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Full Time Unity Game Engine Jobs (NOW HIRING)

Boca Raton, FL or Las Vegas, NV (Onsite) Employment Type: Full-Time (W2) My client is seeking a ... Contribute to architecture and enhancements of the game engine * Collaborate with designers and ...

Familiarity with at least one game engine (Unity or Unreal Engine). * Strong problem-solving, analytical skills and attention to detail are a must. * Ability to work in a team and take constructive ...

... game developers operate. Preferred Qualifications Unity Engine plugin development experience and familiarity with Unity's native plugin architecture C# and .NET/Mono runtime experience Swift ...

... engine or gameplay engineering experience, with experience both shipping and supporting live service games * Familiarity with popular game engines (Godot, Unity, Unreal) * Experience optimizing ...

Unity ® is the world's leading game engine, supported by the most successful game development community in history and powered by a system that ensures each decision is informed by what players love.

Senior AI Integrations Engineer

$125K - $165K/yr

Unity is the leading platform to create and grow games and interactive experiences. They are ... Required : • Experience building or fundamentally extending game engine cores, middleware, or ...

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Full Time Unity Game Engine information

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How much do full time unity game engine jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for full time unity game engine in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Full Time Unity Game Engine vs Full Time Unreal Engine Developer?

AspectFull Time Unity Game EngineFull Time Unreal Engine Developer
Required CredentialsUnity certifications, programming skills in C#Unreal certifications, programming skills in C++ or Blueprints
Work EnvironmentGame studios, mobile and indie developersAAA game studios, high-end graphics projects
Industry UsageMobile, indie, VR/AR projectsHigh-fidelity AAA titles, simulations

Both roles involve developing interactive experiences using their respective engines. Unity developers often work on mobile, indie, and VR projects, while Unreal Engine developers focus on high-end, AAA game titles and simulations. The choice depends on project scope, required graphics fidelity, and industry focus.

What cities are hiring for Full Time Unity Game Engine jobs? Cities with the most Full Time Unity Game Engine job openings:
What are the most commonly searched types of Unity Game Engine jobs? The most popular types of Unity Game Engine jobs are:

Senior Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

$117K - $160K/yr

Full-time

Posted 10 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Participate in setting physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics), etc.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Participate in code reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 5+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 5+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX.
  • Custom engine experience is strongly preferred.
  • 3+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.