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Game Development Internship Jobs in Texas (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Become the go-to expert on Navan's game-changing Travel & Expense products * Leverage sales tech to ... Prior experience through outreach initiatives such as cold calling, fundraising, internships ...

Become the go-to expert on Navan's game-changing Travel & Expense products * Leverage sales tech to ... Prior experience through outreach initiatives such as cold calling, fundraising, internships ...

Intern

Midland, TX · On-site

$12.50 - $16.75/hr

FCA Interns are collegiate volunteers who engage through FCA in a learning and developmental ... This position will entail helping with our summer All-Star games and will be available from May ...

Culinary Intern

San Antonio, TX · On-site

$13.50 - $18/hr

To us it is so much more than just a game or concert. It takes all the members of our Spurs team to ... Interns will participate in structured onboarding, professional development sessions, mentorship ...

REVELxp - Tailgating Intern, Texas A&M

College Station, TX · On-site

$11.50 - $15.25/hr

Tailgate Interns are required to work all home football games during the 2026 season. This position will begin around July 1, 2026. Responsibilities * Learn and administer policies and procedures ...

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Game Development Internship information

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How much do game development internship jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for game development internship in Texas is $15.87, according to ZipRecruiter salary data. Most workers in this role earn between $13.41 and $17.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Development Intern, and why are they important?

To thrive as a Game Development Intern, you generally need a foundational knowledge of programming languages (such as C# or C++), game engines (like Unity or Unreal Engine), and a background in computer science or related fields. Familiarity with version control systems (e.g., Git), 3D modeling tools, and basic understanding of game design principles is often expected. Strong teamwork, creativity, problem-solving skills, and effective communication help interns contribute meaningfully to collaborative projects. These skills and qualities are essential for creating engaging games, adapting to evolving tasks, and integrating smoothly into professional development teams.

What is a Game Development Internship?

A Game Development Internship is a temporary, often entry-level position where students or recent graduates work with a game development team to gain hands-on experience in creating video games. Interns may assist with programming, designing, testing, or other aspects of game production under the supervision of experienced professionals. These internships provide valuable industry exposure, help build technical and creative skills, and can sometimes lead to full-time positions. Interns typically work on real projects, contributing to various stages of game development. It's a great opportunity to network and learn about the game industry from the inside.

What types of projects and responsibilities can I expect during a Game Development Internship?

As a Game Development Intern, you'll typically work on collaborative projects with experienced developers, ranging from prototyping simple game mechanics to contributing code, art, or audio to ongoing titles. Interns often participate in agile sprints, attend team meetings, and may be assigned tasks like debugging, playtesting, or creating assets under supervision. This hands-on experience is designed to build your portfolio while giving you exposure to the full development pipeline and industry-standard tools. You'll also have opportunities to receive mentorship and feedback, helping you grow both technically and creatively.
What are the most commonly searched types of Game Development jobs in Texas? The most popular types of Game Development jobs in Texas are:
What job categories do people searching Game Development Internship jobs in Texas look for? The top searched job categories for Game Development Internship jobs in Texas are:
What cities in Texas are hiring for Game Development Internship jobs? Cities in Texas with the most Game Development Internship job openings:
Combat Designer (Associate/Mid-Level/Senior/Principal)

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Posted 21 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.