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From Home Unity Game Programmer Jobs (NOW HIRING)

DevOps Platform Engineer

Duluth, GA · On-site

$48.50 - $66.50/hr

The DevOps Engineer is a prerequisite for the AI program - without reliable infrastructure, no ... Support game build pipelines - understand and support the Unity game build process including ...

Senior Gaming Platform Engineer

Seattle, WA

$142K - $263K/yr

  • Medical

  • Dental

  • Retirement

Apple Games is the home of gaming on Apple's platforms, including iPhone, iPad, Mac, Apple TV, and ... to Unity developers and extend our reach to additional game engines and development environments.

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Sr Software Engineer 3 (Unity 3D)

Sunnyvale, CA · On-site

$78/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Ability to work from a requirements document or storyboard. * Architect software in a modular ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

Game Developer

Huntsville, AL · On-site

  • Retirement

Daily work will require experience in the Unity or Unreal game engines and the ability to learn ... natives from one of the most remote and harshest environments in the United States. For our ...

Role Overview We're seeking an engineer with strong reverse-engineering instincts to create and implement game modifications, with an initial focus on Unreal/Unity Engine-based titles spanning AAA ...

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio ...

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From Home Unity Game Programmer information

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How much do from home unity game programmer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for from home unity game programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between From Home Unity Game Programmer vs From Home Unreal Engine Developer?

AspectFrom Home Unity Game ProgrammerFrom Home Unreal Engine Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Computer Science or related field, Unreal certifications advantageous
Work EnvironmentRemote, collaborative with design and art teams, project-basedRemote, team-oriented, often in larger studios or indie projects
Industry UsageMobile, indie, and casual gamesAAA, high-end PC, and console games
Common Search & ComparisonYesYes

The main difference between a From Home Unity Game Programmer and a From Home Unreal Engine Developer lies in the game engine expertise. Unity programmers typically work on mobile and indie projects, while Unreal developers focus on high-end AAA titles. Both roles require similar educational backgrounds and certifications but differ in industry focus and project types.

What cities are hiring for From Home Unity Game Programmer jobs?

Cities with the most From Home Unity Game Programmer job openings:

What are the most commonly searched types of Unity Game Programmer jobs?

The most popular types of Unity Game Programmer jobs are:

What states have the most From Home Unity Game Programmer jobs?

States with the most job openings for From Home Unity Game Programmer jobs include:

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site

Part-time

Medical, Retirement, PTO

Re-posted yesterday


University Of Colorado Boulder rating

8.2

Company rating: 8.2 out of 10

Based on 39 frontline employees who took The Breakroom Quiz

145th of 619 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)
College of Engineering & Applied Science
Engage. Educate. Empower. Join UCCS as a Lecturer!
Who We Are
The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science
Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
Summary
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions
The duties and responsibilities of the position include, but are not limited to:
  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.
  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
This position does not include new visa sponsorship for individuals outside the U.S.Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
Qualifications
  • Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred.
  • Commercial game development experience is preferred.

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