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Game Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Las Vegas, NV ยท On-site

$116K - $139K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Konami Gaming is looking for a Senior Technical Artist to join our team! This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints ...

Collaborate with engineering to evaluate and maintain project and game health. Build prototypes of ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

... game. * Implement and validate characters in Unreal Engine, ensuring correct setup for materials ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

... game. * Implement and validate characters in Unreal Engine, ensuring correct setup for materials ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

... games that push the boundaries of interactive entertainment. We respect our players and want to ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... The Senior Technical Artist role is meant to bridge the gap between art and programming ...

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... The Senior Technical Artist role is meant to bridge the gap between art and programming ...

Technical Artist

Chicago, IL ยท On-site

$130K - $156K/yr

... games that push the boundaries of interactive entertainment. We respect our players and want to ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

AI Technical Artist

Greenville, NC ยท On-site

$121K - $145K/yr

Job Title : AI Technical Artist Location : Greenville, NC Department : AI Studio Reports To ... We make games. We also make the machines they run on. What we're building matters. How we treat ...

Collaborate with game designers, artists, and engineers to translate visual concepts into optimized ... Technical Competencies: * Experience with cross-platform deployment (iOS, Android, WebGL)

Senior Technical Artist

Redwood City, CA ยท Remote

$170K - $225K/yr

Collaborate with game designers, artists, and engineers to translate visual concepts into optimized ... Technical Competencies: * Experience with cross-platform deployment (iOS, Android, WebGL)

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ...

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Game Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do game technical artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a Game Technical Artist do?

A Game Technical Artist serves as a bridge between artists and programmers in the game development process. They are responsible for ensuring that art assets are optimized and work efficiently within the game engine, balancing visual quality with performance. Technical Artists often create tools, shaders, and workflows that help artists implement their work more effectively. They also troubleshoot technical issues related to art and collaborate closely with both art and engineering teams to achieve the desired visual results.

How does a Game Technical Artist typically collaborate with artists and programmers during the game development process?

Game Technical Artists act as a crucial bridge between the art and programming teams. They frequently translate artistic visions into technical specifications, develop tools to streamline workflows, and troubleshoot issues related to asset integration and performance. Collaboration often involves regular meetings to align on visual goals, optimizing assets for real-time rendering, and ensuring that the art assets function correctly within the game engine. This role requires strong communication skills and an adaptable mindset to balance creative intent with technical constraints.

What is the difference between Game Technical Artist vs Game Artist?

AspectGame Technical ArtistGame Artist
Primary FocusBridges art and programming, optimizing assets, and developing toolsCreates visual assets, concept art, and character models
Required SkillsArt skills, scripting, understanding of game enginesArt skills, creativity, proficiency in design software
Work EnvironmentCollaborates with artists and programmers in game development teamsWorks mainly on visual asset creation, often in art departments

The main difference is that Game Technical Artists focus on technical implementation, optimization, and tools, while Game Artists concentrate on creating visual content. Both roles are essential in game development, often working closely to ensure high-quality visuals and efficient workflows.

What are the key skills and qualifications needed to thrive as a Game Technical Artist, and why are they important?

To thrive as a Game Technical Artist, you need a strong understanding of both artistic principles and technical workflows, often supported by a background in computer graphics, 3D modeling, and a relevant degree. Proficiency with tools like Maya, Blender, Unreal Engine, Unity, and scripting languages such as Python or MEL is typically required. Excellent problem-solving skills, communication, and the ability to collaborate between art and engineering teams help set top candidates apart. These skills and qualities ensure efficient asset integration, optimized performance, and seamless collaboration for high-quality game development.
More about Game Technical Artist jobs
What cities are hiring for Game Technical Artist jobs? Cities with the most Game Technical Artist job openings:
What states have the most Game Technical Artist jobs? States with the most job openings for Game Technical Artist jobs include:
Infographic showing various Game Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Lead Game Technical Artist I

Ainsworth Game Technology

Las Vegas, NV โ€ข On-site

Full-time

Posted 18 days ago


Job description

POSITION SUMMARYThe Game Lead Technical Artist I is a technical leader who owns major pipeline domains and ensures the studioโ€™s Unity content workflows are scalable, maintainable, and efficient. This role drives standards adoption, leads large optimization and tooling efforts, and mentors technical artists and content creators. The Game Lead Technical Artist I partners closely with Engineering and Art leadership to align runtime constraints with product goals and schedules.MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX
  • Encourage and generate creative ideas and solutions with the team
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)
  • Architect maintainable tool ecosystems (shared libraries, modular editor tooling, automated checks in CI/build pipelines where applicable)
  • Establish budgets/standards (texture memory, mesh density, rig complexity, shader complexity) and enforce through automation
  • Lead performance and memory initiatives across scenes/features; track, report, and improve key metrics
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)
  • Superior level 3D artist, with ability to design optimized texture sheets for 3D assets implemented in Unity
  • Drive cross-project consistency: templates, starter content, documentation, training sessions, and review practices
  • Act as escalation point for complex production blockers; lead root-cause analysis and durable fixes
  • Mentor and develop Level Iโ€“III technical artists; contribute to hiring and interviewing

Education & Experience

  • 4+ years of experience using Unity
  • 4+ years of game development experience with significant technical art/tools ownership
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience
Knowledge & Skills
  • Ability to provide and receive feedback
  • Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline
  • Expert Unity pipeline and tooling experience (C#), including scalable architecture and maintainability
  • Strong real-time rendering/material knowledge and performance tradeoff decision-making
  • Strong cross-discipline communication and leadership without direct authority
  • Portfolio/case studies showing measurable pipeline efficiency or performance gains
Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable.

Occasionally, additional hours may be required based on business needs and demands.