1

Game Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches ...

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches ...

Technical Artist

$130K - $155K/yr

Work closely with artists and developers to integrate visual content into the game * Help optimize ... Use basic C# scripting to support technical art tasks * Work with shaders at a basic level ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ...

$93K - $112K/yr

Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun. We believe in bringing People together ...

Showing results 41-60

Game Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do game technical artist jobs pay per year?

As of Sep 11, 2026, the average yearly pay for game technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a game technical artist do?

A Game Technical Artist serves as a bridge between artists and programmers in the game development process. They are responsible for ensuring that art assets are optimized and work efficiently within the game engine, balancing visual quality with performance. Technical Artists often create tools, shaders, and workflows that help artists implement their work more effectively. They also troubleshoot technical issues related to art and collaborate closely with both art and engineering teams to achieve the desired visual results.

How does a game technical artist typically collaborate with artists and programmers during the game development process?

Game Technical Artists act as a crucial bridge between the art and programming teams. They frequently translate artistic visions into technical specifications, develop tools to streamline workflows, and troubleshoot issues related to asset integration and performance. Collaboration often involves regular meetings to align on visual goals, optimizing assets for real-time rendering, and ensuring that the art assets function correctly within the game engine. This role requires strong communication skills and an adaptable mindset to balance creative intent with technical constraints.

What are the key skills and qualifications needed to thrive as a game technical artist, and why are they important?

To thrive as a Game Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by a background in computer graphics, 3D modeling, and a relevant degree. Proficiency with tools like Maya, Blender, Unreal Engine, Unity, and scripting languages such as Python or MEL is typically required. Excellent problem-solving skills, communication, and the ability to collaborate between art and engineering teams help set top candidates apart. These skills and qualities ensure efficient asset integration, optimized performance, and seamless collaboration for high-quality game development.

What is the difference between Game Technical Artist vs Game Artist?

AspectGame Technical ArtistGame Artist
Primary FocusBridges art and programming, optimizing assets, and developing toolsCreates visual assets, concept art, and character models
Required SkillsArt skills, scripting, understanding of game enginesArt skills, creativity, proficiency in design software
Work EnvironmentCollaborates with artists and programmers in game development teamsWorks mainly on visual asset creation, often in art departments

The main difference is that Game Technical Artists focus on technical implementation, optimization, and tools, while Game Artists concentrate on creating visual content. Both roles are essential in game development, often working closely to ensure high-quality visuals and efficient workflows.

More about Game Technical Artist jobs

What cities are hiring for Game Technical Artist jobs?

Cities with the most Game Technical Artist job openings:

What states have the most Game Technical Artist jobs?

States with the most job openings for Game Technical Artist jobs include:

What are popular job titles related to Game Technical Artist jobs?

For Game Technical Artist jobs, the most frequently searched job titles are:

Infographic showing various Game Technical Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist

Redwood City, CA • On-site

$155K - $186K/yr

Other

Posted 10 days ago


Job description

At Bellota Labs, we’re building a next-generation poker app that brings rich visuals, smooth gameplay, and polished UI to iOS and Android. The game is live and shipping weekly. Our players expect precision, and so does our team. We’re looking for a Senior Technical Artist to own the UI layer and ensure that every screen a player touches is built with care. You’ll take design comps and bring them to life in Unity with the visual fidelity they deserve, collaborating closely with designers and engineers to ship production-quality experiences. When you see a workflow that could be faster or more reliable, you’ll build the tooling to make it so.

What You’ll Do

You’ll implement UI screens and player flows to pixel-perfect spec in Unity, working across Design and Engineering to ship content that looks right and feels right on device. Typography, spacing, color, animation timing – you notice when something is off, and you treat that as a bug. This game is mostly UI, and your work touches every screen the player sees.

Beyond content, you’ll identify where the UI creation process is slow or error-prone and build editor tools and workflow improvements that make the team faster and more reliable. The architecture is MVC with Unity as the view layer, C# throughout.

This is a senior role with real ownership. You’ll have the autonomy to make decisions, the trust to run with a design spec, and the creative freedom to solve problems your way.

Who We’re Looking For
  • 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile Unity project
  • Deep experience implementing UI in Unity, from design comp to shipped screen, with a strong eye for typography, spacing, and visual polish
  • Strong mobile performance instincts. You profile, you optimize, and you understand what’s expensive on device and why
  • Clean, testable C# that fits a structured architecture
  • You’ve built tools that artists or designers use to create in-game content faster
  • Comfortable interpreting design specs with autonomy and taste. You ask the right questions early, push back when something won’t work on device, and deliver to spec
  • A rapid Git workflow that fits a team shipping continuously
  • Comfortable with hybrid in-office work, or self-directed remote if you’re a strong senior candidate
  • A portfolio that shows shipped UI work in Unity

Bonus: Asset pipeline management, automated validation systems, experience with TDD or unit testing in Unity, gambling or regulated industry background, AI tooling integrated in your workflow

Stack: Unity, C#, Git, AI-assisted workflow

What You’ll Get
  • The opportunity to define the UI layer of a growing product and contribute to our development tooling from the ground up
  • Close collaboration with a seasoned engineering and design team who care about craft
  • Ownership and creative freedom within a supportive, technically strong environment
  • Flexible work arrangement

If you’re passionate about building immersive, skill-first digital products and want to help shape the future of poker innovation, we’d love to hear from you.

Join us at Bellota Labs - where the game is just getting started.

#J-18808-Ljbffr