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Full Time 2D Game Designer Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

The purpose of a Technical Designer is to bridge the gap between Creative Design and Development ... 2D and 3D art production Qualifications : * Degree/Diploma in Graphic Design / Game Art & Design ...

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible ... Software Familiarity: 2D vector creation (Adobe Illustrator, Adobe Photoshop, Inkscape) 3D ...

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

TEAM . Job Overview: Artistic, proactive, resourceful - we're looking for a Designer who is ... This is a full time role, hybrid 3x/week from our Dumbo office. Maintain an understanding of ...

TEAM Job Overview: Artistic, proactive, resourceful - we're looking for a Designer who is ... This is a full time role, hybrid 3x/week from our Dumbo office. • Maintain an understanding of ...

UX Motion Design Lead

Auburn Hills, MI

$104K - $136K/yr

... Designers, 2D/3D Visual Designers, Motion Graphic Artist, Researchers, and Prototypers. We are ... A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design ...

Exempt Position Status: Full Time Reports To: Senior Vice President, Games Direct Reports: None ... 2D and 3D formats. • Provide basic production direction, including creating drawings to help a ...

Our games run on warmth and restraint. Small daily emotional beats, not melodrama. We believe ... This is a full time, fully onsite position based in Los Angeles, California. We work together in ...

Our games run on warmth and restraint. Small daily emotional beats, not melodrama. We believe ... This is a full time, fully onsite position based in Los Angeles, California. We work together in ...

Product Designer

Santa Monica, CA · On-site

$105K - $140K/yr

If you're passionate about gaming and have a knack for gamifying everyday life, you'll thrive in ... This is a full-time on-site position in Santa Monica. EEOC Statement We are an equal opportunity ...

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Full Time 2D Game Designer information

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$47K

$156K

How much do full time 2d game designer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for full time 2d game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a full time 2D game designer, and why are they important?

To thrive as a Full Time 2D Game Designer, you need strong artistic abilities, a solid understanding of game design principles, and proficiency in visual storytelling, typically supported by a relevant degree or portfolio. Familiarity with digital art tools like Adobe Photoshop, Illustrator, and game engines such as Unity or Unreal Engine is commonly required. Creativity, collaboration, and effective communication are essential soft skills that help you work well with developers and other creatives. These skills ensure the creation of visually engaging and cohesive game experiences that resonate with players and meet production goals.

What is the difference between Full Time 2D Game Designer vs 2D Game Artist?

AspectFull Time 2D Game Designer2D Game Artist
Primary RoleDesigns game mechanics, levels, and gameplay conceptsCreates visual assets, characters, and backgrounds
Required SkillsGame design, storytelling, user experienceDrawing, illustration, graphic design
Work EnvironmentCollaborates with developers and writers in game studiosWorks closely with designers and developers on visual assets
Common CertificationsGame design degrees, portfolioArt degrees, illustration portfolio

While both roles are essential in game development, a Full Time 2D Game Designer focuses on gameplay and mechanics, whereas a 2D Game Artist specializes in creating visual assets. Understanding these differences helps clarify career paths and job expectations in the gaming industry.

What does a full time 2D game designer do?

A Full Time 2D Game Designer is responsible for creating the visual elements and gameplay concepts for 2D video games. They design characters, environments, user interfaces, and animations, working closely with other team members like programmers and writers to bring the game's vision to life. Their work often involves sketching concepts, developing storyboards, and using digital tools to produce game assets. Full Time 2D Game Designers play a key role in shaping the game's look, feel, and overall player experience.

What are some common challenges faced by full time 2D game designers when collaborating with artists and developers?

Full-time 2D game designers often encounter challenges in ensuring their design vision is faithfully executed while working with artists and developers. Balancing creative ideas with technical limitations, such as performance constraints or platform requirements, can be demanding. Clear communication is essential to align the art style, animations, and gameplay mechanics, and regular feedback sessions help prevent misunderstandings. Successfully navigating these collaboration points leads to a cohesive and engaging game experience.
What cities are hiring for Full Time 2D Game Designer jobs? Cities with the most Full Time 2D Game Designer job openings:
What are the most commonly searched types of 2D Game Designer jobs? The most popular types of 2D Game Designer jobs are:
What states have the most Full Time 2D Game Designer jobs? States with the most job openings for Full Time 2D Game Designer jobs include:

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 4 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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