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Game Design Director Jobs (NOW HIRING)

Principal Game Designer

Carlsbad, CA ยท On-site

$159.30K/yr

... direct consumer insights, market data, and analysis into creative design solutions โ€ข Passionate gamer โ€ข 2+ shipped games Company : Zynga is a mobile game developer that creates and operates ...

Principal Game Designer

Austin, TX ยท On-site

$153.60K/yr

... direct consumer insights, market data, and analysis into creative design solutions โ€ข Passionate gamer โ€ข 2+ shipped games Company : Zynga is a mobile game developer that creates and operates ...

Principal Game Designer

Austin, TX ยท On-site

$153.60K/yr

... direct consumer insights, market data, and analysis into creative design solutions โ€ข Passionate gamer โ€ข 2+ shipped games Company : Zynga is a mobile game developer that creates and operates ...

Director of Game Math Design

Las Vegas, NV ยท On-site +1

$161.66K - $200K/yr

We're looking for an experienced Director of Game Math Design to drive innovation and excellence in mathematical game design for our PlayDigital division. Hiring location: USA Work setup:hybrid ...

Game Designer, Mathematician

OR ยท Remote

$154.80K/yr

Master's degree or higher in a quantitative discipline preferred. * 8+ years of direct, hands-on experience in slot game design and/or slot game mathematics within a land-based or online casino game ...

Game Designer, Mathematician

$158.70K/yr

Master's degree or higher in a quantitative discipline preferred. * 8+ years of direct, hands-on experience in slot game design and/or slot game mathematics within a land-based or online casino game ...

Game Designer

Greenville, NC

$148.50K/yr

Director Status : Exempt WHO WE ARE: We are Valicy. We make games. We also make the machines they ... REQUIREMENTS: -Strong game design fundamentals. -Deep understanding of gameplay systems, feature ...

Role Summary: We're looking for a visionary Game Director with a deep understanding of mobile game design. This is a great opportunity to step into a leadership role where your creative direction ...

Principal Game Designer

Austin, TX ยท On-site

$123.20K - $182.36K/yr

This role leads and participates in direct design and creative input on content and system design in the game. What You'll Do: * Create or adapt game features and large scale systems to work with the ...

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Game Design Director information

See salary details

$37K

$135.8K

$243K

How much do game design director jobs pay per year?

As of May 28, 2026, the average yearly pay for game design director in the United States is $135,763.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Design Director, and why are they important?

To thrive as a Game Design Director, you need deep expertise in game mechanics, storytelling, project management, and a strong portfolio of shipped titles, often supported by a degree in game design or a related field. Familiarity with industry-standard engines like Unity or Unreal, as well as proficiency in prototyping tools and knowledge of development pipelines, is essential. Exceptional leadership, creative vision, and communication skills help guide teams and inspire innovative gameplay experiences. These abilities ensure that complex projects are delivered on time and meet both creative and commercial goals.

How does a Game Design Director typically collaborate with other departments during the development process?

A Game Design Director works closely with departments such as art, programming, audio, and production to ensure the game vision is clearly communicated and executed. They often facilitate alignment meetings, provide feedback on design elements, and resolve cross-functional challenges to maintain consistency in gameplay and storytelling. Effective collaboration is key, as the director must balance creative ideas with technical constraints and business goals. This role also involves mentoring designers and representing the design team in high-level discussions with studio leadership.

What does a Game Design Director do?

A Game Design Director is responsible for overseeing the creative vision and design strategy of a video game project. They lead the design team, ensure cohesion between gameplay, narrative, and visual elements, and make high-level decisions about game mechanics and player experience. The Game Design Director collaborates closely with producers, artists, and engineers to ensure the final product meets both creative and commercial goals. Their role is pivotal in shaping the direction of the game from concept to release.

What is the difference between Game Design Director vs Game Producer?

AspectGame Design DirectorGame Producer
Primary FocusOversees game design vision, mechanics, and creative directionManages project timelines, budgets, and overall production process
Required SkillsGame design, creative leadership, storytellingProject management, communication, resource allocation
Work EnvironmentCreative teams, design departmentsProduction teams, cross-department coordination
Industry UsageUsed in game development studios to define design visionUsed to ensure project delivery and operational success

The Game Design Director focuses on the creative and design aspects of a game, shaping its vision and mechanics. In contrast, the Game Producer manages the project's logistics, schedules, and resources to ensure timely delivery. Both roles are essential but serve different functions within game development teams.

More about Game Design Director jobs
What cities are hiring for Game Design Director jobs? Cities with the most Game Design Director job openings:
What are the most commonly searched types of Game Design jobs? The most popular types of Game Design jobs are:
What states have the most Game Design Director jobs? States with the most job openings for Game Design Director jobs include:
Infographic showing various Game Design Director job openings in the United States as of May 2026, with employment types broken down into 95% Full Time, 3% Part Time, 1% Temporary, and 1% Contract. Highlights an 78% Physical, 6% Hybrid, and 16% Remote job distribution, with an average salary of $135,763 per year, or $65.3 per hour.
2026 SMASH Academy - Game Design Workshop Facilitator (Atlanta)

2026 SMASH Academy - Game Design Workshop Facilitator (Atlanta)

SMASH

Atlanta, GA โ€ข On-site

Temporary

Posted 12 days ago


Job description

About SMASH
At SMASH, we aim to build a strong STEM workforce through academic learning and experiential engagement for high school and college students. We empower dedicated students in STEM fields through intensive education, rigorous coursework, and access to resources, aiming to cultivate success in college and careers. Our vision is to create a STEM ecosystem where every student can thrive in the global economy. By providing opportunities, we seek to enrich our communities and workplaces with well-prepared, competitive leaders.
This is a pivotal time for SMASH as SMASH builds on the success of our programs. Working at SMASH is about rapid growth, grit, personal commitment, accountability, and courage to challenge the status quo. If you have what it takes to change the STEM landscape, we want to hear from you.
SMASH is a 501(c)(3) not-for-profit organization operating under the umbrella of the Kapor Center family of organizations.
Position Description
Reporting to the Program Director, the Game Design Workshop Facilitator will play an integral role in delivering and sustaining the transformative learning experience that SMASH Scholars need to pursue, persist, and succeed in STEM. Game Design Workshop Facilitators will co-facilitate with one other facilitator, guiding a group of around 25 scholars through project-based learning.
The Game Design Workshop Facilitator will lead scholars through an engaging, hands-on exploration of game design and development. Facilitators will guide groups of scholars as they learn key concepts in gameplay mechanics, storytelling, and game aesthetics while creating their own playable games.
Facilitators will support scholars in both whole-group and small-group settings, fostering a collaborative learning environment centered on the pedagogy of Play, Create, Share, and Reflect. The ideal facilitator will empower scholars to take ownership of their learning journey, encouraging discovery and problem-solving rather than providing direct answers. In addition to supporting technical skill development, facilitators will help scholars build project management abilities, strengthen creative agency, and develop collaborative skills through activities like playtesting and peer feedback.
Strong Game Design Workshop Facilitators will:
  • Create an inclusive, engaging learning environment where scholars feel comfortable experimenting and taking creative risks
  • Balance constructive feedback with positive encouragement
  • Guide scholars through the complete game development process, from initial concept to finished product
  • Support scholars in developing game design documents and pitch presentations
  • Foster discussions about inclusivity and diversity in game design
  • Implement effective classroom management strategies while maintaining a fun, collaborative atmosphere

Facilitators do not need to be game designers to teach the workshop. Training, detailed session guides, and game design resources are available to support facilitators and learners as they navigate through the workshop. The most important qualities are a passion for supporting young learners, curiosity about game design, and willingness to problem-solve alongside scholars.
Summer learning will culminate in a final project presentation and the chance to win a national competition consisting of competitors from all regions.
This is a 3-week assignment, with an additional commitment of training prior to launch, and a virtual close out after SMASH Academy (see chart below for dates). Facilitators will be working with scholars both in person and virtually and will need to embrace and model flexibility, adaptability, and a solution-oriented mindset.
As this role has a virtual component, we expect staff to provide the following - their own personal computer (desktop or laptop) that has a working webcam, speaker and microphone for video conferencing capabilities (i.e. Zoom, Google Hangouts, Cisco Webex); reliable Internet connection (at least 25 Mbps download speed); and quiet work space for virtual programming. If you cannot provide your own equipment, please speak with your Program Director.
You must be available for all training and program dates.
Onboarding
5.30.2026 (National, Virtual)
Staff Training
6.1.2026 - 6.5.2026 (Virtual)
6.12.2026 (Site-specific, In-Person)
SMASH Academy
6.15.2026 - 7.2.2026 (Site-specific, In-Person)
Virtual Close Out
7.2.2026
Key responsibilities include but are not limited to those listed below.
  • Attend Training (see dates above)
  • Adhere to the structure of curriculum provided by SMASH
  • Facilitate Game Design Workshop Sessions
    • 1.5hr sessions 5 days/week
    • Alternate between whole group, small group, and individual facilitation
    • Facilitate learning through inquiry
      • Adequately prep for sessions by reviewing material
      • Take attendance and communicate absences with Program Director and/or Program Coordinator
      • Guide conversation between participants, ensuring all voices are heard
      • Manage the space to ensure outcomes are met for the day and that the group is on track relative to larger outcomes and goals for the summer
    • Continuously assess scholar learning, provide feedback, and pivot as needed
    • Communicate and reflect with co-facilitators to ensure activities are aligned and ensure outcomes are met
    • Log student achievement data on a weekly basis
  • Attend Weekly Staff Meetings (1hr/week)
  • Attend Staff Closeout
  • Ensure Completion of Deliverables (e.g. log pre + post assessment scores, attendance, staff surveys, final inventory, etc.)

Required Attributes:
  • Collaboration: Exceptional listening, communication, and presentation skills; excellent time management and organizational skills; timeliness and dependability; courageously candid when facing difficult conversations
  • Relationship Building: Welcome and embrace individual differences of everyone in the room; humility; patience when navigating situations; ability to listen to multiple perspectives; restorative approach to relationship building and conflict resolution
  • Problem Solving: Remain curious, innovative, iterative, and quickly pivot as needed; keep activities on track, think creatively, and act swiftly in the face of unanticipated events; make data-based decisions
  • Resilience: Approach situations with a growth mindset, adapt, and reflect to ensure desired outcome(s) are met

What you bring:
  • Commitment to SMASH's mission; willingness to embrace goals/values is essential
  • Demonstrated experience and success co-facilitating workshops with 15-25 participants (preferably at high school level)
  • A belief that ALL scholars are capable of growing and achieving as learners
  • Previous experience with adopting and adapting to new technologies through self-guidance and video tutorials
  • Results-driven; work around potential obstacles to ensure all goals are met and deliverables are completed by the end of program
  • Knowledge of 21st Century skills
  • Demonstrated effectiveness working with low-income, first generation college youth of color in diverse fields
  • Desire to teach with technology and improve technological skills as needed
  • Willingness to be self-reflective and reflexive about your individual teaching philosophy and practice
  • Excellent management skills; openness to various and/or new pedagogical and facilitation approaches
  • Flexibility in your availability for training dates and event dates
  • Virtual learning experience a plus

Application Information:
Apply for this position below and ensure you can make the training and program dates (see table in above section of Job Description). If applying to multiple sites, please rank your site preference in the application.
The application includes a place to upload your resume and cover letter and to provide written responses to specific prompts. This position will close when filled.
If you have been selected for this position by your Program Director (PD), an application is required (you do not need to submit a cover letter) and your PD will send you the link to apply Please also submit the recommitment form provided by your PD, and SMASH will send you your updated offer letter.
Compensation:
This is a non-exempt position. The hourly compensation for this position is estimated to be $30.00. Should the employee miss any hours or days of work, the daily and therefore total compensation will be adjusted accordingly. If your assignment ends earlier than we anticipate for any reason, your compensation may also be reduced accordingly. Please note, pay will be variable per pay period based on part-time and full-time phases of the program. These policies are subject to variation based on specific circumstances.
Statement of Non-Discrimination:
In keeping with our beliefs and goals, no employee or applicant will face discrimination/harassment based on: race, color, ancestry, national origin, religion, age, gender, marital/domestic partner status, sexual orientation, gender identity, disability status, or veteran status. Above and beyond discrimination/harassment based on "protected categories," SMASH also strives to prevent other subtler forms of inappropriate behavior (i.e., stereotyping) from ever gaining a foothold in our office. Whether blatant or hidden, barriers to success have no place at SMASH.
We value a diverse workforce: people of color are strongly encouraged to apply.