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Game Development Jobs in Farmington, MN (NOW HIRING)

Job Summary The temporary Game Development Producer role coordinates projects for FFG's various game development teams, while providing development support to the design teams they engage with. They ...

New

Video Game Design Tutor

Edina, MN · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

They are responsible for managing the game designers of the TCG Design + Development team. They help ensure that each team member has the proper bandwidth to support assigned projects, while also ...

Blender Tutor

Minneapolis, MN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Saint Paul, MN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Edina, MN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

... Game Worker will serve at the discretion of the Blake School Athletics program. Job Duties ... specific developmental ages. Blake's mission is to engage students with a dynamic, academically ...

Autodesk 3DS Max Tutor

Saint Paul, MN · Remote

$18 - $40/hr

Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development. * Curriculum Awareness & Adaptive Instruction: Familiar with ...

Autodesk 3DS Max Tutor

Edina, MN · Remote

$18 - $40/hr

Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development. * Curriculum Awareness & Adaptive Instruction: Familiar with ...

Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development. * Curriculum Awareness & Adaptive Instruction: Familiar with ...

C++ Tutor

Saint Paul, MN · Remote

$18 - $40/hr

Ability to explain dynamic memory allocation, virtual functions, operator overloading, and smart pointers while preparing students for systems programming, game development, and computer science ...

C++ Tutor

Minneapolis, MN · Remote

$18 - $40/hr

Ability to explain dynamic memory allocation, virtual functions, operator overloading, and smart pointers while preparing students for systems programming, game development, and computer science ...

C++ Tutor

Edina, MN · Remote

$18 - $40/hr

Ability to explain dynamic memory allocation, virtual functions, operator overloading, and smart pointers while preparing students for systems programming, game development, and computer science ...

... Game Worker will serve at the discretion of the Blake School Athletics program. Job Duties ... specific developmental ages. Blake's mission is to engage students with a dynamic, academically ...

... Game Worker will serve at the discretion of the Blake School Athletics program. Job Duties ... specific developmental ages. Blake's mission is to engage students with a dynamic, academically ...

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Showing results 1-20

Game Development information

See Farmington, MN salary details

$32.8K

$109.5K

$181.7K

How much do game development jobs pay per year?

As of Aug 29, 2026, the average yearly pay for game development in Farmington, MN is $109,518.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,300.00 and $125,200.00 per year, depending on experience, location, and employer.

What is game development?

Game development is the process of creating video games, encompassing everything from concept and design to programming, art, sound, testing, and release. It often involves a team of professionals with different skills, such as game designers, programmers, artists, writers, and testers. The process may use game engines like Unity or Unreal Engine to build the game's mechanics, graphics, and overall experience. Game development can be done by large studios or individual indie developers, and projects can range from simple mobile games to complex, multi-platform titles.

What are some common challenges faced by professionals working in game development teams?

Game development often involves tight deadlines, rapidly changing project requirements, and the need to balance creative vision with technical constraints. Team members regularly collaborate across disciplines—such as programming, design, art, and sound—which can lead to communication challenges and the need for strong teamwork skills. Additionally, adapting to new technologies and tools is essential, as the industry evolves quickly, requiring continuous learning and flexibility.

What are the key skills and qualifications needed to thrive in game development, and why are they important?

To thrive in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, problem-solving, and effective teamwork are essential soft skills that help in designing engaging gameplay and collaborating with multidisciplinary teams. These skills and qualifications are crucial for creating technically sound, innovative, and commercially successful games.

What is the difference between Game Development vs Game Design?

AspectGame DevelopmentGame Design
Primary FocusProgramming, coding, and technical implementation of gamesConcept creation, story, and gameplay mechanics
Required SkillsProgramming languages, software engineering, problem-solvingCreativity, storytelling, user experience design
Work EnvironmentDevelopment teams, coding labs, software studiosDesign studios, creative teams, collaborative workshops
Common CertificationsComputer Science, Software Engineering, Programming coursesGame Design degrees, Creative Arts, Storytelling courses

Game Development involves the technical creation and programming of games, focusing on coding and software engineering. Game Design centers on crafting game concepts, storylines, and gameplay mechanics. Both roles often collaborate but require different skill sets and educational backgrounds, making them distinct yet interconnected careers in the gaming industry.

What jobs are there in game development?

In game development, common roles include game designer, programmer, artist, animator, sound designer, and quality assurance tester. These positions often require skills in programming languages, graphic design, and familiarity with game engines like Unity or Unreal Engine.

What job categories do people searching Game Development jobs in Farmington, MN look for?

The top searched job categories for Game Development jobs in Farmington, MN are:

What cities near Farmington, MN are hiring for Game Development jobs?

Cities near Farmington, MN with the most Game Development job openings:

Infographic showing various Game Development job openings in Farmington, MN as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 11% Part Time, and 2% Contract. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $109,518 per year, or $52.7 per hour.

Game Development Producer (Temporary)

Asmodee

Roseville, MN

$125K - $127K/yr

Temporary

Posted yesterday

New


Job description

Fantasy Flight Games (FFG) is a pioneering publisher of hobby board and card games, including trademarked Living Card Games. Established in 1995, FFG has earned a reputation for its epic themes, immersive gameplay, and top-level components. Many of FFG's most popular titles are based on beloved licenses such as Star Wars, Marvel, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's A Song of Ice and Fire. In addition, FFG has its own iconic universes such as Arkham Horror Files, Terrinoth Legends, and Twilight Imperium. Throughout the course of the studio's rich history, FFG has published games in over thirty languages and distributed to more than fifty territories. Fantasy Flight Games is a subsidiary of Paris-based Asmodee Group, a leading global publisher of tabletop games.

Job Summary

The temporary Game Development Producer role coordinates projects for FFG's various game development teams, while providing development support to the design teams they engage with. They are the hub of their projects and work with multiple people every day. The main responsibility of this position is to manage projects through development, overseeing them from concept to completion. This includes creating and maintaining project schedules and visions, leading playtesting and gathering player feedback, and engaging with a multitude of teams to ensure team awareness and on-time delivery of project milestones. The overarching goal of these activities being to continuously refine the project into one that is balanced, engaging, and within the budget and overall scope of the project.

What will your role involve
  • Manage multiple projects and their teams simultaneously and be able to clearly communicate their status to management. 
  • Coordinate and manage daily project meetings with various teams. 
  • Work closely with game designers, graphic designers, art directors, and others to ensure each project meets its deadlines while reaching its full potential. 
  • Ensure that budgets for assigned projects are within defined specifications.  
  • Work with Design Lead and External Designer to create/maintain a vision document for the project. Ensure final game products are aligned with that vision and the project's budget, as well as the intellectual property involved when applicable.
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Ensure that sufficient project milestones are in place to meet planned deadlines. 
  • Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document procedures to detail what elements are required to support the game design and content. 
  • Communicate and deliver project needs to multiple teams across the studio and publisher, as well as licensors and other parties when applicable. 
  • Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the game's design, rules, and content.   
  • Collaborate with sculpting department staff to ensure the game's plastic components are delivered to the Plastic Production team. 
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Prepare and submit files for final approval, relaying approval feedback to the rest of the team. 
  • Manage and organize all project files on a shared server so that others can easily find all files associated with a given project. 
  • Create final, print-ready game product layouts using Adobe InDesign.   
  • Other tasks and assignments as directed by management. 
What do you bring

Position Skills & Qualifications 

  • Strong written and verbal communication skills. 
  • Strong organizational and multitasking skills. 
  • Strong project management skills. 
  • Strong leadership skills 
  • Proficient in word processing applications (e.g., MS Word), spreadsheet applications (e.g.,MS Excel) 
  • Familiar with Project Management software, Adobe inDesign, Photoshop, and Illustrator. 
  • Experience with hobby games a plus. 
  • Self-motivated and able to work independently. 
  • Ability to collaborate effectively and adapt to a changing landscape. 
  • Able to travel up to 10% of the time; sometimes with very little notice. 

Knowledge & Experience Requirements  

  • One to three years of experience in project management, technical writing, desktop publishing, or related experience. 
  • Prior experience in tabletop, video game, or board game production is a plus. 

Hesitant to apply because you don't have all the experience or qualifications listed? Let us decide! The right candidate doesn't always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If you're passionate about this role and believe your unique background and skills could contribute to our mission, we'd love to hear from you! 

Why join us

Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Houly Rate Range: $33.00-$35.00.

Our Commitment

asmodee's purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences. 

We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.Â