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Game Engine Architect Jobs (NOW HIRING)

Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand ... You are comfortable building directly in-engine (Unity). You have a strong working knowledge of ...

Technical Director - VR

Santa Monica, CA ยท On-site

$225K - $260K/yr

Broad understanding of all major facets of largeโ€‘scale game engine architecture - game, physics, animation, rendering, engine/system architecture, multiโ€‘platform, network, build environments, etc.

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

MA ยท Remote

$40/hr

Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Showing results 21-40

Game Engine Architect information

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$10

$61

$105

How much do game engine architect jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for game engine architect in the United States is $61.25, according to ZipRecruiter salary data. Most workers in this role earn between $42.07 and $75.24 per hour, depending on experience, location, and employer.

What are popular job titles related to Game Engine Architect jobs?

For Game Engine Architect jobs, the most frequently searched job titles are:

Infographic showing various Game Engine Architect job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $127,392 per year, or $61.2 per hour.

Senior Game Designer

San Francisco, CA โ€ข Remote

Full-time

Re-posted 2 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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