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Full Time Game Narrative Designer Jobs (NOW HIRING)

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

Game Designer

Kirkland, WA · On-site

$78K - $116K/yr

Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Game Designer

Kirkland, WA · On-site

$78K - $116K/yr

Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

The Lead Designer should have excellent game design ability in both single and multiplayer and be a ... This position is full-time onsite at our studio in Alpharetta, GA.

World Builder

Santa Monica, CA · On-site

$110K - $130K/yr

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA ... Create and design layouts that support and focus on gameplay, narrative, and intended art direction ...

Principal Game Designer

Austin, TX · On-site

$123K - $182K/yr

Analyze real-time feedback and metrics, and adjust game designs accordingly while maintaining live ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Showing results 21-40

Full Time Game Narrative Designer information

See salary details

$47K

$156K

How much do full time game narrative designer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for full time game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a full time game narrative designer?

A Full Time Game Narrative Designer is a professional responsible for creating and shaping the story, dialogue, and overall narrative experience within a video game. They work closely with game developers, artists, and other writers to ensure that the narrative elements align with gameplay and visual design. Their role includes developing characters, writing scripts, designing branching story paths, and integrating narrative with gameplay mechanics. Full time positions typically involve working regular hours as part of a studio’s core team, collaborating throughout the entire game development process.

What are the key skills and qualifications needed to thrive as a full time game narrative designer?

To thrive as a Full Time Game Narrative Designer, you need strong storytelling abilities, creative writing skills, and a solid understanding of game design principles, often supported by a degree in creative writing, English, or game design. Familiarity with interactive narrative tools like Twine, Ink, or scripting systems within engines such as Unity or Unreal Engine is typically required. Excellent collaboration, adaptability, and communication skills help you work effectively with multidisciplinary teams and respond to iterative feedback. These skills are crucial for creating immersive, engaging narratives that enhance the overall player experience and align with the game's vision.

What are some of the main challenges a full time game narrative designer faces when integrating story elements into gameplay?

A major challenge for Full Time Game Narrative Designers is ensuring that narrative elements are seamlessly woven into gameplay without disrupting player immersion. Balancing storytelling with interactive mechanics often requires close collaboration with game designers, artists, and programmers. Designers must adapt storylines to fit technical constraints and player choices, all while maintaining a cohesive and engaging narrative. This often involves revising dialogue, pacing story beats, and responding to feedback from playtesting sessions.

What is the difference between Full Time Game Narrative Designer vs Full Time Game Writer?

AspectFull Time Game Narrative DesignerFull Time Game Writer
Primary RoleDesigns story structure, character arcs, and narrative flow for gamesCreates dialogue, scripts, and written content for games
Skills & CredentialsStorytelling, game design, narrative scripting, often with a background in creative writing or game designWriting, scripting, storytelling, with a focus on dialogue and narrative content
Work EnvironmentCollaborates with designers, artists, and developers within game development teamsWorks closely with writers, designers, and voice actors in a similar environment

While both roles focus on storytelling, the Full Time Game Narrative Designer primarily crafts the overall story structure and narrative experience, whereas the Full Time Game Writer focuses on scripting dialogue and specific written content. Both roles require strong storytelling skills and collaboration within game development teams, but they differ in scope and focus.

More about Full Time Game Narrative Designer jobs

What cities are hiring for Full Time Game Narrative Designer jobs?

Cities with the most Full Time Game Narrative Designer job openings:

What are the most commonly searched types of Game Narrative Designer jobs?

The most popular types of Game Narrative Designer jobs are:

What states have the most Full Time Game Narrative Designer jobs?

States with the most job openings for Full Time Game Narrative Designer jobs include:

Infographic showing various Full Time Game Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Game Designer, Technical (Contingent)

Sony Interactive Entertainment (SIE)

Santa Monica, CA

$56.70 - $65/hr

Full-time

Medical, Dental, Vision

Re-posted 19 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Prototyping, implementing, and owning gameplay scenarios, narrativesequences, interactive objects, AI behaviors, and other mechanics andsystems.
  • Communicating with animation, programming, and art departments toeffectively produce the assets and code support required for the areasyou're owning.
  • Collaborating closely with lead designers and directors to effectively acton feedback and quickly iterate.

What skills will you use:

  • 2+ years of industry experience in Technical Design for games
  • Strong programming ability (Computer Science undergraduate degree
  • preferred)
  • Understanding of narrative principles and how to convey emotionthrough gameplay
  • Proficiency in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Self-starter with excellent communication and teamwork skills

Bonus Skills

  • Experience developing third-person action games
  • Experience making improvements to tools and workflows
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Enemy & boss design

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

#LI-SP3

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$56.70-$65 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.