2

Game Tools Programmer Remote Jobs in Grapevine, TX

Senior Data Engineer Remote Work *Must be a US Citizen* & have a USA Passport Primary ... Implement and enforce data governance and metadata standards through tools such as Microsoft ...

CUDA Developer - Remote

Dallas, TX ยท Remote

$60 - $100/hr

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Analyze, profile, and optimize GPU kernels using CUDA and profiling tools. * Identify performance ...

New

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Analyze, profile, and optimize GPU kernels using CUDA and profiling tools. * Identify performance ...

New

Be Seen First

We are looking for a Level 1 Help Desk Engineer located in Texas to provide remote technical ... Use remote monitoring, management, documentation, and AI-assisted support tools * Maintain accurate ...

New

Cloud Site Reliability Engineer

Dallas, TX ยท Remote

$56.50 - $75/hr

Stefanini is looking for Cloud Site Reliability Engineer - Remote For quick apply, please contact ... Participate in incident management and on-call rotation, providing technical support for SRE tools ...

Cloud Site Reliability Engineer

Dallas, TX ยท Remote

$56.50 - $75/hr

Stefanini is looking for Cloud Site Reliability Engineer - Remote For quick apply, please contact ... Participate in incident management and on-call rotation, providing technical support for SRE tools ...

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Analyze, profile, and optimize GPU kernels using CUDA and profiling tools. * Identify performance ...

New

next page

Showing results 1-20

Game Tools Programmer Remote information

See Grapevine, TX salary details

$10.2K

$85.6K

$160.3K

How much do game tools programmer remote jobs pay per year?

As of Aug 23, 2026, the average yearly pay for game tools programmer remote in Grapevine, TX is $85,584.00, according to ZipRecruiter salary data. Most workers in this role earn between $22,200.00 and $134,400.00 per year, depending on experience, location, and employer.

What does a game tools programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote game tools programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a game tools programmer remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.

What job categories do people searching Game Tools Programmer Remote jobs in Grapevine, TX look for?

The top searched job categories for Game Tools Programmer Remote jobs in Grapevine, TX are:

What cities near Grapevine, TX are hiring for Game Tools Programmer Remote jobs?

Cities near Grapevine, TX with the most Game Tools Programmer Remote job openings:

Infographic showing various Game Tools Programmer Remote job openings in Grapevine, TX as of August 2026, with employment types broken down into 82% Full Time, 13% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $85,584 per year, or $41.1 per hour.

Senior DB2 z/OS Systems Programmer (Remote)

DMS Vision Inc

Frisco, TX โ€ข Remote

Contractor

Posted 24 days ago


Job description

Hi,

Hope you are doing well,

Please find the job description given below and let me know your interest.

Position: Senior DB2 z/OS Systems Programmer (Remote)

Location: 100% Remote

Duration : 18+ months

Job Description: 

  • Must have experience with DB2 V13 upgrade and can speak in more detail on DSNZPARM recommendations and software deployment and backout considerations.
  • 10+ years of hands-on Db2 for z/OS engineering, administration, architecture, performance tuning, recovery, and production support experience in large enterprise Sysplex and data sharing environments
  • Expert knowledge of Db2 for z/OS subsystem internals, including IRLM, DDF, EDM pools, buffer pools, logging, utilities, packages, plans, WLM interactions, and z/OS dependencies
  • Demonstrated experience configuring, governing, and tuning DSNZPARM settings across development, test, and production environments
  • Proven experience supporting Db2 data sharing groups, including group buffer pool strategy, coupling facility interactions, member balancing, lock contention analysis, restart/recovery behavior, high availability, and disaster recovery procedures
  • Strong understanding of Db2 security architecture, including RACF integration, authentication, authorization, trusted contexts, privileged access controls, SECADM/SYSADM separation, audit traces, encryption, certificates, and secure remote connectivity
  • Experience performing Db2 software lifecycle management, including SMP/E, PTF evaluation, RSU planning, APAR analysis, ++HOLDDATA review, vendor advisory assessment, maintenance windows, fallback planning, and deployment governance
  • Ability to assess vulnerability findings, CVE applicability, security bulletins, patch exposure, configuration drift, exploitability, compensating controls, remediation complexity, and implementation risk for Db2 for z/OS environments
  • Experience identifying software risk exposures, attack surface, control gaps, operational weaknesses, and remediation opportunities across Db2, z/OS, RACF, DDF, utilities, middleware interfaces, certificates, and automation tooling
  • Under concepts of Db2 performance, locking, logging, DDF connectivity, utility execution, package access paths, subsystem contention, and production incident patterns
  • Knowledge of z/OS functions relevant to Db2 operations, including APF, link list, LPA, RACF, WLM, SMS-managed datasets, JES, TCP/IP, and certificate management
  • Experience developing internal tools and operational automation using JCL, REXX, Python, USS, Git, Jenkins, z/OSMF, Zowe APIs, or related mainframe DevOps tooling
  • Ability to apply AI principles to Db2 operational telemetry, anomaly detection, trend forecasting, vulnerability correlation, risk prioritization, evidence summarization, and decision support
  • Ability to partner with application, security, RACF, middleware, storage, and z/OS teams to define practical remediation strategies, validation evidence, configuration standards, and production readiness criteria
  • Strong written and verbal communication skills, including production of technical documentation, runbooks, implementation plans, validation evidence, technical risk summaries, governance materials, and executive-ready remediation recommendations

If you are interested, please share your updated resume and suggest the best number & time to connect with you.

Ajit Kumar
US IT Recruiter, DMS VISION Inc

972-645-5051  |  dmsvisions.com/

ajitk@dmsvisions.com

4645 Avon Lane, Suite 210, Frisco, TX 75033

www.linkedin.com/in/ajit-kumar-32142814a/