1

Game Narrative Designer Jobs (NOW HIRING)

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

Senior Mission Designer

Irvine, CA · On-site

$93.10 - $216.70/hr

Collaborate with other game development teams--game designers, narrative designers, artists, and programmers--to ensure that the mission design aligns with the game's overall vision and mechanics.

Senior Technical Designer

Santa Monica, CA

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Showing results 21-40

Game Narrative Designer information

See salary details

$47K

$156K

How much do game narrative designer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a game narrative designer?

A Game Narrative Designer is responsible for creating and shaping the story, characters, and world of a video game. They collaborate with writers, designers, and developers to integrate narrative elements into gameplay, ensuring a cohesive and immersive experience. Their work includes writing dialogue, developing lore, and designing branching story paths that respond to player choices. A strong understanding of storytelling, game mechanics, and player engagement is essential for this role.

What are the typical responsibilities of a game narrative designer within a development team?

A Game Narrative Designer is responsible for crafting stories, dialogue, character arcs, and world-building elements that drive the player's engagement. Day-to-day tasks often include writing and editing scripts, collaborating with designers and artists to ensure the narrative fits the gameplay, and helping to develop branching storylines or dialogue trees. The role also involves playtesting to assess narrative flow and working with audio teams to sync voiceover or sound elements with story moments. This collaborative, iterative process is key to creating immersive gaming experiences that successfully blend gameplay with storytelling.

What are the key skills and qualifications needed to thrive as a game narrative designer, and why are they important?

To thrive as a Game Narrative Designer, you need strong storytelling abilities, a deep understanding of interactive narrative structures, and often a background in creative writing or game design. Familiarity with game engines (such as Unity or Unreal), branching narrative tools (like Twine or Ink), and sometimes scripting languages is beneficial. Outstanding collaboration, communication, and adaptability enable effective teamwork with designers, programmers, and artists. These skills ensure that compelling, cohesive stories are seamlessly integrated into engaging gameplay experiences.

What cities are hiring for Game Narrative Designer jobs?

Cities with the most Game Narrative Designer job openings:

What are the most commonly searched types of Game Narrative Designer jobs?

The most popular types of Game Narrative Designer jobs are:

What states have the most Game Narrative Designer jobs?

States with the most job openings for Game Narrative Designer jobs include:

Infographic showing various Game Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Game Designer, Technical (Contingent)

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$56.70 - $65/hr

Full-time

Medical, Dental, Vision

Re-posted 16 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Prototyping, implementing, and owning gameplay scenarios, narrativesequences, interactive objects, AI behaviors, and other mechanics andsystems.
  • Communicating with animation, programming, and art departments toeffectively produce the assets and code support required for the areasyou're owning.
  • Collaborating closely with lead designers and directors to effectively acton feedback and quickly iterate.

What skills will you use:

  • 2+ years of industry experience in Technical Design for games
  • Strong programming ability (Computer Science undergraduate degree
  • preferred)
  • Understanding of narrative principles and how to convey emotionthrough gameplay
  • Proficiency in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Self-starter with excellent communication and teamwork skills

Bonus Skills

  • Experience developing third-person action games
  • Experience making improvements to tools and workflows
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Enemy & boss design

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$56.70-$65 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.