobs pay per hour?
How to become a graduate 2D animation rigging?
What jobs can I get with a graduate 2D animation rigging degree?
What is the difference between Graduate 2D Animation Rigging vs Graduate 3D Animation Rigging?
| Aspect | Graduate 2D Animation Rigging | Graduate 3D Animation Rigging |
|---|---|---|
| Required Skills | 2D software (Toon Boom, Adobe Animate), rigging techniques | 3D software (Maya, Blender), skeletal rigging |
| Work Environment | 2D animation studios, post-production houses | 3D animation studios, gaming, film |
| Industry Usage | TV cartoons, web animations | Video games, movies, VR |
Graduate 2D Animation Rigging focuses on creating rigs for 2D characters using specialized software, often in traditional animation settings. In contrast, Graduate 3D Animation Rigging involves building skeletal structures for 3D models, typically in gaming and film industries. Both roles require knowledge of rigging principles, but they differ in software and output type, making them distinct career paths within animation.

Other
Re-posted 27 days ago
Job description
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
- Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
- Experience leading, mentoring, or growing artists on a team
- Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
- Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
- Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
- Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
- A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Bonus
- Background in game development (highly preferred) or experience producing assets for a real-time engine
- Experience with motion design, animated asset production, or creating animation references to guide a technical team
- Familiarity with glTF pipelines and well-structured, runtime-ready exports
- Experience with shader authoring or authoring tools
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