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Game Tools Programmer Remote Jobs in Grapevine, TX

Cloud Site Reliability Engineer

Dallas, TX ยท Remote

$56.50 - $75/hr

Stefanini is looking for Cloud Site Reliability Engineer - Remote For quick apply, please contact ... Participate in incident management and on-call rotation, providing technical support for SRE tools ...

Product Manager

Fort Worth, TX ยท Remote

$85K - $140K/yr

... games, promotions, app merchandising, release readiness, and content programming. They are ... Retrofit new tools, training and otherwise to support content relevance, push alert strategy, short ...

... games, promotions, app merchandising, release readiness, and content programming. They are ... Retrofit new tools, training and otherwise to support content relevance, push alert strategy, short ...

Product Manager

Fort Worth, TX ยท On-site +1

$85K - $140K/yr

Retrofit new tools, training and otherwise to support content relevance, push alert strategy, short ... Experience working with engineering and Agile product teams SUCCESS METRICS Gaming * Contest launch ...

Senior Software Engineer (Remote)

Dallas, TX ยท Remote

$121K - $159K/yr

This is a remote role anywhere in the USA. Meet the Team Our software engineering team develops ... tools and processes. * Ability to use AI/ML or generative AI to solve security problems, such as ...

Senior Software Engineer (Remote)

Richardson, TX ยท Remote

$111K - $146K/yr

This is a remote role anywhere in the USA. Meet the Team Our software engineering team develops ... tools and processes. * Ability to use AI/ML or generative AI to solve security problems, such as ...

Senior Software Engineer (Remote)

Plano, TX ยท Remote

$117K - $154K/yr

This is a remote role anywhere in the USA. Meet the Team Our software engineering team develops ... tools and processes. * Ability to use AI/ML or generative AI to solve security problems, such as ...

Showing results 21-40

Game Tools Programmer Remote information

See Grapevine, TX salary details

$10.2K

$85.6K

$160.3K

How much do game tools programmer remote jobs pay per year?

As of Aug 23, 2026, the average yearly pay for game tools programmer remote in Grapevine, TX is $85,584.00, according to ZipRecruiter salary data. Most workers in this role earn between $22,200.00 and $134,400.00 per year, depending on experience, location, and employer.

What does a game tools programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote game tools programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a game tools programmer remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.

What job categories do people searching Game Tools Programmer Remote jobs in Grapevine, TX look for?

The top searched job categories for Game Tools Programmer Remote jobs in Grapevine, TX are:

What cities near Grapevine, TX are hiring for Game Tools Programmer Remote jobs?

Cities near Grapevine, TX with the most Game Tools Programmer Remote job openings:

Infographic showing various Game Tools Programmer Remote job openings in Grapevine, TX as of August 2026, with employment types broken down into 82% Full Time, 13% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $85,584 per year, or $41.1 per hour.

Cloud Site Reliability Engineer

Stefanini Group

Dallas, TX โ€ข Remote

$56.50 - $75/hr

Contractor

Re-posted 19 days ago


Job description

Stefanini Group is hiring!
Stefanini is looking forย Cloud Site Reliability Engineer - Remote
For quick apply, please contact Sudhanshu.Shrivastava; Ph: 248 582 6510
Sudhanshu.shrivastava@stefanini.com
ย 
W2 Candidates only!
ย 
About the Opportunity:
As a Senior Cloud Engineer in the Cloud SRE team, you will be responsible for designing and developing cloud solutions and engineering reliability tools for the Cloud Foundation Services (CFS) platform in the Infrastructure, Platforms & Operations organization. You will apply software engineering practices to build scalable, reusable solutions and utilities that enhance platform reliability.
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Responsibilities:
What Will Be Expected of You:
  • Design, develop, and maintain reliability solutions and SRE utilities to reduce toil, improve cloud platform reliability, and industrialize SRE practices across the system
  • Build and optimize Infrastructure as Code (IaC) using Terraform to manage AWS resources related to SRE solutions, incorporating cost-efficient design principles
  • Develop CI/CD pipelines and automated testing to ensure code quality, reliability, and rapid delivery of the solutions
  • Define SRE standards, best practices, and guidelines for adoption across teams; establish SRE metrics like SLI, SLOs, etc.
  • Apply software engineering best practices including version control, code reviews, test-driven development, and documentation to all development
  • Participate in incident management and on-call rotation, providing technical support for SRE tools, troubleshooting production issues, and collaborating with teams to reduce incident recurrence through proactive detection and pattern analysis
  • Stay current with emerging AWS services, SRE methodologies, and cloud-native development technologies, and drive adoption of innovative solutions
  • Collaborate within Agile and Scaled Agile frameworks with cross-functional teams to deliver integrated cloud automation solutions
  • Produce clear, blameless postmortems with actionable items and documented failure scenarios
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ย #LI-SS3
#LI-REMOTE

Qualifications:
  • Bachelor's degree in computer science, Information Systems, or equivalent background or equivalent experience
  • 7+ years of extensive experience in software development with focus on reliability and platform engineering
  • 5+ Years of advanced Python development skills with proven experience building enterprise-grade, highly available tools, APIs, and utilities
  • 3+ years of hands-on experience developing solutions in AWS environments with deep understanding of core services (EC2, VPC, S3, Lambda, IAM, CloudFormation, EventBridge, Step Functions etc.) and resource cost optimization
  • 3+ years of experience applying SRE principles including observability, toil automation, SLIs/SLOs and reliability engineering
  • Expert-level proficiency with Infrastructure as Code (IaC) using Terraform, including module development and state management
  • Strong experience with CI/CD pipelines, automated testing frameworks, and DevOps practices
  • Experience with observability tools and practices including Grafana, AWS CloudWatch, AWS Canary
  • Experience defining, implementing, and managing SLOs/SLIs and error budgets; familiarity with conducting RCAs and producing postmortem documentation
  • Working experience in Agile and Scaled Agile environments and familiarity with ITSM processes (incident, change, and problem management), resilience testing and chaos engineering practices
  • Experience with GoLang or additional programming languages is a plus
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Stefanini takes pride in hiring top talent and developing relationships with our future employees. Our talent acquisition teams will never make an offer of employment without having a phone conversation with you. Those face-to-face conversations will involve a description of the job for which you have applied. We also speak with you about the process including interviews and job offers.
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About Stefanini Group:
The Stefanini Group is a global provider of offshore, onshore and near shore outsourcing, IT digital consulting, systems integration, application, and strategic staffing services to Fortune 1000 enterprises around the world. Our presence is in countries like the Americas, Europe, Africa, and Asia, and more than four hundred clients across a broad spectrum of markets, including financial services, manufacturing, telecommunications, chemical services, technology, public sector, and utilities. Stefanini is a CMM level 5, IT consulting company with a global presence. We are CMM Level 5 company
Education:Bachelor (BA, BS...)Employment Type: CONTRACTOR