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Game Animation Jobs in Wisconsin (NOW HIRING)

WI · On-site

$82 - $152/hr

What you bring to the table The video game industry and therefore our business is fast‑paced and ... Experience in a secondary area such as environments, animation, or VFX. * Experience with basic ...

New

Assistant Producer

Milwaukee, WI · On-site

$40K - $45K/yr

... of games, live events, community initiatives, and team activations. * Demonstrate strong ... and animation skills are a plus. * Execute end-to-end video production, including concept ...

WI · On-site

$130.40 - $195.60/hr

Experience building or fundamentally extending game engine cores, middleware, or foundational ... Hands-on experience across multiple engine domains -- such as physics, animation, input, rendering ...

Producer II

Madison, WI · On-site

$55.20 - $73.61/hr

Growing skills in areas of animation and digital effects* Demonstrated experience being able to plan for, set up and run at least one area of event production (lighting, sound, video) independently*

Showing results 41-46

Game Animation information

See Wisconsin salary details

$47.4K

$157.5K

How much do game animation jobs pay per year?

As of Sep 6, 2026, the average yearly pay for game animation in Wisconsin is $150,512.00, according to ZipRecruiter salary data. Most workers in this role earn between $156,400.00 and $156,400.00 per year, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Wisconsin?

For Game Animation jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Wisconsin look for?

The top searched job categories for Game Animation jobs in Wisconsin are:

Infographic showing various Game Animation job openings in Wisconsin as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $150,512 per year, or $72.4 per hour.

Lead VFX Artist - Raven - Middleton, WI

Activision Blizzard, Inc.

Middleton, WI • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media


Job description

Job Title:
Lead VFX Artist - Raven - Middleton, WI
Requisition ID:
R028050
Job Description:
Your Mission
Raven Software is seeking a highly capable, motivated Lead VFX Artist to play a key role on our team, partner across disciplines, and shape compelling visual effects. We are looking for a driven, trusted, and autonomous leader to own VFX development initiatives, guiding a world-class team of VFX Artists to solve technical and creative challenges and deliver industry-leading visual effects for the blockbuster Call of Duty franchise.
Qualified candidates will be adaptable to evolving development needs, possess excellent communication skills, navigate the technical and creative challenges of VFX development, and deliver visual effects at the scale, quality, and complexity expected of a AAA blockbuster franchise. They will partner with some of the most talented and passionate developers in the industry to mentor artists, lead the team, and drive excellence. Above all, we are looking for an innovative and dedicated teammate to help tell our story.
This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
What you bring to the table
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:
  • Work closely with the Art Director to bring ambience, life, and drama to environments, gameplay, and cinematics.
  • Lead a team to craft and implement compelling particle effects and systems that communicate essential game information.
  • Drive visual and technical quality to deliver cutting-edge, AAA-worthy VFX.
  • Prototype VFX systems, particle materials, and improve workflows to achieve the desired tone and gameplay needs.
  • Spearhead VFX R&D efforts, partnering with experts within and across disciplines to champion best practices and visual targets.
  • Take high-level direction and guide your team through day-to-day execution, iteration, and feedback on VFX tasks and initiatives.
  • Partner with artists, designers, and programmers to be a trusted champion of performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Foster a thriving team with open communication, constructive feedback, and development opportunities.
  • Hold a high bar for quality, execution, and accountability while fostering artist growth.
  • Collaborate with Production to plan team goals, forecast milestone deliveries, and identify resource needs.
  • Clearly communicate risks, mitigations, and updates while maintaining effective working relationships across the studio.

Player Profile
  • 8+ total years of Visual Effects experience, with 2+ years in a Lead role, in real-time game development or equivalent experience in film/television.
  • Lead by example with a passionate and egoless attitude that welcomes feedback and enjoys a collaborative, iterative, fast-moving and adaptive workflow.
  • Ability to quickly learn new software and adapt to proprietary tools.
  • Excellent communication, collaboration, and problem-solving skills.
  • Expert experience with game development engines and particle effects tools (Unreal, Unity, or equivalent proprietary engines).
  • Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini, Substance Designer, EmberGen, or similar tools).
  • Strong understanding and application of rigid body and fluid simulations, post-processing, and shader development for visual effects creation.
  • Strong understanding of modern game VFX workflows and emerging industry trends.
  • An inspiring reel demonstrating strong, realistic visual effects, modern development workflows, and creative solutions to development challenges.

Extra Points
  • Experience working with the Call of Duty tools or other proprietary engines.
  • Experience in a secondary area such as modeling, animation, or lighting.
  • Experience with basic scripting.
  • Experience with procedural workflows and tools.
  • Understanding of real-time physics systems.
  • Familiarity with performance optimization for console and PC.
  • Passion for the Call of Duty franchise.
  • Strong traditional art foundation.

Your Platform
Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve.
Our motto, "Our Work Speaks For Us," symbolizes the dedication and passion that drives everything we do. We've built a team rooted in respect, collaboration, and a shared focus on what's best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life.
As we grow and enter the next chapter of our journey, we're looking for talented individuals eager to pave new ground in our industry. If you're ready to work with a world-class team, we'd love to hear from you.
Job Opportunities: https://careers.ravensoftware.com/
LinkedIn: https://www.linkedin.com/company/raven-software/
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
Ready to Activate Your Future?
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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