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Full Time Video Game Concept Artist Jobs (NOW HIRING)

Senior Concept Artist

Cary, NC · On-site

$117K - $140K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do Epic is looking for a Senior Concept Artist to join the Rocket League team. This is ...

Airrack Thumbnail Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... You take a video title or a raw idea and engineer a concept that stops the scroll: sketched out ...

Airrack Thumbnail Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist -- the creative brain ... You take a video title or a raw idea and engineer a concept that stops the scroll : sketched out ...

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... You take a video title or a raw idea and engineer a concept that stops the scroll : sketched out ...

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and ... Develop high-quality strategic communication materials, including pitch decks, concept visuals ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Taking basic game designs and concept art, utilizing Unreal Engine, and bringing new points of ... At minimum, 5 years of professional experience in the video game industry building environments and ...

... concept artists who strive to innovate and inspire. What You'll Do Epic Games is seeking a ... video games * Professional experience creating production-ready environment assets, materials ...

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Full Time Video Game Concept Artist information

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How much do full time video game concept artist jobs pay per hour?

As of Aug 2, 2026, the average hourly pay for full time video game concept artist in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

Is there a high demand for concept artists?

The demand for concept artists, including those working in the video game industry, has been growing due to the increasing production of video games and multimedia projects. Skilled concept artists with proficiency in digital tools like Photoshop and a strong portfolio are sought after by studios and entertainment companies, making it a competitive but expanding field.

What are the key skills and qualifications needed to thrive as a Full Time Video Game Concept Artist, and why are they important?

A Full Time Video Game Concept Artist needs strong drawing and painting abilities, a solid understanding of anatomy, perspective, and design principles, often backed by a degree in art or a related field. Proficiency in digital illustration tools like Adobe Photoshop, Corel Painter, and experience with 3D modeling software such as Blender or ZBrush are typically required. Creativity, adaptability, and effective communication help artists collaborate with game designers and iterate on visual ideas. Mastering these skills ensures the creation of compelling and cohesive visual concepts that guide the game's overall artistic direction.

What is the difference between Full Time Video Game Concept Artist vs Full Time Video Game Character Artist?

AspectFull Time Video Game Concept ArtistFull Time Video Game Character Artist
Primary FocusCreating initial visual concepts and designs for game environments, characters, and assets
Skills & ToolsSketching, digital painting, concept development, understanding of game art pipelines
Work EnvironmentCollaborates with designers, art directors, and developers during early game development stages
Common UsageUsed in early concept phases to establish visual style and direction

While both roles involve creating visual art for video games, the Full Time Video Game Concept Artist focuses on developing initial ideas and visual concepts, whereas the Full Time Video Game Character Artist specializes in designing detailed character models for production. The concept artist sets the visual foundation, and the character artist refines and creates the final character assets for in-game use.

What does a Full Time Video Game Concept Artist do?

A Full Time Video Game Concept Artist is responsible for creating visual designs and illustrations that help define the look, style, and feel of video games. They produce artwork for characters, environments, props, and other elements, working closely with game designers and 3D artists to establish the visual direction of the project. Their work serves as a blueprint for the rest of the art team, ensuring consistency and creativity throughout the game's development. Concept artists often iterate on ideas through sketches, digital paintings, and mood boards, adapting their work based on feedback from the team.

How to get a job as a concept artist for video games?

To become a full-time video game concept artist, build a strong portfolio showcasing original character and environment designs, develop skills in digital art tools like Photoshop or Procreate, and gain experience through internships or freelance projects. A background in art, illustration, or design, along with knowledge of the gaming industry and strong visual storytelling, is essential for securing a full-time role.

How much do video game concept artists make?

Video game concept artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Senior artists or those working for major studios can earn higher salaries, often exceeding $100,000 with advanced skills in digital painting and design tools.

What are some common challenges Full Time Video Game Concept Artists face when collaborating with other departments?

Full Time Video Game Concept Artists often work closely with teams such as 3D modeling, animation, and game design. A common challenge is ensuring that their creative vision aligns with the technical constraints and gameplay requirements set by these departments. Effective communication is essential to translate imaginative concepts into practical assets that can be realized within the game engine. Balancing creative freedom with project deadlines and technical feedback can be demanding, but it also fosters strong teamwork and problem-solving skills.

How much does a concept artist make an hour?

A full-time video game concept artist typically earns between $20 and $50 per hour, depending on experience, location, and the complexity of projects. Entry-level artists may start at the lower end, while experienced professionals with strong portfolios and skills in digital tools like Photoshop or SketchUp can command higher rates.
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Infographic showing various Full Time Video Game Concept Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Concept Artist - Trading Card Game

Fanatics Collectibles

Seattle, WA • On-site

$144K - $166K/yr

Full-time

Posted 24 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
About the Company
Fanatics Collectibles is a new company operating at the intersection of collectibles, culture, and technology. Backed by world-class investors, operators, and sports & entertainment partners, we are building the global leader in next-generation collectibles. As part of the broader Fanatics ecosystem, we leverage a digital sports platform that spans over 900 sports properties and engages more than 81 million fans. Together, we are reimagining every part of the collectibles experience for fans, partners, and creators.
Concept Artist - Fanatics TCG
Role Overview
Fanatics Collectibles is building the next generation of trading card games.
The Fanatics TCG studio is creating original worlds designed to live for decades - expressed through gameplay, art, story, and collectible objects. Our ambition is to build franchises that are not only widely played, but deeply loved.
We are seeking a Concept Artist to help define the visual identity of these worlds from the ground up.
This is a role for an artist who wants to help invent worlds - to establish the look, tone, and emotional resonance of new universes, and to create imagery that becomes foundational to a franchise.
You will work closely with Creative, Design, and Product leadership to shape the earliest visual explorations of characters, cultures, environments, and moments - helping answer not just what things look like, but what they feel like.
The ideal candidate brings a strong point of view, exceptional craft, and a desire to create work that endures.
What You'll Do
Define the Visual Identity of New Worlds
  • Create concept art that establishes the tone, mood, and visual language of new TCG franchises.
  • Explore and iterate on visual directions that define what makes a world distinct, memorable, and ownable.
  • Contribute to the creation of iconic characters, factions, creatures, and environments.

Create Work That Shapes a Franchise
  • Develop imagery that becomes foundational reference for the entire art pipeline.
  • Help establish the visual standards that guide internal teams and external artists.
  • Create work that is not only functional, but evocative, inspiring, and collectible in its own right.

Collaborate at the Earliest Stages of Creation
  • Partner with Creative and Design leadership during ideation and worldbuilding.
  • Help translate abstract ideas into clear, compelling visual direction.
  • Engage in creative exploration - pushing beyond the first idea to find the most interesting one.
  • Rapid prototyping - be able to switch into rough sketch and concept work when needed.

Elevate Taste and Craft
  • Bring a strong artistic point of view and contribute to the studio's overall creative bar.
  • Help shape the visual culture of the team through feedback, references, and collaboration.
  • Continuously refine work toward clarity, originality, and emotional impact.

What You Bring
  • A portfolio that demonstrates exceptional taste, craft, and originality.
  • Strength in one or more areas such as character design, creature design, or environment design, with the ability to contribute broadly.
  • Deep understanding of composition, lighting, color, and visual storytelling.
  • Ability to explore multiple directions and converge on clear, compelling solutions.
  • Strong collaboration skills and comfort working in early-stage, ambiguous creative spaces.
  • A genuine passion for fantasy, sci-fi, games, and worldbuilding.

Preferred Qualifications
  • Experience contributing to the development of original IP or franchise worlds.
  • Background in games, film, publishing, or other visual storytelling mediums.
  • Familiarity with how concept art translates into final production pipelines.
  • Experience collaborating with or guiding external artists and partners.

Why Join Fanatics TCG
Fanatics Collectibles is building the future of fandom.
The Fanatics TCG studio is a rare opportunity to create new worlds at scale - worlds that will be expressed through millions of physical objects, shared across global communities, and evolved over many years.
As a Concept Artist, your work will help define the foundation of these worlds - shaping the images that players and collectors return to again and again.
If you want to build something enduring, we'd love to hear from you.
Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to Seattle and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
Seattle Salary Range
$88,550-$110,400 USD
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