Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game. * Leading and mentoring a lean animation team ...
Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game. * Leading and mentoring a lean animation team ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Senior Technical Gameplay Animator
Santa Monica, CA · On-site
$126K - $227K/yr
Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation * Collaborate with the Animation, Design, and Engineering teams to analyze ...
Gameplay Animator (Senior/Principal)
Irvine, CA · On-site +1
$113K - $129K/yr
If you care about animation as gameplay (and want real ownership over the result) we'd love to see your reel. YOU'LL CONTRIBUTE BY: * Creating high-quality, in-game character animations that bring ...
Gameplay Animator (Senior/Principal)
Irvine, CA · On-site +1
$113K - $129K/yr
If you care about animation as gameplay (and want real ownership over the result) we'd love to see your reel. YOU'LL CONTRIBUTE BY: * Creating high-quality, in-game character animations that bring ...
Gameplay Animator (Senior/Principal)
$113K - $129K/yr
If you care about animation as gameplay (and want real ownership over the result) we'd love to see your reel. YOU'LL CONTRIBUTE BY: * Creating high-quality, in-game character animations that bring ...
Gameplay Animator (Senior/Principal)
$113K - $129K/yr
If you care about animation as gameplay (and want real ownership over the result) we'd love to see your reel. YOU'LL CONTRIBUTE BY: * Creating high-quality, in-game character animations that bring ...
This hybrid role sits at the intersection of external development, hands-on gameplay animation, and production coordination. You will coordinate with internal and external animation partners ...
This hybrid role sits at the intersection of external development, hands-on gameplay animation, and production coordination. You will coordinate with internal and external animation partners ...
Set quality standards for animation on the project * Set up a system to share knowledge and techniques across the studio * Mentoring animators Qualifications * 5+ years of experience in game ...
Set quality standards for animation on the project * Set up a system to share knowledge and techniques across the studio * Mentoring animators Qualifications * 5+ years of experience in game ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Set quality standards for animation on the project * Set up a system to share knowledge and techniques across the studio * Mentoring animators Qualifications * 5+ years of experience in game ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Set quality standards for animation on the project * Set up a system to share knowledge and techniques across the studio * Mentoring animators Qualifications * 5+ years of experience in game ...
Strong experience in character animation , with a focus on creating believable, game-ready locomotion and action animations * Excellent acting skills through motion-conveying emotion, weight, timing ...
Strong experience in character animation , with a focus on creating believable, game-ready locomotion and action animations * Excellent acting skills through motion-conveying emotion, weight, timing ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. * Help define, maintain, and elevate the animation style and quality ...
Animation Systems Programmer
Larkspur, CA · On-site
$167K - $245K/yr
What You'll Do Epic Games is looking for an experienced Animation Systems Programmer for our ... Special Projects team. As a member of our team, you will play a critical role in driving future ...
Animation Systems Programmer
Larkspur, CA · On-site
$167K - $245K/yr
What You'll Do Epic Games is looking for an experienced Animation Systems Programmer for our ... Special Projects team. As a member of our team, you will play a critical role in driving future ...
Gaming Animation information
See California salary details
$15.47 is the 25th percentile. Wages below this are outliers.
$10.44 - $15.79
27% of jobs
$15.79 - $21.14
0% of jobs
$21.14 - $26.48
19% of jobs
The median wage is $28.13 / hr.
$26.48 - $31.83
14% of jobs
$31.83 - $37.18
4% of jobs
$37.18 - $42.53
0% of jobs
$42.53 - $47.88
0% of jobs
$47.88 - $53.23
0% of jobs
$58.33 is the 75th percentile. Wages above this are outliers.
$53.23 - $58.58
12% of jobs
$58.58 - $63.92
6% of jobs
$63.92 - $69.27
18% of jobs
$10
$38
$69
How much do gaming animation jobs pay per hour?
How does a gaming animator typically collaborate with game designers and developers during the production process?
What are the key skills and qualifications needed to thrive as a gaming animator?
Is gaming animation a good career?
What is the difference between Gaming Animation vs 3D Character Artist?
| Aspect | Gaming Animation | 3D Character Artist |
|---|---|---|
| Required Skills | Animation techniques, rigging, motion design | Modeling, texturing, character design |
| Work Environment | Game studios, animation departments | Game studios, concept art teams |
| Common Certifications | Animation software certifications (Maya, Blender) | 3D modeling certifications (ZBrush, Maya) |
| Industry Usage | Creating animated characters and scenes in games | Designing detailed character models for games |
Gaming Animation focuses on bringing characters and environments to life through movement and rigging, while 3D Character Artists specialize in creating detailed character models and textures. Both roles are essential in game development but serve different stages of character creation.
What does a gaming animator do?
What is gaming animation?

Job description
What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP:Â Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
As our Lead Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.
YOU'LL CONTRIBUTE BY:- Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
- Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
- Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
- Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
- Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
- Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
- Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
- Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
- Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
- Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.
- Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
- Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
- Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
- Have experience developing animation systems, ideally in new or evolving engines.
- Are comfortable owning features end-to-end, from early exploration through final implementation.
- Are highly skilled at conveying character through gameplay animation, not just cinematics.
- Push for animation excellence while always putting gameplay quality first.
- Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
- Are self-directed, adaptable, and able to focus on what matters most for the game right now.
- Believe great games are built by great teams that put people first.
- Value trust, openness, humility, curiosity, and enjoy learning alongside others.
- Have a growth mindset and care deeply about helping teammates develop.
- Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.
- You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
- You're looking for a role where the animation vision is already fully defined and doesn't require iteration or collaboration.
- You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
- You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
- Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
- You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected
- Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
- Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
- Stay truly independent, with decisions driven by the team - not by investors or a board.
- Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.
The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a resume - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.