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Gameplay Engineer Jobs in Chicago, IL (NOW HIRING)

Overview As a Game Mathematician , you will play a key role in shaping the player experience by designing and analyzing the mathematical models behind our games. You will contribute across the full ...

Strong programming knowledge (C++, C#, or similar language). * Can make the sound of one hand clapping What We'd Love to See * Mathematical experience with casino slot games. * A love for games in ...

What You Will Do As a Game Mathematician , you will play a key role in shaping the player ... Solid experience with MS Excel and basic programming knowledge (C++, C#, or similar language) Keys ...

This position is ideal for someone with experience in video game development, game design ... The engineer will leverage Unreal Engine 5 and modern C++ development practices to create highly ...

This position is ideal for someone with experience in video game development, game design ... The engineer will leverage Unreal Engine 5 and modern C++ development practices to create highly ...

Overview As a Game Mathematician , you will play a key role in shaping the player experience by designing and analyzing the mathematical models behind our games. You will contribute across the full ...

Senior Game Mathematician

Chicago, IL · On-site

$110K - $150K/yr

Strong programming knowledge (C++, C#, or similar language). * Can make the sound of one hand clapping What We'd Love to See * Mathematical experience with casino slot games. * A love for games in ...

Game Mathematician

Chicago, IL · On-site

$70K - $80K/yr

What You Will Do As a Game Mathematician , you will play a key role in shaping the player ... Solid experience with MS Excel and basic programming knowledge (C++, C#, or similar language) Keys ...

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Gameplay Engineer information

See Chicago, IL salary details

$83.5K

$149.9K

$211.3K

How much do gameplay engineer jobs pay per year?

As of Sep 1, 2026, the average yearly pay for gameplay engineer in Chicago, IL is $149,859.00, according to ZipRecruiter salary data. Most workers in this role earn between $119,600.00 and $178,400.00 per year, depending on experience, location, and employer.

What does a gameplay engineer do?

A Gameplay Engineer designs, implements, and optimizes game mechanics, player interactions, and core gameplay systems. They collaborate with designers, artists, and other engineers to bring engaging experiences to life. Their role involves coding in game engines like Unity or Unreal, debugging issues, and ensuring smooth gameplay. They may also work on AI behavior, physics, and animations to enhance immersion. Strong problem-solving skills and proficiency in languages like C++ or C# are essential.

What skills and qualifications are needed to be a gameplay engineer?

To thrive as a Gameplay Engineer, you need strong programming skills in languages such as C++ or C#, a solid understanding of game development principles, and a degree in computer science or related fields. Experience with popular game engines like Unity or Unreal Engine and familiarity with source control tools are typically required. Creative problem-solving, collaboration, and effective communication are valuable soft skills in this role. These abilities are crucial for building engaging gameplay features, ensuring technical quality, and working efficiently with designers and artists.

How much does a gameplay engineer make?

A gameplay engineer's salary typically ranges from $70,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced engineers with specialized skills in game development tools can earn higher salaries.

What are the most commonly searched types of Gameplay Engineer jobs in Chicago, IL?

The most popular types of Gameplay Engineer jobs in Chicago, IL are:

What are popular job titles related to Gameplay Engineer jobs in Chicago, IL?

For Gameplay Engineer jobs in Chicago, IL, the most frequently searched job titles are:

What job categories do people searching Gameplay Engineer jobs in Chicago, IL look for?

The top searched job categories for Gameplay Engineer jobs in Chicago, IL are:

Infographic showing various Gameplay Engineer job openings in Chicago, IL as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $149,741 per year, or $72 per hour.

Microsoft Fabric Ontology Engineer

Veracity Software Pvt. Ltd.

Chicago, IL • On-site

Full-time

Re-posted 9 days ago


Job description

Job Summary:
Veracity Software Pvt. Ltd. is seeking a Microsoft Fabric Ontology Engineer to design and maintain enterprise ontologies and knowledge graphs. The role involves collaboration with data engineers and business stakeholders to map ontological concepts and enable natural language Q&A in Power BI.
Responsibilities:
• Design and maintain enterprise ontologies and knowledge graphs aligned to business domains (finance, HR, supply chain, etc.) within Microsoft Fabric
• Build and manage semantic models in Power BI using ontology-driven design principles, including entity hierarchies, relationships, and synonym mappings
• Define and enforce data definitions, business glossaries, and metadata standards across the Fabric lakehouse and warehouse layers
• Collaborate with data engineers to map ontological concepts to OneLake, Fabric Lakehouses, and Delta Lake tables
• Integrate ontologies with Microsoft Purview for data cataloguing, lineage tracking, and governance
• Develop domain-specific ontologies using standards such as OWL, RDFS, and SKOS, and expose them through Fabric APIs or semantic endpoints
• Enable natural language Q&A and Copilot experiences in Power BI by enriching semantic models with ontological metadata
• Work with AI/ML teams to provide structured ontological features for Azure OpenAI and Fabric's AI workloads
• Establish best practices and documentation for ontology lifecycle management — versioning, deprecation, and change governance
• Collaborate with business stakeholders to capture and formalise domain knowledge into machine-readable models
Qualifications:
Required:
• 13+ years of experience
• Hands-on experience with Microsoft Fabric (Lakehouse, Warehouse, Data Factory, Notebooks, Semantic Models)
• Strong proficiency in Power BI semantic modelling — DAX, relationships, hierarchies, calculation groups
• Experience with OneLake and Delta Lake table formats
• Familiarity with Microsoft Purview for data cataloguing and lineage
• Proficiency in ontology languages: OWL (Web Ontology Language), RDFS, SKOS
• Experience with ontology development tools such as Protégé, TopBraid Composer, or similar
• Understanding of RDF (Resource Description Framework) and SPARQL for querying knowledge graphs
• Ability to design taxonomies, thesauri, and controlled vocabularies
• Knowledge of linked data principles and URI-based entity identification
• Strong SQL skills across T-SQL and Spark SQL
• Experience with Python or PySpark for data transformation and ontology integration pipelines
• Familiarity with REST APIs and JSON-LD for publishing and consuming semantic data
• Understanding of medallion architecture (Bronze / Silver / Gold) within a lakehouse context
• Awareness of how ontologies enhance LLM-based applications (RAG pipelines, grounding, entity disambiguation)
• Experience or interest in integrating ontologies with Azure OpenAI Service or Microsoft Copilot Studio
• Familiarity with knowledge graph platforms (e.g. Azure Cosmos DB, Neo4j, or AWS Neptune)
Preferred:
• Experience with industry-standard ontologies such as FIBO (finance), HL7 FHIR (healthcare), GS1 (retail), or PROV-O (provenance)
• Background in enterprise data governance or MDM (Master Data Management)
• Microsoft certifications: DP-600 (Fabric Analytics Engineer), PL-300 (Power BI), or SC-400 (Information Protection)
• Degree in Computer Science, Information Science, Knowledge Engineering, or a related field
Company:
At Veracity, if you have an idea you want to validate, a product you need to build, or an existing product that needs optimization, our teams are trained to jump in wherever needed. Founded in 2010, the company is headquartered in Iselin, USA, with a team of 51-200 employees. The company is currently Growth Stage.