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From Home Sun Graphics Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Design, implement, and optimize the graphics rendering stack for robot head displays, from low ...

... graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country.

Regional HR Manager

Northlake, IL · On-site +1

$120K - $130K/yr

... Sun Chemical, a member of the DIC Group, is a leading producer of packaging and graphic solutions ... Hybrid (Home / On-site visits) * Primary Locations: Northlake, IL | St. Charles, IL | Kankakee, IL ...

Regional HR Manager

Northlake, IL · On-site

$120 - $130/hr

... Sun Chemical, a member of the DIC Group, is a leading producer of packaging and graphic solutions ... Hybrid (Home / On-site visits) Primary Locations: Northlake, IL | St. Charles, IL | Kankakee, IL ...

Regional HR Manager

Northlake, IL · On-site

$120K - $130K/yr

... Sun Chemical, a member of the DIC Group, is a leading producer of packaging and graphic solutions ... Hybrid (Home / On-site visits) * Primary Locations: Northlake, IL | St. Charles, IL | Kankakee, IL ...

Vivint Smart Home, an NRG owned company, is a leading smart home company in the United States ... You'll help shape how illustration shows up across the company, from in-app experiences to large ...

Vivint Smart Home, an NRG owned company, is a leading smart home company in the United States ... You'll help shape how illustration shows up across the company, from in-app experiences to large ...

GPU Driver Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most ... Equity - Stock Options * 401(k) match * WFH Equipment Reimbursement * Generous Paid Time Off Bolt ...

GPU Driver Lead

Sunnyvale, CA · On-site

$175K - $250K/yr

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most ... Equity - Stock Options * 401(k) match * WFH Equipment Reimbursement * Generous Paid Time Off Bolt ...

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most ... Equity - Stock Options * 401(k) match * WFH Hardware * Generous Paid Time Off Bolt is committed to ...

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How much do from home sun graphics jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for from home sun graphics in the United States is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $32.21 per hour, depending on experience, location, and employer.
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What are the most commonly searched types of Sun Graphics jobs? The most popular types of Sun Graphics jobs are:
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Infographic showing various From Home Sun Graphics job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 22% Part Time, and 4% Contract. Highlights an 79% Physical, 1% Hybrid, and 20% Remote job distribution, with an average salary of $54,374 per year, or $26.1 per hour.

Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$150K - $275K/yr

Full-time

Re-posted 13 days ago


Job description

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You will build the rendering engine and UI framework that brings Figure's humanoid to life - crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.
Responsibilities:
  • Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
  • Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
  • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
  • Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
  • Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
  • Establish best practices for graphics development, testing, and CI integration within the platform team

Requirements:
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of industry experience in graphics or UI engineering.
  • Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
  • Deep hands-on experience with Vulkan and OpenGL ES - including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation..
  • Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
  • Solid C++ skills and familiarity with Linux userspace development.
  • Strong cross-functional communication skills - comfortable working directly with designers and translating visual specs into technical implementations.

Bonus Qualifications:
  • Hands-on experience with game engines such as Unreal Engine or Unity.
  • Experience with scene graph architectures or retained-mode rendering frameworks.
  • Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
  • Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Experience with EGLFS/DRM/KMS display backends.
  • Background in HMI or human-robot interaction design.

The US base salary range for this full-time position is between $150,000 - $275,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.