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Game Engine Architect Jobs (NOW HIRING)

If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.

Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains. * Develop architectural blueprints and technical roadmaps that ...

Provide architectural guidance for game engine technologies, including Unity, Godot, proprietary engines, and supporting toolchains. * Develop architectural blueprints and technical roadmaps that ...

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Game Engine Architect information

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How much do game engine architect jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for game engine architect in the United States is $61.25, according to ZipRecruiter salary data. Most workers in this role earn between $42.07 and $75.24 per hour, depending on experience, location, and employer.

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Infographic showing various Game Engine Architect job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $127,392 per year, or $61.2 per hour.

Senior Technical Director, VR & Game Engine Lead

Santa Monica, CA • On-site

$225K - $260K/yr

Other

Re-posted 5 days ago


Job description

Skydance Interactive, a leading virtual‑reality developer, is seeking a Technical Director for our upcoming next‑generation game project.

We pride ourselves on fostering an inclusive culture where collaboration across all disciplines drives innovation.

Responsibilities
  • Lead a team of engineers as part of a cross‑disciplinary game development team
  • Oversee game runtime, tools/infrastructure and team workflow
  • Coordinate with the Creative Director, Art Director, Senior Producer and other project leadership to identify team needs, set team goals and feature specifications
  • Determine team policy and practice with all technical matters – specs for art and design, code standards, code reviews, etc. within the framework of overall company best practices
  • Collaborate with other project TDs and Architect(s) on shared company technology and process decisions, under the Chief Technologist
  • Help build the engineering team, including interviewing and hiring engineers
  • Mentor and develop engineering talent within the team
  • Hands‑on coding as appropriate
Qualifications
  • BS/MS in Computer Science or related field
  • 7+ years of experience
  • Shipped at least one PC or Console game in Senior or Lead capacity
  • Broad understanding of all major facets of large‑scale game engine architecture – game, physics, animation, rendering, engine/system architecture, multi‑platform, network, build environments, etc.
  • Excellent skills in C++ programming and object‑oriented architecture
  • Excellent math skills
  • Detail‑oriented planner with sound technical judgment in estimating task complexity
  • Strong personal communication skills
  • Leadership experience directing other engineers
  • Impeccable work ethic and commitment to excellence
Plusses
  • Unreal Engine expertise
  • PS5 or Xbox Series X experience
  • VR experience
  • Prior director‑level leadership experience

Salary range: $225,000 – $260,000 (Los Angeles). Base salary only; total compensation may vary.

We welcome applicants who do not meet all of the listed qualifications but can bring unique experiences. Skydance is an equal‑opportunity employer committed to fostering a diverse, equitable, and inclusive workforce. Applicants are considered based on qualifications, not on race, color, religion, sex, national origin, citizenship, sexual orientation, gender identity, marital status, pregnancy, military status, or disability.

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