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Game Designers Jobs (NOW HIRING)

AR Game Designer -- Mobile & WebAR

Miami, FL ยท Remote

$158K/yr

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions. What You'll Do * Define the core gameplay ...

Slot Game Designer - Remote

Reno, NV ยท On-site +1

$154K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Slot Game Designer - Remote

Austin, TX ยท On-site +1

$151K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues. * Requires a bachelor ...

Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues. * Requires a bachelor ...

Slot Game Designer - Remote

Atlanta, GA ยท On-site +1

$152K/yr

Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game Designer, you'll be the captain of your own gaming ship, navigating ...

Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues. * Requires a bachelor ...

Game Designer

Las Vegas, NV

$149K/yr

IGT is looking for a Game Designer who can inspire teams to create Class 3, land-based slot games across multiple product lines. Responsibilities * Develop the technical and creative design vision ...

Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues. * Requires a bachelor ...

Game Designer

Reno, NV

$154K/yr

IGT is looking for a Game Designer who can inspire teams to create Class 3, land-based slot games across multiple product lines. Responsibilities * Develop the technical and creative design vision ...

Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues. * Requires a bachelor ...

Senior Art Designer

Las Vegas, NV ยท On-site

$90K - $110K/yr

Master's Degree and art-related certifications or awards desirable. * 8-11 years art development experience working with game designers and developers in the slot gaming industry (5-7 years if Master ...

Master's Degree and art-related certifications or awards desirable. * 8-11 years art development experience working with game designers and developers in the slot gaming industry (5-7 years if Master ...

Game Designer, Amazon Game Studios

Culver City, CA ยท On-site

$169K/yr

Amazon Game Studios is looking for a Game Designer - we build exciting new casual and innovative games using Amazon's GameNight phone controller experience as well as traditional controllers. Working ...

The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable games. This person will own concepts through iterative development-creating prototypes, testing ...

The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable games. This person will own concepts through iterative development-creating prototypes, testing ...

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Game Designers information

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$47K

$156K

How much do game designers jobs pay per year?

As of Sep 1, 2026, the average yearly pay for game designers in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Game Designers vs Level Designers?

AspectGame DesignersLevel Designers
Primary RoleDevelop overall game concepts, mechanics, and storyDesign and build specific game levels and environments
Skills & CredentialsGame design principles, storytelling, scriptingLevel design tools, spatial awareness, scripting
Work EnvironmentCollaborate with artists, programmers, writersFocus on level layout, environment design, gameplay flow
Industry UsageUsed across all game types to shape gameplaySpecialized in level creation within game projects

Game Designers focus on the overall game concept, mechanics, and narrative, while Level Designers specialize in creating engaging levels and environments. Both roles require collaboration, but their scope and responsibilities differ significantly within the game development process.

How much do game designers make?

Game designers typically earn a median annual salary of around $70,000, with entry-level positions starting lower and experienced designers earning over $100,000. Salaries vary based on experience, location, and the complexity of projects, and proficiency in design tools like Unity or Unreal Engine can influence compensation.

Is there a demand for game designers?

The demand for game designers remains strong due to the growth of the gaming industry, with opportunities in mobile, console, and PC game development. Employers seek skills in programming, storytelling, and familiarity with design tools like Unity or Unreal Engine, and a portfolio is often essential for employment.

What does a game designer do?

A game designer creates the concepts, rules, and mechanics of a video game, developing the overall vision and gameplay experience. They collaborate with artists, programmers, and writers, often using tools like game engines, to ensure the game is engaging and functional from start to finish.

What jobs can a game designer get?

Game designers can pursue roles such as lead designer, level designer, narrative designer, or gameplay programmer. They often work in game development studios, using tools like Unity or Unreal Engine, and may need skills in programming, storytelling, and visual design. These positions typically require a strong understanding of game mechanics and user experience.
More about Game Designers jobs

What cities are hiring for Game Designers jobs?

Cities with the most Game Designers job openings:

What states have the most Game Designers jobs?

States with the most job openings for Game Designers jobs include:

Infographic showing various Game Designers job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

Miami, FL โ€ข Remote

$158K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You'll Do
  • Define the core gameplay loop for short-form AR monster encounters.

  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

  • Develop the interaction between the player, monster, environment, and virtual weapon.

  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.

  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.

  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.

  • Explore how leaderboard and competitive mechanics can extend engagement.

  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

  • Design onboarding that requires minimal instruction and gets users into the experience quickly.

  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.

  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What We're Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

  • Strong understanding of short-form gameplay loops and immediate player feedback.

  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.

  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.

  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.

  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.

  • A portfolio of work is mandatory.

Nice to Have
  • Hands-on Unity experience.

  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.

  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.

  • Familiarity with multiplayer and leaderboard systems.

  • Experience designing family-friendly horror entertainment.

The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.