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Full Time Compositing Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox Studios? Swaybox ... Compositing. * Create accurate rotomation of CG character rigs to match puppet and performer ...

AI Artist (freelance to hire)

Manhattan, NY · On-site

$500 - $800/day

Enhance outputs through compositing, retouching, color grading, VFX, and finishing workflows ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

AI Artist (freelance to hire)

Manhattan, NY · On-site

$500 - $800/day

Enhance outputs through compositing, retouching, color grading, VFX, and finishing workflows ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

Enhance outputs through compositing, retouching, color grading, VFX, and finishing workflows ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Experience with related animation, visual effects, and compositing tools: Blender, Houdini ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

Strong compositing skills, experience working with a Resolve. * Experience filming live action ... This is a full-time, benefits-eligible, exempt (salaried) position. * The full salary range for ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ... Full-time employment offers include company stock options and a generous benefits package including ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ... Full-time employment offers include company stock options and a generous benefits package including ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ... Full-time employment offers include company stock options and a generous benefits package including ...

Role Overview We're looking for AI Filmmakers and AI Animation Artists to help bring original ... Familiarity with upscaling, cleanup, compositing, or post-production workflows (Topaz, Photoshop ...

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Full Time Compositing Artist information

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How much do full time compositing artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for full time compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What does a full time compositing artist do?

A Full Time Compositing Artist is responsible for combining visual elements from separate sources into seamless final images, often for film, television, or video games. They use specialized software to layer, blend, and adjust different components like live-action footage, computer-generated imagery (CGI), and visual effects. Their work ensures that all visual elements appear as one cohesive scene, maintaining color consistency and realism. Compositing artists often collaborate closely with other post-production team members, such as VFX supervisors and animators, to achieve the director’s artistic vision.

What are some common challenges faced by full time compositing artists, and how can they be addressed in a production environment?

Full Time Compositing Artists often encounter challenges such as integrating CG elements seamlessly with live-action footage, managing tight deadlines, and adapting to last-minute creative changes. To address these, artists benefit from strong communication with supervisors and other departments, staying organized with version control, and keeping up-to-date with the latest compositing software and techniques. Collaborative problem-solving and an open feedback loop are essential for ensuring that the final visuals meet the project's creative vision while maintaining efficiency.

What are the key skills and qualifications needed to thrive as a full time compositing artist, and why are they important?

To thrive as a Full Time Compositing Artist, you need a solid understanding of visual effects, color theory, and digital image manipulation, often backed by a degree in animation or a related field. Proficiency with industry-standard software such as Nuke, After Effects, and Photoshop, as well as knowledge of render pipelines and scripting, is typically required. Strong attention to detail, creative problem-solving, and effective communication skills help artists collaborate and deliver high-quality visuals. These skills ensure seamless integration of visual elements, meet production deadlines, and maintain the artistic vision of the project.

What is the difference between Full Time Compositing Artist vs Freelance Compositing Artist?

AspectFull Time Compositing ArtistFreelance Compositing Artist
CredentialsTypically requires a degree in visual effects, film, or related fieldMay have similar credentials but often relies on portfolio and experience
Work EnvironmentEmployed by a company or studio with a fixed scheduleWorks independently, often remotely, with flexible hours
Industry UsageCommon in film, TV, and advertising studios

Full Time Compositing Artists are employed by studios with structured schedules and team collaboration, while Freelance Compositing Artists work independently, offering flexibility but requiring self-management. Both roles demand strong compositing skills and industry experience, but differ mainly in employment structure and work environment.

More about Full Time Compositing Artist jobs

What cities are hiring for Full Time Compositing Artist jobs?

Cities with the most Full Time Compositing Artist job openings:

What are the most commonly searched types of Compositing Artist jobs?

The most popular types of Compositing Artist jobs are:

What job categories do people searching Full Time Compositing Artist jobs look for?

The top searched job categories for Full Time Compositing Artist jobs are:

Infographic showing various Full Time Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA

$122K - $146K/yr

Full-time

Posted 6 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.