2

Full Time Experiential Designer Jobs (NOW HIRING)

TEAM . Job Overview: Artistic, proactive, resourceful - we're looking for a Designer who is ... This is a full time role, hybrid 3x/week from our Dumbo office. Maintain an understanding of ...

TEAM Job Overview: Artistic, proactive, resourceful - we're looking for a Designer who is ... This is a full time role, hybrid 3x/week from our Dumbo office. • Maintain an understanding of ...

The Senior Producer, Experiential will work closely with Environmental Designers, as well as ... This is a full-time salaried position based in Atlanta, GA (flexible location), with compensation ...

Our team is comprised of creatives, strategists, producers, designers, project managers, influencer ... The pay range for a full time position is $82,000 - $95,000 Please note that compensation ...

Our team is comprised of creatives, strategists, producers, designers, project managers, influencer ... The pay range for a full time position is $82,000 - $95,000 Please note that compensation ...

Be Seen First

Position Type - Contract to start (Hourly) / After 3 months Full Time is possible (Salary) Our ... We are passionate about creating branded experiential designs from the overall physical experience ...

Sr Environmental Designer

Dallas, TX · On-site

$100K - $107K/yr

Recognized by Adweek as Experiential Agency of the Year, we bring a unique blend of strategic ... These are a handful of the types of programs and benefits our full-time people may be eligible for.

Job Type Full-time Description Elevation3D is a full-service exhibit, event, and environment ... span multiple experiential platforms. The ideal candidate is a creative problem solver who ...

next page

Showing results 1-20

Full Time Experiential Designer information

See salary details

$24

$57

$103

How much do full time experiential designer jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for full time experiential designer in the United States is $57.20, according to ZipRecruiter salary data. Most workers in this role earn between $31.97 and $91.35 per hour, depending on experience, location, and employer.

What is the difference between Full Time Experiential Designer vs Event Designer?

AspectFull Time Experiential DesignerEvent Designer
CredentialsPortfolio, design background, relevant experienceSimilar credentials, often with event planning experience
Work EnvironmentDesign studios, corporate offices, experiential marketing agenciesEvent venues, client sites, event planning companies
Industry UsageMarketing, branding, experiential eventsEvent planning, social events, corporate functions

Full Time Experiential Designers focus on creating immersive brand experiences through design, often working in marketing or branding agencies. Event Designers primarily plan and execute specific events, emphasizing logistics and aesthetics. While both roles require creativity and project management skills, the Experiential Designer emphasizes immersive design concepts, whereas the Event Designer concentrates on event execution.

What cities are hiring for Full Time Experiential Designer jobs? Cities with the most Full Time Experiential Designer job openings:
What are the most commonly searched types of Experiential Designer jobs? The most popular types of Experiential Designer jobs are:

Interactive Experiential Designer

Stamm

Milwaukee, WI • On-site

Full-time

Re-posted 5 days ago


Job description

Stamm Media designs and builds interactive media and real-time visual experiences for tradeshows, corporate events, and permanent installations. Our work spans large-format LED walls, touchscreen applications, immersive environments, and sensor-driven installations. We bring complex ideas to life through motion, interaction, and physical space.

We’re looking for a designer who can visualize and communicate interactive experiences through storyboards, design mockups, and previsualizations. This role focuses on translating ideas and product messaging into clear, compelling experiences across kiosks, architectural displays, and multi-screen environments, as well as supporting web and mobile displays connected to those systems.

You’ll help define how audiences move through an experience—what they see, how it responds, and how the story unfolds.

What You’ll Do

  • Develop visual concepts, storyboards, and design mockups that define the structure and flow of interactive experiences
  • Create previsualizations, motion studies, and layout mockups to communicate timing, behavior, and spatial context
  • Translate product messaging and abstract ideas into clear visual experience designs
  • Design interface layouts and visual systems for kiosks, touchscreen applications, and large-format displays
  • Prepare organized, implementation-ready assets, including image and vector files, typography, and formatting specifications
  • Collaborate closely with developers and creative leads to ensure the final built experience matches the original design vision
  • Present and explain design concepts, storyboards, and mockups to clients and internal teams

Required Skills

  • Experience creating storyboards, design mockups, and previsualizations for interactive or spatial experiences
  • Strong communication skills, including the ability to present and explain storyboards, design mockups, and previsualizations to clients and internal teams
  • Proficiency with standard interface design tools (Figma, Adobe Creative Suite, etc.), with the ability to create well-organized design files and export implementation-ready image and vector assets
  • Strong visual design skills, including layout, typography, and composition across a range of display sizes and resolutions
  • Ability to translate concepts and messaging into clear visual experiences

Preferred

  • Experience with motion design tools such as After Effects or similar
  • Familiarity with 3D tools such as Blender, Cinema 4D, or similar for spatial mockups and previsualization
  • Background in experiential design, exhibit design, immersive media, or installation-based work
  • Familiarity with real-time platforms such as Unity or TouchDesigner
  • Familiarity with audio editing or synchronizing visuals with sound

Portfolio Required

A portfolio is required for consideration. It should demonstrate strong visual thinking and the ability to communicate interactive or motion-based experiences. Applications without a portfolio will not be reviewed.

Employment Type: FULL_TIME