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From Home Unity Game Programmer Jobs in California

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity ... You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished ...

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity ... You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished ...

An ideal candidate has Mobile Unity Game development, C# and a passion for games, mobile or any ... Samples or examples of work - can be from a prototype, in college, etc. Must be able to work ...

... video games. * Proven track record of onboarding onto a Experienced codebase and shipping ... Ability to work from a requirements document or storyboard. * Architect software in a modular ...

... games. Proven track record of onboarding onto a Experienced codebase and shipping meaningful ... Ability to work from a requirements document or storyboard. Architect software in a modular fashion ...

Be Seen First

Ability to work from a requirements document or storyboard. * Architect software in a modular ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

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From Home Unity Game Programmer information

What is the difference between From Home Unity Game Programmer vs From Home Unreal Engine Developer?

AspectFrom Home Unity Game ProgrammerFrom Home Unreal Engine Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Computer Science or related field, Unreal certifications advantageous
Work EnvironmentRemote, collaborative with design and art teams, project-basedRemote, team-oriented, often in larger studios or indie projects
Industry UsageMobile, indie, and casual gamesAAA, high-end PC, and console games
Common Search & ComparisonYesYes

The main difference between a From Home Unity Game Programmer and a From Home Unreal Engine Developer lies in the game engine expertise. Unity programmers typically work on mobile and indie projects, while Unreal developers focus on high-end AAA titles. Both roles require similar educational backgrounds and certifications but differ in industry focus and project types.

Game Programmer (Unity)

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 25 days ago


Job description

The Unity Engineer Role:
We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
Our game programmers are mostly generalists, so you can work on lots of different areas of the game. It's important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players. You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished implementation.
You may be a good fit if:
You love Strategy RPGs
Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.
And you also love the anime aesthetic
We're also huge anime fans if you haven't noticed.
You deeply understand Unity
We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.