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Game Technical Artist Jobs (NOW HIRING)

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Collaborate with game designers, artists, and engineers to translate visual concepts into optimized ...

Technical Artist, Character

Los Angeles, CA · On-site

$90K - $110K/yr

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Character

Los Angeles, CA · On-site

$90K - $110K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with ... Technical Artist, UI Implementer, or similar role in game development * A portfolio or demo reel ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

... AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

Join our award-winning game development team and help create our next hit title. We are seeking a UI Technical Artist to join our team. The UI Technical Artist bridges the gap between design and ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... We're looking for Technical Artists, across a broad range of disciplines with discrete domain ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

... AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

... AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... Position Summary: AGBO is looking for a Technical Artist, Assets/Materials to serve as a key ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Proficient in content creation and integration in a game engine. * Experience working with 3D ...

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Game Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do game technical artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a Game Technical Artist do?

A Game Technical Artist serves as a bridge between artists and programmers in the game development process. They are responsible for ensuring that art assets are optimized and work efficiently within the game engine, balancing visual quality with performance. Technical Artists often create tools, shaders, and workflows that help artists implement their work more effectively. They also troubleshoot technical issues related to art and collaborate closely with both art and engineering teams to achieve the desired visual results.

How does a Game Technical Artist typically collaborate with artists and programmers during the game development process?

Game Technical Artists act as a crucial bridge between the art and programming teams. They frequently translate artistic visions into technical specifications, develop tools to streamline workflows, and troubleshoot issues related to asset integration and performance. Collaboration often involves regular meetings to align on visual goals, optimizing assets for real-time rendering, and ensuring that the art assets function correctly within the game engine. This role requires strong communication skills and an adaptable mindset to balance creative intent with technical constraints.

What is the difference between Game Technical Artist vs Game Artist?

AspectGame Technical ArtistGame Artist
Primary FocusBridges art and programming, optimizing assets, and developing toolsCreates visual assets, concept art, and character models
Required SkillsArt skills, scripting, understanding of game enginesArt skills, creativity, proficiency in design software
Work EnvironmentCollaborates with artists and programmers in game development teamsWorks mainly on visual asset creation, often in art departments

The main difference is that Game Technical Artists focus on technical implementation, optimization, and tools, while Game Artists concentrate on creating visual content. Both roles are essential in game development, often working closely to ensure high-quality visuals and efficient workflows.

What are the key skills and qualifications needed to thrive as a Game Technical Artist, and why are they important?

To thrive as a Game Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by a background in computer graphics, 3D modeling, and a relevant degree. Proficiency with tools like Maya, Blender, Unreal Engine, Unity, and scripting languages such as Python or MEL is typically required. Excellent problem-solving skills, communication, and the ability to collaborate between art and engineering teams help set top candidates apart. These skills and qualities ensure efficient asset integration, optimized performance, and seamless collaboration for high-quality game development.
More about Game Technical Artist jobs
What cities are hiring for Game Technical Artist jobs? Cities with the most Game Technical Artist job openings:
What states have the most Game Technical Artist jobs? States with the most job openings for Game Technical Artist jobs include:
Infographic showing various Game Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist, Character

Technical Artist, Character

AGBO

Los Angeles, CA

$90K - $110K/yr

Full-time

Re-posted 2 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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