1

Freelance Video Game Software Engineer Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES ... video game software. * Experience with image processing techniques and statistical analysis for ...

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development.

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ... Exposure to Windows and Linux platforms and video drivers. * Strong understanding of game ...

Software Engineer, Audio

Santa Monica, CA · On-site

$115K - $140K/yr

As a Software Engineer with audio focus, you will be responsible for audio system support, feature ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

Comfortable and able to install recording software for gameplay and input capture. * Reliable internet connection for uploading large video files. * Attention to detail and willingness to follow ...

Game Designer

Las Vegas, NV

$148K/yr

The Game Designer works in a collaborative small team environment with a group of exceptionally talented artists, animators, software engineers, and game designers to provide the best gaming ...

Video Editor - Freelance

Manhattan, NY · On-site

$125 - $150/hr

Description OpenDor Media is looking for freelance video editors to join our team and help create ... Openness, respect and a desire to see the best idea win is the name of the game. Creativity: Our ...

next page

Showing results 1-20

Freelance Video Game Software Engineer information

See salary details

$11K

$150K

$173.5K

How much do freelance video game software engineer jobs pay per year?

As of Jun 23, 2026, the average yearly pay for freelance video game software engineer in the United States is $150,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $173,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Freelance Video Game Software Engineer jobs? Cities with the most Freelance Video Game Software Engineer job openings:
What are the most commonly searched types of Video Game Software Engineer jobs? The most popular types of Video Game Software Engineer jobs are:
What states have the most Freelance Video Game Software Engineer jobs? States with the most job openings for Freelance Video Game Software Engineer jobs include:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Other

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:  

  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. 

 *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:  

  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience inC++.
  • Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). 

Bonus: 

  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.