1

Game Research Manager Jobs (NOW HIRING)

Tabletop Game Designer

Dallas, TX · On-site

$154K/yr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Tabletop Game Designer

Dallas, TX · On-site

$153K/yr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Tabletop Game Designer

Seattle, WA · On-site

$176K/yr

... managing multiple projects, and responding to changing priorities and stakeholder feedback. Key ... · Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical ...

Tabletop Game Designer

Dallas, TX · On-site

$153K/yr

... managing multiple projects, and responding to changing priorities and stakeholder feedback. Key ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Tabletop Game Designer

Seattle, WA · On-site

$80 - $100/hr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

WI · On-site

$141K/yr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Tabletop Game Designer

Dallas, TX · On-site

$153K/yr

... managing multiple projects, and responding to changing priorities and stakeholder feedback. Key ... · Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical ...

Tabletop Game Designer

Fort Worth, TX · On-site

$148K/yr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Tabletop Game Designer

Seattle, WA · On-site

$176K/yr

Manage multiple projects from concept through weekly iteration, documentation, final development ... Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and ...

Lead competitive market research to inform game design and implementations. Work environment Quiet ... Strong time management skills with a proven ability to meet deadlines. Bring energy to every ...

Game Math Designer (Mandarin Required)

Irvine, CA · On-site

$166K/yr

You will collaborate with game designers, product managers, and engineers in a fast-paced, on-site environment, driving both research and product impact. We're looking for a dedicated researcher in ...

Showing results 41-60

Game Research Manager information

See salary details

$7

$20

$37

How much do game research manager jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for game research manager in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the most commonly searched types of Game Research jobs?

The most popular types of Game Research jobs are:

What are popular job titles related to Game Research Manager jobs?

For Game Research Manager jobs, the most frequently searched job titles are:

Principal Game Designer, Combat & Controls - Unpublished R&D Project

Los Angeles, CA • On-site

Riot Games
Computer and Electronic Product Manufacturing • 1 - 5K employees

$167K/yr

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 15 days ago


Job description

As a Principal Game Designer on an unpublished R&D product, you will help shape and evolve the future of gameplay through hands-on design leadership in early-stage development. You are a gameplay generalist with deep expertise in combat and controls, and you know how to translate strong player empathy into responsive, satisfying, and strategically rich gameplay experiences.

You will personally drive some of the team's hardest design problems across combat, controls, targeting, camera, and gameplay feel. You will work closely with product managers, engineers, UX, artists, and design leaders to prototype, validate, and refine new gameplay directions, while helping establish the quality bar for how we build, evaluate, and iterate on player-facing systems.

You will work as part of a small cross-disciplinary prototype team. In this role, your work will help inform the long-term gameplay direction through experimentation, rapid iteration, and applied learning.

If you thrive in ambiguous spaces, love solving difficult gameplay problems, and care deeply about creating intuitive, resonant experiences for players, this role is for you.

Responsibilities:
  • Maintain a holistic vision for combat and controls while driving design vision and execution for core gameplay systems
  • Personally prototype, design, and iterate on difficult gameplay problems in ambiguous, early-stage development spaces, creating multiple design approaches and articulating the tradeoffs, risks, and player implications of each
  • Partner closely with product managers, engineers, UX designers, artists, and producers to turn design goals into playable, testable experiences
  • Define and evolve design frameworks, principles, and quality bars that improve team decision-making and raise the standard of gameplay craft
  • Lead cross-disciplinary conversations around tradeoffs, risks, and opportunities, aligning teams around strong design rationale
  • Mentor other designers through feedback, craft guidance, and principled problem solving
  • Contribute to broader gameplay direction by identifying learnings and opportunities that can inform future initiatives
Required Qualifications:
  • 8+ years of professional experience in game design
  • Deep experience designing, prototyping, and iterating on core gameplay systems
  • Strong expertise in combat design, controls, targeting, camera, and gameplay feel
  • Experience owning large, complex design spaces and delivering high-impact player-facing outcomes
  • Experience working in ambiguous or exploratory development environments where fast learning and iteration matter
  • Experience partnering closely with engineers to develop and refine gameplay systems from concept through implementation
  • Ability to break down complex design problems, generate strong solutions, and clearly communicate design rationale across disciplines
Desired Qualifications:
  • Expertise with designing for twin-stick controls
  • Experience mentoring designers and giving clear cross-disciplinary feedback that raises the craft bar for a team
  • Experience leading strategically important gameplay features and establishing frameworks or principles that improve team-wide quality and consistency
  • Experience helping teams evolve established gameplay systems and development practices through thoughtful adoption of AI-native tools and workflows
  • Experience using scripting or engine-level tools to prototype gameplay ideas directly

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

Social media