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Game Tech Artist Jobs (NOW HIRING)

$100K - $125K/yr

Our games leverage deep game design and real game tech to advance the practice of medicine. Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ...

Studio Art Director

Plymouth, MI ยท On-site

$115K - $120K/yr

... game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and ...

Studio Art Director

Plymouth, MI ยท On-site

$115K - $120K/yr

... game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and ...

Collaborate with modelers, animators, and tech artists for seamless texture integration * Mentor ... and game environments * Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and ...

$69.09 - $86.35/hr

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... As a Cinematic Lighting Artist , you will collaborate with concept artists, animators, VFX artists ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

... game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like. We're hiring a ...

Showing results 21-40

Game Tech Artist information

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$37K

$123.1K

$196K

How much do game tech artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for game tech artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Game Tech Artist vs 3D Artist?

AspectGame Tech Artist3D Artist
Required SkillsProgramming, shader development, engine integrationModeling, texturing, sculpting
Work EnvironmentGame development studios, interactive mediaAnimation studios, visual effects, game art teams
Common CertificationsTechnical certifications in game engines or programming3D modeling software certifications (Maya, Blender)

The Game Tech Artist focuses on integrating art assets into game engines, developing shaders, and optimizing performance, combining technical skills with artistic understanding. In contrast, a 3D Artist primarily creates visual assets like models and textures without necessarily working on engine integration. Both roles are essential in game development but serve different technical and creative functions.

How can I get into the gaming industry as a game tech artist?

A game tech artist combines art and programming skills to optimize game visuals and performance. Gaining proficiency in 3D modeling, scripting, and tools like Maya, Blender, or Unreal Engine, along with a strong understanding of game pipelines, is essential. Building a portfolio with relevant projects and gaining experience through internships or freelance work can help entry into the industry.

How much do game tech artists make?

Game tech artists typically earn between $60,000 and $100,000 annually, depending on experience, location, and skill level. Senior roles or those with specialized skills in tools like Maya or Unreal Engine can earn higher salaries. Entry-level positions generally start around $50,000 to $60,000 per year.

What do game tech artists do in games?

Game tech artists bridge the gap between art and programming by developing tools, shaders, and workflows that optimize visual effects and performance. They work with game engines and scripting languages to ensure art assets integrate smoothly and run efficiently within the game environment.

What are popular job titles related to Game Tech Artist jobs?

For Game Tech Artist jobs, the most frequently searched job titles are:

Infographic showing various Game Tech Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 75% Full Time, 14% Part Time, 9% Contract, and 1% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Artist Principal Lead

Chicago, IL โ€ข On-site

International Game Technology
Traveler Accommodationย โ€ขย 1 - 5K employees

$130K - $156K/yr

Other

Posted 3 days ago

New


Job description

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IGT, where innovation meets entertainment on a global scale! From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiencesโ€”powered by worldโ€‘class content, strong technical and commercial capabilities and nurtured by a culture of collaboration, accountability, and ownership.


Whether itโ€™s spinning reels, placing bets, or enabling secure payments, we turn innovation into impact through disciplined execution and longโ€‘term value creation. With a team of over 6,000 employees across 30+ countries and products delivered in more than 100 jurisdictions worldwide, we operate at scale while staying closely connected to customers we serve. If youโ€™re ready to bring your talent to a team shaping the future of entertainment, your next big move starts here - www.igt.com .


Responsibilities

  • Exercises discretion and independent judgement overseeing and directing all aspects of assigned projects, including art, layout design, product design, art production, art prototyping, logos, typography, concepting, character development, and animation.

  • Customarily and regularly establishes the art development and production goals and objectives for assigned projects; commits to project timelines, key development milestones, and costs.

  • Manages collaboration with crossโ€‘functional teams and leadership in determining deliverables and schedules.

  • Customarily and regularly manages escalated problems and research creative solutions.

  • Responsible for creating digital art and assets that can be shared in a team environment.

  • Exercise discretion and independent judgment setting and communicating the creative direction, accounting for Company, regulatory, and customer requirements.

  • Thoroughly reviews art and approves concepts; facilitates and prioritizes responses to feedback, adjusts art direction and operating plans in response to findings.

  • Responsible for identifying and implementing feedback to enhance products while meeting deadlines.

  • Prepares or oversees the preparation of project staffing estimates and manages project status and skills requirements throughout, ensuring appropriate resource levels and mix of competencies among staff.

  • Serves as a subject matter expert to internal teams, sharing industry best practices and tools.

  • Actively works to gain a deeper understanding of internal products and stays abreast of industry best practices and trends.

  • Customarily and regularly works on complex problems and provides creative solutions that can be implemented across departments.

  • Customarily and regularly coordinates and assigns team member responsibilities and goals, while supporting a collaborative, open, and supportive work environment.

  • Customarily and regularly directs the work and manages the personal issues of direct report employees including recruiting, hiring, training, scheduling, evaluating, coaching, and developing staff; recommends or initiates promotions, transfers, and disciplinary action.

  • Responsible for developing internal trainings.

  • Performs other related duties as assigned.


Qualifications

Education / Certification:



  • Bachelorโ€™s Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred or a combination of education and equivalent work experience in a related field.


Job Knowledge / Minimum Work Experience:



  • 8-12 yearsโ€™ industry experience and project experience in 2D illustration, graphic design, 3D, and/or generalist skills desirable.

  • Extensive knowledge of file organization and etiquette.

  • Possesses an advanced 2D and/or 3D portfolio demonstrating a wide range of styles and attention to detail.

  • Knowledge of advanced animation principles, fundamentals, and techniques.

  • Possesses understanding of 3D modeling, texturing, rigging, and animation.

  • Demonstrated ability to convert art and development trends into actionable directives.

  • Demonstrated thorough knowledge of industry product design with advanced understanding of user psychology and product mechanics.

  • Advanced knowledge of product development technology, including delivery structures and optimization.

  • Demonstrated success leading projects and processes.

  • Demonstrated problem solving ability, solving for complex issues, and maintaining stakeholder vision.

  • Proven success leading and supervising diverse teams.


Computer / Technical Skills:



  • Proficiency in Microsoft Office applications.

  • Advanced proficiency with asset management and tools.

  • Substantial knowledge of product management practices.

  • Advanced Adobe product skills with an emphasis on Photoshop, After Effects, and Illustrator.

  • Demonstrated a wide range of traditional art skills, including drawing, painting, composition, typography, graphic design, UX, and animation.


Keys to Success

IGT is committed to fostering a diverse, equitable, and inclusive workplace that reflects the global communities and customers we serve. We strive to create an environment where all employees feel valued, respected, and empowered.


IGT is an equal opportunity employer. We provide equal employment opportunities to all applicants and employees without regard to race, color, religion or belief, sex, sexual orientation, gender identity, age, national origin, disability, or any other characteristic protected by applicable law. This commitment applies to all employment practices, including recruitment, hiring, promotion, compensation, benefits, training, and termination.


We thank all applicants for their interest; however, only those selected for an interview will be contacted.

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