1

Gamification Jobs in Washington, DC (NOW HIRING)

... gamification. ● Collaborate with the product engineering team to map international (OCONUS) military and civil aviation frameworks, bilateral rules of engagement (ROE), and host-nation authorities ...

... gamification. • Collaborate with the product engineering team to map international (OCONUS) military and civil aviation frameworks, bilateral rules of engagement (ROE), and host-nation authorities ...

Company Description 10Pearls is a growing, energetic, and highly-reputed product development company that specializes in mobile apps, enterprise software, gamification and great user experiences. Led ...

Create innovative learning solutions (gamification, blended/hybrid models, interactive e-learning). * Develop certification programs aligned with federal standards. * Pilot new courses, gather ...

Showing results 21-27

Gamification information

See Washington, DC salary details

$22.1K

$93.2K

$143.3K

How much do gamification jobs pay per year?

As of Aug 14, 2026, the average yearly pay for gamification in Washington, DC is $93,235.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,800.00 and $111,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in gamification, and why are they important?

To thrive in a Gamification role, you need strong knowledge of game design principles, user experience, behavioral psychology, and typically a degree in a relevant field such as computer science, design, or psychology. Familiarity with gamification platforms, analytics tools, and basic programming or prototyping software is also valuable. Creativity, collaboration, and strong communication skills set top professionals apart when designing engaging solutions. These skills are crucial for creating effective gamified systems that drive user engagement and achieve business or organizational objectives.

What does a typical day look like for someone working in gamification?

A typical day in a Gamification role often involves collaborating with product managers, UX designers, and developers to conceptualize and refine game-based elements for digital platforms or learning environments. You might analyze user data to assess the effectiveness of current gamification strategies, brainstorm improvements, and prototype new features. Regular meetings to gather feedback and align gamification approaches with broader project goals are common. It's a dynamic role that balances creative ideation with hands-on testing, making each day varied and engaging.

What is gamification?

A Gamification job involves designing and applying game-like elements to non-gaming environments, such as marketing, education, or employee engagement. Professionals in this field use mechanics like points, badges, leaderboards, and challenges to drive user motivation and behavior. They often work in product development, UX/UI design, or behavioral psychology to enhance user experiences. The goal is to make tasks more engaging and encourage desired actions through fun and interactive elements.

What are the most commonly searched types of Gamification jobs in Washington, DC?

The most popular types of Gamification jobs in Washington, DC are:

What are popular job titles related to Gamification jobs in Washington, DC?

For Gamification jobs in Washington, DC, the most frequently searched job titles are:

Infographic showing various Gamification job openings in Washington, DC as of August 2026, with employment types broken down into 80% Full Time, 12% Part Time, and 8% Contract. Highlights an 69% In-person, 6% Hybrid, and 25% Remote job distribution, with an average salary of $93,235 per year, or $44.8 per hour.

Senior UX Interface Designer with Security Clearance

Computer World Services Corp

Falls Church, VA • On-site

Other

Posted 23 days ago


Job description

We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints. This role owns the Presentation Layer - how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption. This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must. Key Tasks & Responsibilities Visual Design Leadership (Defining Responsibility) * Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish * Ensure the product reads as a premium consumer tool - not a clinical health app, generic fitness tracker, or scaled-up spreadsheet * Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system * Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation Identity-Driven & Personalized Experience Design * Design the identity recoloring moment in onboarding as the signature emotional beat of the product - a real-time ambient palette transition that feels intentional, earned, and beautiful * Ensure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layer * Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes * Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent - not a generic gamification model Motion Design & Interaction (Critical) * Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals * Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states * Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes UX/UI Design Across the Full Screen Inventory * Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data * Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant - not dense, clinical, or overwhelming * Design the dashboard priority engine as the product's daily engagement surface - one that feels like a coach, not a notification list * Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere) Cross-Platform Consistency & Engineering Collaboration Ensure a unified visual and interaction experience across iOS, Android, and Web - respecting platform-specific behaviors without fracturing the design system Education & Experience * 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company Must Demonstrate * Understanding of color as a functional system communicating status, identity, causality, and trust * Proficiency in Figma or equivalent - component libraries, auto-layout, design tokens, prototyping, and developer handoff * Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation * Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly Preferred Qualifications * Experience designing for health, fitness, performance, or biomarker applications * Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces * Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior * Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent * Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression * Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management * Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together Certifications * Applicable certifications are a plus Other (Travel, Work Environment, DoD 8570 Requirements, Administrative Notes, etc.) * Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity * This position is a remote work from home role $130,000 - $160,000 a year The offered rate will be based on the selected candidate's knowledge, skills, abilities and/or experience and in consideration of internal parity. The posted range is appropriate for a typical candidate meeting, at a minimum, all the core requirements of the position. Computer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations. Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at [email protected] . We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.