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Game Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX

$125K - $150K/yr

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... Position Summary The Senior Technical Artist acts as aresource within the art team, mentoring other ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

Collaborate with game designers, artists, and engineers to translate visual concepts into optimized ... Technical Competencies: * Experience with cross-platform deployment (iOS, Android, WebGL)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya. * Expert knowledge, both artistic and technical in Adobe suite ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya. * Expert knowledge, both artistic and technical in Adobe suite ...

Senior Technical Artist

San Francisco, CA · On-site

$200K - $212K/yr

Senior Technical Artist (Niantic, Inc.; San Francisco, CA): Develop, document, and maintain best ... Game Engines: Unity, Unreal Engine, and Blender Game Engine; Art Software: Maya, 3Ds Max, and Adobe ...

New

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ...

Technical Artist, Environment

Raleigh, NC

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

Technical Artist, Character

Raleigh, NC

$123K - $147K/yr

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

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Showing results 1-20

Game Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do game technical artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a Game Technical Artist do?

A Game Technical Artist serves as a bridge between artists and programmers in the game development process. They are responsible for ensuring that art assets are optimized and work efficiently within the game engine, balancing visual quality with performance. Technical Artists often create tools, shaders, and workflows that help artists implement their work more effectively. They also troubleshoot technical issues related to art and collaborate closely with both art and engineering teams to achieve the desired visual results.

How does a Game Technical Artist typically collaborate with artists and programmers during the game development process?

Game Technical Artists act as a crucial bridge between the art and programming teams. They frequently translate artistic visions into technical specifications, develop tools to streamline workflows, and troubleshoot issues related to asset integration and performance. Collaboration often involves regular meetings to align on visual goals, optimizing assets for real-time rendering, and ensuring that the art assets function correctly within the game engine. This role requires strong communication skills and an adaptable mindset to balance creative intent with technical constraints.

What is the difference between Game Technical Artist vs Game Artist?

AspectGame Technical ArtistGame Artist
Primary FocusBridges art and programming, optimizing assets, and developing toolsCreates visual assets, concept art, and character models
Required SkillsArt skills, scripting, understanding of game enginesArt skills, creativity, proficiency in design software
Work EnvironmentCollaborates with artists and programmers in game development teamsWorks mainly on visual asset creation, often in art departments

The main difference is that Game Technical Artists focus on technical implementation, optimization, and tools, while Game Artists concentrate on creating visual content. Both roles are essential in game development, often working closely to ensure high-quality visuals and efficient workflows.

What are the key skills and qualifications needed to thrive as a Game Technical Artist, and why are they important?

To thrive as a Game Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by a background in computer graphics, 3D modeling, and a relevant degree. Proficiency with tools like Maya, Blender, Unreal Engine, Unity, and scripting languages such as Python or MEL is typically required. Excellent problem-solving skills, communication, and the ability to collaborate between art and engineering teams help set top candidates apart. These skills and qualities ensure efficient asset integration, optimized performance, and seamless collaboration for high-quality game development.
More about Game Technical Artist jobs
What cities are hiring for Game Technical Artist jobs? Cities with the most Game Technical Artist job openings:
What states have the most Game Technical Artist jobs? States with the most job openings for Game Technical Artist jobs include:
Infographic showing various Game Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Senior Technical Artist

Senior Technical Artist

SciPlay

Austin, TX

$125K - $150K/yr

Full-time

Retirement, PTO

Posted 20 days ago


Job description

SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games that millions of people play every day for their authenticity, engagement and fun.

SciPlay currently offers nine core games, including social casino games Jackpot Party Casino, Gold Fish Casino Slots, Hot Shot Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown, 88 Fortunes Slots, Backgammon Live and Solitaire Pet Adventure with offices all over the world!

Position Summary

The Senior Technical Artist acts as aresource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and when necessary, acting as a conduit between the art and engineering teams to ensure art content is correctly integrated into the game.

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI prefabs, Mechanim, timelines, particle systems, shaders, materials. You'll be supporting Live events and economy rollout to our players with our LiveOps team by packaging your assets together for dynamic delivery to players.

Essential Job Functions:

  • Mentor the art team in the technical aspects of Unity asset creation
  • Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams
  • Document processes and procedures for game features and associated Unity implementation
  • Adhere to file structure in artistic source, directory, and version management
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform
  • Communicate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput
  • Maintain a high degree of professionalism and receptiveness to critique from team members
  • Self-manage time effectively with a reasonable degree of accountability and minimal instruction
  • Create 2D assets for all aspects of the product including UI, composition, VFX, and animations
  • Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test

Education:

  • Bachelor of Arts in art/animation or technical degree or equivalent industry experience.
  • At least 3 years previous experience as a digital artist with a considerable amount of technical responsibility.

Required Knowledge, Skills, & Abilities:

  • Deep practical knowledge of what Unity can and can't do especially regarding the UI system, Mechanim, timelines, the particle system, shaders and materials, optimizations and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max
  • Proficient in UI Design and development in Unity
  • Proficient in Unity animation systems and knowledge of event driven programming
  • Proficient in implementing art into Unity prefabs complete with animations and atlases
  • Excellent written and verbal communication skills
  • Understanding of how to design art for various themes and target platform
  • Working knowledge of production collaboration tools (Jira, Confluence)
  • Proficient in Asset management and managing branching inside of version control systems (Git)
  • Working knowledge of MS Office
  • 3D experience

Level Requirements:

  • Portfolio (website or blog required for pre-interview)

Bonus XP:

  • Released titles that use Unity game engine
  • Working knowledge of Unity's Universal Rendering Pipeline
  • Animation - 2D character specific
  • Scripting ability to common art tooling (Photoshop, 3dx Max)
  • C# scripting knowledge in Unity
  • Scripting ability using Python

We are SciPlay! We make games!

The roots of our company are simple and strong: our founders fell head over heels for casino games and had a vision to create the most entertaining free-to-play casino games for gamers around the world. We've grown into a company that makes games we are truly proud of and that are enjoyed by millions of players every day. Our history is extensive, but we're just getting started. In 1998, we got our start as Phantom EFX and in 2019, we reintroduced ourselves as SciPlay and went public on the Nasdaq.

At SciPlay, we are programmed to think untraditionally. From our yearly development conferences, shindigs, and new game launches, we believe in doing what you love and doing it well. We take great pride in our ability to create authentic experiences for players, and we are excited to continue investing in our workforce, technology, and our data-driven approach, all with the mission of delighting our players long into the future. We believe that if we continue to stay passionate, set ambitious goals, live our values and play together, we will become the #1 social casino and casual gaming company in the world.

A few of our highlighted perks and benefits:

  • Competitive salaries
  • Annual bonuses, matching 401k
  • Fun environment:Open Office Concept with Ergonomic Seating and Standing Desks.Game Room featuring current generation consoles, numerous game titles, and various table games.
  • Food!Fully Stocked Kitchen with Beverages and Snacks, as well as company-paid lunches 2x/week
  • Paid Family Leave
  • Paid Volunteer Time
  • Annual 2-night company retreat

Read More About Our Values Here:

https://www.sciplay.com/life-at-sciplay

Don't meet every single requirement? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At SciPlay we are dedicated to building a diverse, inclusive, and authentic workplace. Both professionally and personally, we believe our differences are key to unlocking our superpowers. So, if you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles we have! #beYOU

SciPlay is a wholly-owned subsidiary of Light & Wonder, Inc. At Light & Wonder, it's all about the games! Learn more atwww.lnw.com.

SciPlay Corporation and its affiliates (collectively, SciPlay) are committed to creating a workforce of credibility and dependability. As a prerequisite to employment with SciPlay (to the extent permitted by law), you shall be asked to consent to SciPlay conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. SciPlay is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click hereEEOC Poster.

#LI-RR1 #LI-Onsite

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.