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Game Tech Artist Jobs (NOW HIRING)

Principal Technical Artist

Seattle, WA · On-site

$144K - $173K/yr

... game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like. We're hiring a ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

... game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like. We're hiring a ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

... in game studio operations, technology and product development. What we'll want you to have ... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing ...

Senior Technical Artist

Las Vegas, NV · On-site

$116K - $139K/yr

... in game studio operations, technology and product development. What we'll want you to have ... game artist or engineer. * 2+ years of experience developing and maintaining tools and writing ...

Game Designer

$158K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... ARRISE USA represents our growing footprint in one of the world's most dynamic tech and ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... ARRISE USA represents our growing footprint in one of the world's most dynamic tech and ...

Las Vegas, Nevada About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver casino entertainment solutions across the U.S ...

New

WHAT YOU'LL BE DOING Build Premium HTML5 Games Collaborate with Game Designers, Sound Engineers, Artists, and Developers to take games from concept through development. Work With a Modern Tech Stack ...

New

Showing results 41-60

Game Tech Artist information

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$37K

$123.1K

$196K

How much do game tech artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for game tech artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Game Tech Artist vs 3D Artist?

AspectGame Tech Artist3D Artist
Required SkillsProgramming, shader development, engine integrationModeling, texturing, sculpting
Work EnvironmentGame development studios, interactive mediaAnimation studios, visual effects, game art teams
Common CertificationsTechnical certifications in game engines or programming3D modeling software certifications (Maya, Blender)

The Game Tech Artist focuses on integrating art assets into game engines, developing shaders, and optimizing performance, combining technical skills with artistic understanding. In contrast, a 3D Artist primarily creates visual assets like models and textures without necessarily working on engine integration. Both roles are essential in game development but serve different technical and creative functions.

How can I get into the gaming industry as a game tech artist?

A game tech artist combines art and programming skills to optimize game visuals and performance. Gaining proficiency in 3D modeling, scripting, and tools like Maya, Blender, or Unreal Engine, along with a strong understanding of game pipelines, is essential. Building a portfolio with relevant projects and gaining experience through internships or freelance work can help entry into the industry.

How much do game tech artists make?

Game tech artists typically earn between $60,000 and $100,000 annually, depending on experience, location, and skill level. Senior roles or those with specialized skills in tools like Maya or Unreal Engine can earn higher salaries. Entry-level positions generally start around $50,000 to $60,000 per year.

What do game tech artists do in games?

Game tech artists bridge the gap between art and programming by developing tools, shaders, and workflows that optimize visual effects and performance. They work with game engines and scripting languages to ensure art assets integrate smoothly and run efficiently within the game environment.

What are popular job titles related to Game Tech Artist jobs?

For Game Tech Artist jobs, the most frequently searched job titles are:

Infographic showing various Game Tech Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 75% Full Time, 14% Part Time, 9% Contract, and 1% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Product Manager - Enterprise AI for Game Development

Santa Clara, CA • On-site

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted 6 days ago


Key responsibilities

  • Define and take to market NVIDIA's enterprise solutions for game development.

  • Lead a cross-functional team to ship features, launch products, and grow adoption of enterprise game development technologies.

  • Partner with ISVs and OEM partners to integrate NVIDIA enterprise technology into production workflows.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

We are looking for a product leader to define and take to market NVIDIA's enterprise solutions for game development. NVIDIA hardware and technology powers the world's most ambitious games - both in runtime technologies such as RTX rendering and AI game characters, but also in AI and accelerated computing technologies used to build and operate games. These span from workstations and servers used to power artist, game developer, and AI developer workflows, to generative AI technology for content creation, coding agents, and QA, to accelerated data science libraries for anti-cheat, anti-toxicity, and matchmaking.

Working alongside our business development and content management teams, this role will define and package enterprise solutions, position them, and help land them inside the world's top game developers and publishers. Success in this role will enable game studios to build better games, get them to market faster, and operate them more efficiently for hundreds of millions of gamers!

What you'll be doing:

  • Drive product strategy, feature requirements, roadmap, and go-to-market for the enterprise game developer product and technology portfolio.

  • Understand how studios build, ship, and operate games, and where NVIDIA should invest in products and technology to address market needs.

  • Lead a cross-functional team of engineering, developer relations, developer marketing, business development, and sales account managers to ship features, launch products, and grow adoption.

  • Partner with ISVs and engine developers to integrate NVIDIA enterprise technology natively into production workflows.

  • Work closely with OEM partners shipping enterprise solutions to drive go to market into the game development industry.

  • Own positioning, messaging, tradeshow strategy, and sales enablement.

  • Build personas, user journeys, and industry-specific narratives.

  • Build technical demos, trade-show narratives, and case studies working with lighthouse studios.

What we need to see:

  • 8+ years of combined product management and product marketing experience, with meaningful time on game developer tools, game technology, graphics, or AI products.

  • Deep familiarity with modern game development workflows: real-time rendering, asset pipelines, build and test infrastructure, and live ops.

  • First-hand experience as a game developer, engine programmer, technical producer, or related role- you have shipped real content or code and can hold your own in a technical conversation with a studio's principal engineer.

  • Knowledge of at least one major game engine (Unreal, Unity, or a proprietary AAA engine).

  • Strong written and verbal communication; able to translate deep technical material into crisp positioning for studios, executives, press, and partners.

  • Bachelor's degree in Computer Science, Electrical Engineering, Game Development, or equivalent experience.

  • Ability to work in the Santa Clara, CA office.

Ways to stand out from the crowd:

  • Background in enterprise developer platforms, on-prem AI deployments, or workstation/server product lines used by studios.

  • Established relationships across the game development community - studios, publishers, and engine teams.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 168,000 USD - 258,750 USD for Level 4, and 208,000 USD - 327,750 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

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Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US