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Game Level Designer Intern Jobs in California (NOW HIRING)

Level Infinite is Tencent's global gaming brand. It is a global game publisher offering a ... The position is designed to provide a substantive learning and development experience. Who We Look ...

New

Senior Designer

Pico Rivera, CA · On-site

$90 - $110/hr

Lead design development on the most complex deliverables; review junior and mid-level work and ... Mentor Intern, Junior, and Dealer Designers; conduct design reviews and provide quality control on ...

Whether you're currently a Lead Designer ready for a broader challenge or an established Design ... Drive gameplay, systems, level, and technical design initiatives from concept through delivery.

Lead Designer

Los Angeles, CA · On-site

$110 - $170/hr

Whether you're currently a Lead Designer ready for a broader challenge or an established Design ... Drive gameplay, systems, level, and technical design initiatives from concept through delivery.

Mission Designer

Santa Monica, CA · On-site

$100K - $115K/yr

Summary We are seeking a Mission Designer to create highly memorable missions that combine best-in ... Experience building game-wide systems or features. * Experience with level design, blockout or ...

Mission Designer

Santa Monica, CA · On-site +1

$100K - $115K/yr

Summary We are seeking a Mission Designer to create highly memorable missions that combine best-in ... Experience building game-wide systems or features. * Experience with level design, blockout or ...

Senior Mission Designer

Irvine, CA · On-site

$93.10 - $216.70/hr

As a Senior Mission Designer, you will be responsible for designing and creating missions, quests ... Proven experience in mission design or level design in the video game industry (a plus but not ...

Showing results 41-60

Game Level Designer Intern information

See California salary details

$9

$19

$36

How much do game level designer intern jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for game level designer intern in California is $19.12, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $21.35 per hour, depending on experience, location, and employer.

What does a game level designer intern do?

A Game Level Designer Intern assists in creating, designing, and testing game environments or levels under the guidance of experienced designers. Their daily tasks may include building maps, placing objects, scripting events, and ensuring the level layout supports gameplay mechanics. They often use game engines and level editing tools to prototype and iterate on designs based on feedback. Interns also collaborate with other teams, such as artists and programmers, to ensure a cohesive player experience. This position helps interns gain practical industry experience and develop their design skills.

What are the typical responsibilities of a game level designer intern, and how do they contribute to the overall development process?

As a Game Level Designer Intern, you can expect to assist with creating engaging and visually appealing game environments under the guidance of senior designers. Your daily tasks may include designing level layouts, playtesting for balance and flow, and implementing feedback from team members. You'll often collaborate closely with artists, programmers, and narrative designers to ensure your levels align with the game's mechanics and story. This role offers a hands-on introduction to the game development pipeline and is a great opportunity to learn industry-standard tools and workflows while building your portfolio.

What are the key skills and qualifications needed to thrive as a game level designer intern, and why are they important?

To thrive as a Game Level Designer Intern, you need a solid understanding of game design principles, creative problem-solving skills, and familiarity with industry-standard design documentation. Experience with tools like Unity, Unreal Engine, and level editing software, as well as a portfolio showcasing your work, are typically expected. Strong collaboration, adaptability, and clear communication help you work effectively within development teams and incorporate feedback. These skills are important for creating engaging, playable levels that enhance the overall gaming experience and meet project goals.

What is the difference between Game Level Designer Intern vs Game Environment Artist Intern?

AspectGame Level Designer InternGame Environment Artist Intern
Required SkillsLevel design, scripting, gameplay flow3D modeling, texturing, environment creation
Work EnvironmentDesign teams, game studios, collaborative projectsArt departments, creative teams, game studios
Industry UsageUsed in game design, level creation, gameplay developmentUsed in environment art, asset creation, visual storytelling

Both roles are internships within game development, often overlapping in collaborative projects. The Game Level Designer Intern focuses on designing engaging levels and gameplay experiences, while the Game Environment Artist Intern specializes in creating immersive visual environments. Understanding these differences helps aspiring interns target their skills and career goals effectively.

What are the most commonly searched types of Game Level Designer jobs in California?

The most popular types of Game Level Designer jobs in California are:

What are popular job titles related to Game Level Designer Intern jobs in California?

For Game Level Designer Intern jobs in California, the most frequently searched job titles are:

What job categories do people searching Game Level Designer Intern jobs in California look for?

The top searched job categories for Game Level Designer Intern jobs in California are:

What cities in California are hiring for Game Level Designer Intern jobs?

Cities in California with the most Game Level Designer Intern job openings:

Infographic showing various Game Level Designer Intern job openings in California as of August 2026, with employment types broken down into 13% Internship, 56% Full Time, 19% Part Time, 6% Temporary, and 6% Contract. Highlights an 94% In-person, and 6% Hybrid job distribution, with an average salary of $39,777 per year, or $19.1 per hour.

Senior Boss Designer II - Unannounced Project | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA • On-site, Remote

$109K - $117K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 78 rated media


Job description

Team Name:

Unannounced ProjectJob Title:Senior Boss Designer II - Unannounced Project | Irvine, CARequisition ID:R027917Job Description:

Your Mission

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a Senior Boss Designer II to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for designing, implementing, and refining memorable boss encounters that deliver compelling gameplay experiences and challenge players in meaningful ways. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

This role offers a hybrid work week, with a mix of work-from-home and onsite days, based out of our Irvine, CA location.

Responsibilities

This role includes, but is not limited to, the following responsibilities:

  • Design, implement, and iterate on boss encounters from concept through final polish.
  • Create compelling gameplay mechanics, combat scenarios, and encounter scripts that support narrative and gameplay goals.
  • Collaborate with design directors, engineers, artists, animators, audio designers, and others to deliver high-quality boss experiences.
  • Develop boss behaviors, attack patterns, and combat pacing to create challenging and satisfying gameplay.
  • Balance encounters using playtest feedback, analytics, and qualitative observations.
  • Document encounter designs, implementation requirements, and player experience goals.
  • Prototype encounter mechanics that elevate and expand normal gameplay.
  • Mentor other designers through thoughtful feedback, knowledge sharing, and collaborative problem solving.
  • Partner with cross-functional teams to identify risks and propose solutions that improve gameplay quality and development efficiency.

Minimum Requirements

Experience

  • 12+ years of professional game design experience, having shipped one or more AAA games with significant encounter or combat design responsibilities.
  • Experience designing and implementing complex combat-focused gameplay systems and encounters from initial concept through prototyping and production, to final polish.
  • Proven experience owning complex combat content, showing ability to work with a high degree of independence in alignment with project vision.
  • Experience collaborating closely with engineering, art, animation, audio, and production partners on cross-disciplinary teams.
  • Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.

Knowledge and Skills

  • Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
  • Comprehensive understanding of encounter design, gameplay readability, difficulty balancing, and player experience.
  • Experience creating boss battles and memorable gameplay moments.
  • Strong understanding of gameplay scripting tools and implementation workflows.
  • Experience balancing gameplay systems through testing, iteration, and player feedback.
  • Strong communication skills and the ability to articulate design goals to diverse audiences.
  • Experience working within modern game engines such as Unreal or equivalent.

Key Attributes

  • A team-oriented approach to game development.
  • A player-first mindset focused on delivering highly engaging gameplay experiences.
  • A proactive approach to problem solving and continuous improvement.
  • The ability to operate independently while collaborating effectively across disciplines.
  • A passion for creating memorable gameplay experiences that resonate with players.
  • A commitment to providing constructive feedback and fostering positive creative partnerships.

Extra Points

  • Experience designing and implementing epic boss battles.
  • Experience developing in Unreal engine on one or more AAA games.
  • Experience designing and developing behaviors, perception, and combat abilities for enemy NPCs.
  • Experience working on action games, shooter games, or combat-heavy 3rd person experiences.
  • Experience mentoring junior or mid-level designers.
  • Experience collaborating with external partners or vendors.

Required Application Materials

  • Resume.
  • Portfolio demonstrating gameplay design work, encounter design examples, or shipped game contributions.

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises includingCall of Duty,World of Warcraft,Overwatch,Diablo,Candy Crush andBubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Blizzard Entertainment employees say

Pay

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Hours and flexibility

Workplace

Get the full story on Breakroom


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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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