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Full Time Board Game Design Jobs (NOW HIRING)

Senior Game Designer

Chicago, IL ยท On-site

$90 - $150K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Design compelling 'slot-style' games from concept to completion. * Provide game-design expertise ...

Principal Game Designer

Austin, TX ยท On-site

$123K - $182K/yr

Design and balance content for new systems * Create and improve tools to make the design pipeline ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Game Mathematician II

Reno, NV ยท On-site

$70K - $131K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and ... We also follow all local pay laws and collective bargaining agreements, so everything's above board.

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Work closely with Design, Production, and Art to develop requirements and implementation plans.

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Work closely with Design, Production, and Art to develop requirements and implementation plans.

FOH Staff

Des Moines, IA ยท On-site

$13.75 - $16.75/hr

Job Type Full-time, Part-time Description Are you a people person who can juggle drink orders ... Perks of the Job * Work in a board game lounge with a one-of-a-kind atmosphere * Tip-sharing ...

Director of Game Math Design

Las Vegas, NV ยท On-site

$140K - $175K/yr

Long Description At IGT PlayDigital, we design and build mobile and web casino games played by ... We also follow all local pay laws and collective bargaining agreements, so everything's above board.

Game Mathematician II

Reno, NV ยท On-site

$70K - $131K/yr

What You'll Do Design and implement mathematical models and game logic that define gameplay and ... We also follow all local pay laws and collective bargaining agreements, so everything's above board.

Showing results 21-40

Full Time Board Game Design information

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$79.5K

$130.8K

$196K

How much do full time board game design jobs pay per year?

As of Sep 3, 2026, the average yearly pay for full time board game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a full-time board game designer?

A full-time board game designer is a professional who creates concepts, mechanics, and themes for board games as their primary occupation. They develop game rules, prototypes, and often collaborate with artists, publishers, and playtesters to refine their designs. This role requires creativity, strong problem-solving skills, and a deep understanding of gameplay and user experience. Full-time designers may work independently, for a publishing company, or as part of a design studio. Their goal is to produce engaging, balanced, and marketable games for a wide range of audiences.

What are the key skills and qualifications needed to thrive as a full-time board game designer, and why are they important?

To thrive as a Full Time Board Game Designer, you need strong creativity, proficiency in game mechanics, playtesting, and a solid understanding of game theory, typically supported by a background in design, mathematics, or related fields. Familiarity with prototyping tools (like Tabletop Simulator), graphic design software (such as Adobe Illustrator), and knowledge of industry-standard publishing processes are highly beneficial. Excellent teamwork, communication, and problem-solving skills help you collaborate with artists, developers, and playtesters to refine your games. These skills ensure your designs are innovative, engaging, and market-ready, increasing their chances of commercial and critical success.

What are some common challenges faced by full-time board game designers when moving from concept to production?

Full-time board game designers often encounter challenges such as balancing creative vision with practical production constraints, ensuring playability through extensive playtesting, and adapting designs based on feedback from publishers or collaborators. Coordinating with artists, manufacturers, and marketing teams can also present logistical hurdles, especially when working on tight deadlines or with limited resources. Successfully navigating these challenges requires strong communication skills, flexibility, and a willingness to iterate on ideas based on both player and stakeholder input.

What is the difference between Full Time Board Game Design vs Full Time Video Game Design?

AspectFull Time Board Game DesignFull Time Video Game Design
Required CredentialsDesign experience, portfolio, sometimes design or art degreesGame design, computer science, programming, art degrees often preferred
Work EnvironmentPhysical studios, collaborative workshops, game conventionsSoftware studios, remote work, collaborative online tools
Industry UsageBoard game publishers, independent designers, hobby industryVideo game studios, tech companies, entertainment industry
Common Search/ComparisonYesYes

Full Time Board Game Design focuses on creating physical tabletop games, often involving prototyping and playtesting in collaborative environments. In contrast, Full Time Video Game Design involves digital game development, requiring programming and software skills. Both roles demand creativity and industry knowledge but differ in tools, work settings, and industry applications.

How much do full time board game designers make?

Full-time board game designers typically earn between $30,000 and $70,000 annually, depending on experience, success of their games, and the size of the company. Many designers supplement their income through royalties, freelance work, or related roles in the gaming industry.

What cities are hiring for Full Time Board Game Design jobs?

Cities with the most Full Time Board Game Design job openings:

What are the most commonly searched types of Board Game Design jobs?

The most popular types of Board Game Design jobs are:

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY โ€ข On-site

$70K/yr

Full-time

Retirement, PTO

Re-posted 12 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.