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Gpu Compiler Jobs (NOW HIRING)

The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line. Description Our GPU ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line. Description Our GPU ...

$150K - $277K/yr

The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line. Description Our GPU ...

Join Qualcomm Technologies Inc GPU Compiler team to develop software solutions for the world class GPU products. Adreno GPU has been the industry leading mobile graphics solution and has been the ...

Qualcomm Technologies Inc is a leader in mobile graphics solutions, and they are seeking a GPU Compiler QA engineer to develop software solutions for their Adreno GPU products. The role involves ...

Senior GPU Compiler Development Engineer

Redmond, WA · On-site

$137K - $180K/yr

Join the PTX Compiler team and help drive PTX language design and PTX compiler evolution. PTX enables all GPU Computing applications including HPC, Deep Learning and Autonomous Driving. PTX provides ...

Senior GPU Compiler Development Engineer

OR · On-site +1

$122K - $161K/yr

Join the PTX Compiler team and help drive PTX language design and PTX compiler evolution. PTX enables all GPU Computing applications including HPC, Deep Learning and Autonomous Driving. PTX provides ...

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Gpu Compiler information

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How much do gpu compiler jobs pay per year?

As of Sep 10, 2026, the average yearly pay for gpu compiler in the United States is $96,599.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $107,500.00 per year, depending on experience, location, and employer.

What are popular job titles related to Gpu Compiler jobs?

For Gpu Compiler jobs, the most frequently searched job titles are:

Infographic showing various Gpu Compiler job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 96% Full Time, 1% Part Time, and 2% Contract. Highlights an 77% Physical, 7% Hybrid, and 16% Remote job distribution, with an average salary of $96,599 per year, or $46.4 per hour.

Apple GPU Compiler Backend Engineer

Cupertino, CA • On-site

Socket.dev
Network Security • 1 - 10 employees

Other

Posted 15 days ago


Job description

In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.

Description

Our GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers. We are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.

Minimum Qualifications
  • Experience with modern C++ programmingBS with 5+ years experience, MS, or PhD in computer science or related field
  • Strong background in compiler backend technologies (LLVM preferred)
  • Knowledge of GPU architectures and how they differ from CPU architectures
  • Demonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges
  • Excellent written and verbal communication skills
Preferred Qualifications
  • Hands-on experience developing LLVM-based compiler backends
  • Experience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends
  • Experience driving production compiler issues to resolution in a fast-paced environment
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