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Gameplay Programmer Jobs in New York (NOW HIRING)

Collaborate with internal and external partners on graphics, programming, advertising integration ... Support live game coverage for assigned broadcasts, working closely with the onsite ATL Producer ...

Producer - Local Media Game Production

Secaucus, NJ · On-site

$126K - $128K/yr

Collaborate with internal and external partners on graphics, programming, advertising integration ... Support live game coverage for assigned broadcasts, working closely with the onsite ATL Producer ...

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Showing results 21-40

Gameplay Programmer information

See New York salary details

$105.6K

$147.9K

$157K

How much do gameplay programmer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for gameplay programmer in New York is $147,949.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,100.00 and $156,400.00 per year, depending on experience, location, and employer.

What is a gameplay programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a gameplay programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a gameplay programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What are the most commonly searched types of Gameplay Programmer jobs in New York?

The most popular types of Gameplay Programmer jobs in New York are:

What are popular job titles related to Gameplay Programmer jobs in New York?

For Gameplay Programmer jobs in New York, the most frequently searched job titles are:

What job categories do people searching Gameplay Programmer jobs in New York look for?

The top searched job categories for Gameplay Programmer jobs in New York are:

What cities in New York are hiring for Gameplay Programmer jobs?

Cities in New York with the most Gameplay Programmer job openings:

What are popular job titles related to Gameplay Programmer jobs in NY?

For Gameplay Programmer jobs in NY, the most frequently searched job titles are:

Infographic showing various Gameplay Programmer job openings in New York as of August 2026, with employment types broken down into 37% Full Time, 37% Part Time, 13% Contract, and 13% Nights. Highlights an 62% In-person, 13% Hybrid, and 25% Remote job distribution, with an average salary of $147,949 per year, or $71.1 per hour.

Software Engineer - Game Integrations

General Intuition

New York, NY • On-site

$180K - $275K/yr

Full-time

Posted 15 days ago


Job description

About the Company
General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We recently raised $320M at a $2.3B valuation led by Khosla Ventures with participation from General Catalyst, Eric Schmidt, and Jeff Bezos, to discover the next generation of real-world intelligence.
The Role
The majority of work will involve deepening how our recorder interfaces with games. For this role, you will be responsible for building and maintaining the integrations that interface directly with game engines and game-specific APIs by developing engine plugins (Unreal, Unity) to let us extract game-specific data and power features like auto clipping. This is low-level, hands-on work: understanding how games work, writing engine plugins, reverse-engineering how games expose (or don't expose) the data we need, working with game APIs and log files to let us capture those magic moments without our users having to lift a finger.
What We're Looking For
  • 5+ years of C# experience in performance-critical contexts
  • Good understanding of the Windows OS
  • Demonstrable evidence that you play or tinker with games, not just build software
  • In-person: Looking to hire in NYC to contribute alongside the product team. 5 days in the office
  • Ownership & attention to detail: You see things through, and can be responsible for end-to-end quality of complex features
  • Code Performance: Excellent understanding of code performance implications in production and confident with profiling tools
  • Be result-driven: Everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly
  • Measuring with metrics: Comfort with A/B testing and measuring results with usage metrics
  • Gaming: A passion for games and the gaming communities, and a user of Discord and other gaming-adjacent products.
  • Bonus: C/C++ experience in performance-critical contexts
  • Bonus: Graphics API experience, especially DX11, DX12 and Vulkan
  • Bonus: Reverse engineering and hooking/injection experience
Our Stack
Electron, React, Redux, Styled Components & other modern web-based technologies
C# and C++ for native Windows recording & more
Swift for iOS, Kotlin for Android
Java, Redis, RabbitMQ, Kubernetes for backend
Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD