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Game Audio Programming Jobs (NOW HIRING)

Audio Manager Summary: The Audio Engineer provides operational support for the planning ... games, the Fiesta Bowl, other major sporting events, and a wide range of premier live events ...

Position Summary The Wheeling Nailers are expanding their game day broadcast and looking to hire experienced Audio Engineers for the 2026-2027 home season. The Audio Engineer is responsible for the ...

Business Development

San Francisco, CA ยท On-site

$100 - $125/hr

... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

Implement low level systems such as windowing, controllers, rendering, audio, and networking ... in game or simulation development. * Bachelor's Degree in Computer Science, Engineering ...

Senior Software Engineer, Audio Engine

Cary, NC ยท On-site

$113K - $149K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of ...

Showing results 21-40

Game Audio Programming information

See salary details

$11K

$92.6K

$173.5K

How much do game audio programming jobs pay per year?

As of Sep 11, 2026, the average yearly pay for game audio programming in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is game audio programming?

Game audio programming is the process of integrating, manipulating, and optimizing sound within video games using code. Game audio programmers work closely with sound designers and other developers to implement music, sound effects, voiceovers, and interactive audio elements using audio engines and middleware like FMOD or Wwise. Their work ensures that audio responds dynamically to gameplay, enhances immersion, and runs efficiently across different platforms. This role requires both software development skills and a strong understanding of audio concepts.

How does a game audio programmer typically collaborate with sound designers and other development teams during the game development process?

Game audio programmers work closely with sound designers to integrate audio assets such as music, sound effects, and dialogue into the game engine. This collaboration often involves implementing adaptive audio systems, troubleshooting technical issues, and ensuring seamless synchronization of audio with gameplay events. Audio programmers also coordinate with gameplay and engine programmers to optimize performance and maintain audio quality across platforms. Effective communication and iterative testing are key to creating an immersive audio experience that supports the overall game vision.

What are the key skills and qualifications needed to thrive as a game audio programmer, and why are they important?

To thrive as a Game Audio Programmer, you need a strong background in computer science or software engineering, proficiency in audio programming languages like C++ or C#, and a solid understanding of digital audio principles. Familiarity with industry-standard tools such as Wwise, FMOD, and game engines like Unity or Unreal Engine, as well as experience with version control systems, is typically required. Strong problem-solving abilities, attention to detail, and effective communication skills set top candidates apart in this collaborative and creative field. These competencies ensure seamless integration of immersive audio experiences that enhance gameplay and player engagement.

What is the difference between Game Audio Programming vs Sound Designer?

AspectGame Audio ProgrammingSound Designer
Required SkillsProgramming languages (C++, C#), audio middleware, technical knowledgeAudio editing, sound creation, musical skills
Work EnvironmentDevelopment teams, coding environments, game enginesSound studios, post-production, creative spaces
Industry UsageUsed in game development for integrating audioUsed for creating and designing sound assets

Game Audio Programming focuses on coding and integrating audio into games, requiring technical skills and programming knowledge. Sound Designers create and craft sound effects and music, emphasizing creativity and audio production skills. Both roles are essential in game development but serve different functions within the audio pipeline.

What other helpful pages are available for Game Audio Programming?

Other pages related to Game Audio Programming:

Infographic showing various Game Audio Programming job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 83% Full Time, 12% Part Time, 2% Contract, and 1% Nights. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

Audio Engineer

Glendale, AZ โ€ข On-site

AEG
Recruiting and Staffing Servicesย โ€ขย 51 - 200 employees

Full-time

This job post hasย expired 3 days ago.ย Applications are no longer accepted.


Key responsibilities

  • Operate, troubleshoot, and perform preventative maintenance on audio systems and equipment.

  • Assist with the operation of stadium audio systems during live events and coordinate with event staff and vendors.

  • Monitor inventory, determine equipment needs, and assist with research, procurement, and repair of audio equipment.


Job description

In order to be considered for this role, after clicking "Apply Now" above and being redirected, you must fully complete the application process on the follow-up screen.
Position: Audio Engineer Job Summary: Position: Audio Engineer - Full Time/Exempt Reports to: Audio Manager Summary: The Audio Engineer provides operational support for the planning, coordination, and execution of audio elements for Insignia Events. Working closely with the production team, this role helps ensure high-quality audio experiences across a diverse portfolio of events, including Arizona Cardinals home games, the Fiesta Bowl, other major sporting events, and a wide range of premier live events, programs, and guest experiences. The ideal candidate has experience supporting live sports and event production, a strong understanding of the operational demands of live events, and a solid working knowledge of professional audio systems and equipment. This individual is a collaborative team player who can adapt to changing event needs while helping deliver exceptional event experiences Primary Job Duties:
  • Ability to understand, operate, trouble shoot, various audio systems and equipment
  • Perform preventative maintenance checks of Insignia Events audio systems
  • Understand fiber optic cabling, connector types, and signal flow on a large scale
  • Ability to mix audio with a multitude of source and destination types
  • Monitor inventory, determine equipment needs, assist with equipment orders as necessary, schedule repair work and manage shipment and return of items in need of repair
  • Assist with researching new technologies and equipment, recommend equipment purchases for upgrades to the audio systems and inventory
  • Assist with the operation of stadium audio systems during football games and other live events
  • Communicate with event coordinators and clients during all phases of production to ensure client needs are met in a timely fashion
  • Attend pre-production and post event meetings with event coordinators and clients
  • Supply events costs to event coordinators for preparation of final billing
  • Coordinate with Stadium partners and vendors as needed during Audio projects
  • Other duties as assigned

Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties and responsibilities that are required of the team member for this job. Duties, responsibilities, and activities may change at any time.
Qualifications/Requirements:
  • A minimum of 5 years of Audio related work experience
  • A minimum of 3 years experience in a large-volume, venue facility
  • Excellent leadership, people management, problem solving and communication skills
  • Must be creative, innovative, passionate, results-oriented with a commitment to excellence.
  • Experience with Microsoft Office365 Software
  • Certified and/or proficient in the following:
    • L'Acoustics Soundvision
    • L'Acoustics Network Manager
    • QSC Q-sys Designer
    • Digico consoles
    • Yamaha consoles
    • Audinate Dante
    • Optocore Routing
    • Riedel Intercom & Bolero
  • Strong time management and organizational skills
  • Ability to multi-task and troubleshoot in a high stress, fast-paced, live production work environment
  • Bachelor's degree and/or equivalent experience in related field
  • Flexibility with work varying schedules including evenings, holidays, and weekends

All offers of employment at Insignia Event Services are contingent upon clear results of a thorough background check. We are an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, sexual orientation, age, disability, gender identity, marital or veteran status, or any other protected class.
Equal Opportunity Employer This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.

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About AEG

Sourced by ZipRecruiter

Industry

Recruiting and staffing services

Company size

51 - 200 Employees

Headquarters location

Saint Louis, MO, US

Year founded

1992