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Game Level Designer Intern Jobs in Riverside, CA

Senior Mission Designer

Irvine, CA · On-site

$93.10 - $216.70/hr

As a Senior Mission Designer, you will be responsible for designing and creating missions, quests ... Proven experience in mission design or level design in the video game industry (a plus but not ...

No matter your skill level, preferred genre, or play style, we embrace gaming enthusiasts everywhere with our core belief - We're All Gamers. - Sr. Industrial Designer at HyperX Always noticing how ...

Network with key/high-level stakeholders and leaders of the business * Be a part of an innovative ... Game changers. Persistent interns who will stop at nothing to live out Stryker's mission to make ...

New

Intern

Jurupa Valley, CA · On-site

$19 - $20/hr

Assignments are designed to further develop judgment and understanding of professional and ethical ... Display a high level of organization and prioritization for tasks at hand * Demonstrates ...

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Game Level Designer Intern information

See Riverside, CA salary details

$9

$20

$38

How much do game level designer intern jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for game level designer intern in Riverside, CA is $20.22, according to ZipRecruiter salary data. Most workers in this role earn between $15.05 and $22.55 per hour, depending on experience, location, and employer.

What does a game level designer intern do?

A Game Level Designer Intern assists in creating, designing, and testing game environments or levels under the guidance of experienced designers. Their daily tasks may include building maps, placing objects, scripting events, and ensuring the level layout supports gameplay mechanics. They often use game engines and level editing tools to prototype and iterate on designs based on feedback. Interns also collaborate with other teams, such as artists and programmers, to ensure a cohesive player experience. This position helps interns gain practical industry experience and develop their design skills.

What are the typical responsibilities of a game level designer intern, and how do they contribute to the overall development process?

As a Game Level Designer Intern, you can expect to assist with creating engaging and visually appealing game environments under the guidance of senior designers. Your daily tasks may include designing level layouts, playtesting for balance and flow, and implementing feedback from team members. You'll often collaborate closely with artists, programmers, and narrative designers to ensure your levels align with the game's mechanics and story. This role offers a hands-on introduction to the game development pipeline and is a great opportunity to learn industry-standard tools and workflows while building your portfolio.

What are the key skills and qualifications needed to thrive as a game level designer intern, and why are they important?

To thrive as a Game Level Designer Intern, you need a solid understanding of game design principles, creative problem-solving skills, and familiarity with industry-standard design documentation. Experience with tools like Unity, Unreal Engine, and level editing software, as well as a portfolio showcasing your work, are typically expected. Strong collaboration, adaptability, and clear communication help you work effectively within development teams and incorporate feedback. These skills are important for creating engaging, playable levels that enhance the overall gaming experience and meet project goals.

What is the difference between Game Level Designer Intern vs Game Environment Artist Intern?

AspectGame Level Designer InternGame Environment Artist Intern
Required SkillsLevel design, scripting, gameplay flow3D modeling, texturing, environment creation
Work EnvironmentDesign teams, game studios, collaborative projectsArt departments, creative teams, game studios
Industry UsageUsed in game design, level creation, gameplay developmentUsed in environment art, asset creation, visual storytelling

Both roles are internships within game development, often overlapping in collaborative projects. The Game Level Designer Intern focuses on designing engaging levels and gameplay experiences, while the Game Environment Artist Intern specializes in creating immersive visual environments. Understanding these differences helps aspiring interns target their skills and career goals effectively.

What cities near Riverside, CA are hiring for Game Level Designer Intern jobs?

Cities near Riverside, CA with the most Game Level Designer Intern job openings:

Software Engineer, Gameplay Combat - Unannounced Game

Blizzard Entertainment, Inc.

Irvine, CA • On-site, Remote

$38.08 - $70.44/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 78 rated media


Job description

Team Name:

Unannounced ProjectJob Title:Software Engineer, Gameplay Combat - Unannounced GameRequisition ID:R028084Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

This role includes, but is not limited to, the following responsibilities:

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.

Requirements

  • Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.

Bonus Points

  • Experience working with Unreal Engine
  • Experience and interest in character animation, navigation, combat or gameplay mechanics
  • Experience and interest in combat gameplay
  • Console development experience

Your Platform

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences...ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

Our World

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World - we've got our employees covered.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Blizzard Entertainment employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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