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Full Time Board Game Design Jobs (NOW HIRING)

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Work closely with Design, Production, and Art to develop requirements and implementation plans.

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Work closely with Design, Production, and Art to develop requirements and implementation plans.

FOH Staff

Des Moines, IA · On-site

$13.75 - $16.75/hr

Job Type Full-time, Part-time Description Are you a people person who can juggle drink orders ... Perks of the Job * Work in a board game lounge with a one-of-a-kind atmosphere * Tip-sharing ...

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How much do full time board game design jobs pay per year?

As of Jun 10, 2026, the average yearly pay for full time board game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a full-time board game designer?

A full-time board game designer is a professional who creates concepts, mechanics, and themes for board games as their primary occupation. They develop game rules, prototypes, and often collaborate with artists, publishers, and playtesters to refine their designs. This role requires creativity, strong problem-solving skills, and a deep understanding of gameplay and user experience. Full-time designers may work independently, for a publishing company, or as part of a design studio. Their goal is to produce engaging, balanced, and marketable games for a wide range of audiences.

What are some common challenges faced by full-time board game designers when moving from concept to production?

Full-time board game designers often encounter challenges such as balancing creative vision with practical production constraints, ensuring playability through extensive playtesting, and adapting designs based on feedback from publishers or collaborators. Coordinating with artists, manufacturers, and marketing teams can also present logistical hurdles, especially when working on tight deadlines or with limited resources. Successfully navigating these challenges requires strong communication skills, flexibility, and a willingness to iterate on ideas based on both player and stakeholder input.

What are the key skills and qualifications needed to thrive as a Full Time Board Game Designer, and why are they important?

To thrive as a Full Time Board Game Designer, you need strong creativity, proficiency in game mechanics, playtesting, and a solid understanding of game theory, typically supported by a background in design, mathematics, or related fields. Familiarity with prototyping tools (like Tabletop Simulator), graphic design software (such as Adobe Illustrator), and knowledge of industry-standard publishing processes are highly beneficial. Excellent teamwork, communication, and problem-solving skills help you collaborate with artists, developers, and playtesters to refine your games. These skills ensure your designs are innovative, engaging, and market-ready, increasing their chances of commercial and critical success.

What is the difference between Full Time Board Game Design vs Full Time Video Game Design?

AspectFull Time Board Game DesignFull Time Video Game Design
Required CredentialsDesign experience, portfolio, sometimes design or art degreesGame design, computer science, programming, art degrees often preferred
Work EnvironmentPhysical studios, collaborative workshops, game conventionsSoftware studios, remote work, collaborative online tools
Industry UsageBoard game publishers, independent designers, hobby industryVideo game studios, tech companies, entertainment industry
Common Search/ComparisonYesYes

Full Time Board Game Design focuses on creating physical tabletop games, often involving prototyping and playtesting in collaborative environments. In contrast, Full Time Video Game Design involves digital game development, requiring programming and software skills. Both roles demand creativity and industry knowledge but differ in tools, work settings, and industry applications.

What cities are hiring for Full Time Board Game Design jobs? Cities with the most Full Time Board Game Design job openings:
What are the most commonly searched types of Board Game Design jobs? The most popular types of Board Game Design jobs are:
Instructor, Computer Science (Simulation and Game Development)

Instructor, Computer Science (Simulation and Game Development)

Guilford Technical Community College

Jamestown, NC • On-site

Full-time

Retirement

Posted 8 days ago


Job description

Position Information
Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus Job Description
At Guilford Technical Community College (GTCC), we are dedicated to transforming lives through education and creating a lasting impact on our community. We invite passionate and innovative educators to join our mission-driven team, where you can enjoy a fulfilling work-life balance and competitive benefits, including a robust pension plan. Our beautiful, well-maintained campuses provide an inspiring environment for both teaching and learning, within an atmosphere of collaboration and excellence. At GTCC, you'll be part of a supportive, dynamic, and inclusive culture committed to delivering exceptional results, making it a truly amazing place to work and thrive.
Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college.
Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee.
Min Salary Mid Salary Duties/Functions Difficult Challenges Contacts Education Required
  • Master's degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
Education Preferred
  • Doctoral degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor.
Experience Required
  • 3 years relevant industry experience in the games industry.
  • Teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars.
  • Experience with scripting in C#, visual scripting and/or other coding languages.
Experience Preferred
  • Greater than 3 years relevant industry experience in the games industry.
  • Post-secondary teaching experience in simulation and game design, such as Digital Game Creation, Game Theory, or Digital Game Art courses.
  • Experience with Unity, Unreal and/or other game engines.
  • Experience with 3D modeling and animation software, such as 3ds Max, Blender, Maya, or other graphic design software, such as Adobe Photoshop, GIMP, or related software.
  • Experience with assessment of student learning outcomes.
  • Experience with distance learning and/or alternate instructional delivery systems.
KSA Required
The Instructor shall possess an understanding of and commitment to the nature and role of the Community College, particularly its "open door" policy. He/she shall have demonstrated personal and professional competence for the responsibilities assigned. The Instructor must be able to:
1. Multi-task
2. Supporting the Vision and Mission of the College
3. Adapt to changing procedures, protocols or assignments.
4. Create and maintain a learner centered environment
5. Communicate effectively
6. Ability to effectively implement and apply technology solutions.
KSA Preferred Department/Job Specific Requirements
Mandatory GTCC Trainings (upon initial hire) and annual updates as required; other required trainings may be added as needed):
1. Reporting Requirements
2. Discrimination & Anti-Harassment (within 30 days of hire; annual refresher thereafter)
3. Shooter on Campus (within 30 days of hire; annual refresher thereafter)
4. Personal Information Protection (within 30 days of hire; annual refresher thereafter)
5. Ethics and Social Responsibility (within 30 days of hire; annual refresher thereafter)
6. eLearning Level One in Canvas before the first day of the first semester teaching
7. eLearning Level Two and Three in Canvas for instructors who teach online or hybrid delivery methods before the first day of the first semester teaching in that format
Physical Demands
1. May include teaching day and evening and/or weekend hours.
2. Physical Requirements
a. Ability to sit/stand for long periods of time
b. Ability to move between classrooms, buildings, and campuses.
Other:
  1. Criminal history checks, with acceptable results, are required.
Posting Type Faculty
Posting Detail Information
Posting Number 2026-040-REG Open Date 05/04/2026 Close Date 06/03/2026 Open Until Filled No Special Instructions to Applicants
This is for an in person teaching position.